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Seed: -3383227093624086499

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SinfulWun's Main updated 8-22 (23M)  
Uploaded by SinfulWun on Fri, Aug 12, 2011
Save file I've been working on since 1.7.3 came out, has a Nice temple designed for a Portal to The Nether, has spot for an Aether portal too, a huge sugar cane and cactus farm, 10 warehouses with 6 double chests each (not full) A farm house with 720 wheat plots, Large mining system, several large man made lakes, and more. All legit, Only mods used were as follows:

Rei's Minimap v1.5
Treecapitator
Crystal Wing

Running out of Ideas, comments and suggestions appreciated.

Change log:
8-22
-Fort complete
-Lots of Terra-forming
-new mob loot treasury
-Lots of new road
8-19
-2 50x50 mob Grinders complete
-Roads extended
8-18
-New Windmill
-Large cave system exploration began
8-17
-New waterfall and river
-2 New mob spawner dungeon traps
-New Automatic mushroom farm
-Land smoothing and small mountain removed for future Windmill.
8-14
-Wheat farm increased to 720 plot
-new Mountain Waterfall
-9 new stacks of saplings planted doubling forest size
-Land Smoothing and Flower garden.

Seed: -1807340593

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800

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8
Dorado City 6.3 (73M)  
Uploaded by TM_Reaper on Sun, Aug 12, 2012
Huge update, doesn't even look like the old city. New skyscrapers, new fortress. There is so many new things, I just cant put it into one description.

Seed: -554554554

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782

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1
Archland 1.0.1 (22.12.2011) (346M)  
Uploaded by WackyWocky on Fri, Dec 09, 2011
The official Archland server map!

Archland is a north European server hosted in Norway with somewhat of 40 players registered, sadly, many seem to have moved on, leaving our server with barely 15 regular players. It is open 24/7, survival hard and any building style is permitted with a map of 2500x2500 No lagg at ALL! We also permit looting and killing of others, but not destruction of structures. Also, since one can lock chests, its rare to find a possibility to loot anyone.

We've started accepting new players in and started planning 7 cities and the construction of one, a Steampunk style port city. Later a Pirate based city, Arabic style city, Viking/Norse style and some others. Each city can be in wars or alliances with others, trade routes and personal roles have already started appearing.

- Aaron aka WackyWocky

Seed: -1807340593

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463

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9
This monumental city is finally finished. It includes an massive commercial section with 5 sky scrapers and over 30 other buildings, a huge residential section that can house over 1000 players, a port with a big redstone door leading to the giant bay outside the city, a trainstation leading to many places throughout the continent size world, a massive palace in the center is the first and largest structure in the city, a big green house, a water tower, a farming center, a stadium, a police station and jail, and an airport for plane mods. These buildings aren't just for show, they all have a specific purposes and they can all be entered. The city has an American style road system designed for the car mod. If you want to learn more about this high tech, monster free city, download and explore it! Leave comments so I can improve it in future updates.

Seed: -4384549286849262423

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343

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0
Villages , forts and castles V 1.0 (56M)  
Uploaded by Sarky on Fri, Jan 04, 2013
There are version with custom npcs out too. ( It seems to be working even if you have no custom npc mod, just custom npcs do not shw up, so it is recommended to use that map, so as it have some more buildings in stuff in it. )
Never version:
http://www.minecraftworldmap.com/worlds/lQlLa#/132/64/248/-4/0/0

It is still not finished and is creative map I was making for some time already. Soon I will make lets-play video where I will show what I have here, at least big part of that.
It contains 4 naturally spawned villages with some additional lightening, buildings and defenses.
3 of them are desert villages and are not built up much, next casual village (main screenshot) is built up pretty much and is connected with castle what have some additional buildings. Castle and near castle buildings was populated by me and there are pretty much of villagers too. Below castle and village are tunnel , mine and dungeon systems - natural ones and some created or expanded by me.
There one more unnaturally made place what contains villagers, it is fort near castle it was meant to be some king of religious sect, so there may be some confusing signs. They are mostly made by me, but some are inspirated from other sources) , if I remember right it is only one with automatic 2x3 block gate (experimented with sticky pistons) , this place is almost done expanding and is closed structure. So it will not change much. Only thing needed it better underground system here.

There are some more Easter eggs hidden within a map including tree houses and caves.

There are more to come.

I tried to make it all look natural, was thinking how would be structures and pillars made naturally, at least a little bit.
Idea is to make it huge adventure/survival map where you can explore kingdom and stuff like that.

Anyone is free to use this map if credits remain to me - Sarkenhard.
And please inform me too, before you do that.

Later idea is to add custom npcs with some quests.

It is better to use texture-pack with this,I used SMPs-Revival
It is not best but is ok with slow end computers and laptops (it works fine on my laptop)

Some more screenshots :
http://adf.ly/Gu2xr
Sorry for ADFLY ... ;)




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