That's a very nice world you have there!
Did you find the
Easter egg?
It'ssssssss cool!
Updated for Stained Hardened Clay (snapshot 13w19a)! Sample Map

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Seed: -8959221166718589774

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Starship and Automated Mob Arena (9.1M)  
Uploaded by datascreamn on Thu, Mar 22, 2012
This map(MC v1.2.3) has 2 features.
Best Viewed with Johnsmith Texture pack. Get it here http://www.minecraftforum.net/topic/26727-johnsmith-texture-pack-v92-32x-12-with-customizer-0301/

First off there is a Starship high above made by myself. The ship is complete with power core, main bridge, secondary bridge, quarters, cannons, galley, captains quarters, 2 cargo bays, and 2 fighter hangers.
Inspired by Star Trek, Star Gate and Battlestar Galactica.

Second is below. An automated Mob arena Version 1 Built by Aracongi with some help from Syntacks. This thing is complex! sleep in the bed near the entrance, flick the switch (mine cart up top will start to circulate meaning it is working) and enter the mob arena. This version is a work in progress but is working as is. fight zombies, skeletons, and cave spiders. There is no exit once in the arena atm.

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4
1000x1000x256 Box v81 COMPATIBLE 1.2.5 (7.1M)  
Uploaded by llVIU on Mon, Aug 29, 2011
Accepting any suggestions.

The box is 1000x1000

the game has shitty "graphics", yet it requires 4 GB ram

this is what you call bad programming

Seed: 809497014585026134

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919

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BEST WORLD EVAR! (Not) (11M)  
Uploaded by Clbrend on Fri, Apr 29, 2011
This is my single player world.
I'm just testing this website.

Seed: 1528069158

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771

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The Random Realms (35M)  
Uploaded by dondivine on Tue, Aug 09, 2011
Private Server thats avaiable for downloading! here!
We have different villages and structures in different area's we give names.


--The Bio-Dome
A Huge Glass Bio-Dome build in a massive lake.

--Skyrim Castle
Our Main base of operations.

--Desert Temple
A huge Sandstone/Wooden Temple in a desert biome near our Castle.

--Watch Tower
A mountain with a house in it and a underground train station to another place.

--Pedo Paradise
A new island still under development with a huge pedobear statue.

--Second World
Another mountain with a house in it and a huge beach biome near it.

--The royal Quarry
A huge Shaft mine 20*17*70 Big to get the resources for our world.





Crew:

Dondivine ( Mod )
XximohxX ( Co-Mod )
Panettiere
Drew3201
Max007x
Assburgerr
Bartjo666


--V1.0
09 Aug 2011 19:00
Created This Post

--V1.1
10 Aug 2011 1:24
Updated World Desert temple Progress And Snow Fortress Added.

--V1.2
11 Aug 2011 1:23
Updated world file ,Desert temple finished,Winterfell almost done plus a railroad to it,And the Beach VIlla is upgraded And A mineCart Trainstation is added.

--V1.3 / 1.4
12 Aug 2011 01:56
Added Bio-Dome, Beginning of another castle, Added more traps in the desert temple and some more stuff.

--v1.5 / 1.6
13 Aug 2011 01:25 / 14 Aug 2011 20:06
Added a Minecart Station in the Bio-Dome,Some Fixes to buildings,Added a new Minecart Railway to the Bio-Dome And a split underway to a still to come building!
Added More PixelArt.
--
Added A minecart system split with a better working system and a tunnel underwater.
Some minor fixes and updates.


UPDATE!

***Server Finished***

We stopped working on this server to begin on another more professional way.

Our next map will be updated soon!

We might ever restart here but we'll see.

Cheers,
Dondivine,,

Seed: -4384549286849262423

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Same map I got, but with custom npcs.
All next updates will be here, I separated it in case if someone want basic map without them. Main structure and village updates will be here too and first 1.o version will stay as it is most likely.

Idea:
Idea is to create Huge adventure RPG map with custom npcs what give you quests. You will fallow several main quest-lines and by choices you do, you will get several endings.
If possible I will try to add several begginings too what give you different starting locations and main questlines. Like Dark and Light campaign.
Mining will be disabled and it will turn fully to RPG/Adventure map.

Currently there are done less than 10% of what I want it to be, maybe even less.



Changes at V 1.1=========================================================
Added custom Npc module
Added about 10 custom npcs some with interesting interact lines.
Currently no working quests, but you can hire already.

Names are set.

All npcs are in main biggest village.

Currently nothing much changed, just some more custom npcs walking around and some dialogs under interact lines.
Added some referances, like Edward says quites from Edward in Twilight.

Idea is to add more similar npcs to make playing more fun and interesting.

Some issues.
> You can hire Edward as follower, but it does not exactly do anything.
He fallows you yes, but it does not seem that he attack anyone. He will attack you when you hit him.

> Some damages are set really high, so there are npcs what can kill you with one hit twice. That is one of things what will ned to be fixed.

> Sometimes npcs do not do what they was said to do, so you can find some guys randomly jumping, stuck in floors, floating and stuff like that. Well... just like in real life.

V 1.2====================================================================
> Little changed damage rates.
> Now followers and guards attack mobs, but they may attack iron golems too...
> Added some quests to 2 or 3 npcs. Dialogs to several npcs. Some dialogs open, appear or are only active while on quest.

Added more dialogs what are hidden for now, because they dont work they way they must...

Some quests are daily so you can do daily jobs to get some coins.

Coins have no use for now, but shop will be one of things to be added soon .

V1.3=====================================================================

> Added 2 portals to nether

> Largest village - finished wall and added more guards
> some damage and range fixes fixes (npc could hit with sword in 20m radius and kill with one hit)
>Some additional locations and easter eggs
>Started working on fractions
> Tested with photo realism pack - some npcs stay low resolution so as items what came with custom npc pack

V1.4================================================================

Now total 4 nether portals most likely later I will destroy them, idea for them is to create distant locations.

Minor map updates one more redone village. Added some npcs, mostly guards in castle and fort dunkof .
Now all mercenary guards can be haired .
No new quests or interact lines.
maybe some more

V 1.5

Map transferred to new minecraft version (1.5.1, but some npcs are still buggy.
Added 2 new locations :
Forgentau tower with some building - full with hostile mages and priests.
Buildings are more or less done, but need to add some loot.

Started huge location near Forgentau tower with underground labyrinth.

Some minor edits and fixes. But still long way ahead .

All npcs in Biggest village was killed, we will remake them all as custom npcs.
=
Some issues
> Grammar are still bad... but that is not big problem. All texts will need to be redone one day, sometime later.
>Now killing any npc gives no exp and 99% gives no items too.
> All npcs respawn, even if asked in quest to kill him, he will respawn. It is set like this because if you kill him then he is deleted from map and then may be problems returning him, so if you screw up, all world is screwed up, so as monster or other npc can kill vital npc and we dont want that.
> Quest system is not so functional as we may want, quests for minecraft are recent feature/mod and quests can be done as complicated as this system allow us .
> With high resolution texture packs custom npcs stay low quality so as some items, maybe in future we will get update what allow hi-res textures.
However it is still playable with hi-res textures, but some stuff are still low res ...


NEWS:

I got back my old(better) pc :) so I will maybe try my success on server and some hi-res texture packs.


=========================================================================

Interested in something ? Have questions ? Want to chat ? Have top secret information about government facilities ? Write to me !
My email:
hoggenot@gmail.com
Skype:
Karakhalbas

p.s I will not import and have not imported any stuff in map, it is not interesting and fair if you copy code of other creations and paste in your map.

p.p.s Even if it is fanatasy map, my idea is to keep realism here, so no huge diamond buildings, floating catles here and stuff like that. I have idea about Atlantis - underwater town, but ofcours as much as it looks more or less natural.

p.p.p.s Materials for all this most;y will be cobbersote, stone bricks and wood. In medieval time you did not normally had houses full of gold and diamonds, people are poor and resources are limited so as houses and vilages are looking simiar too.

p.p.p.p.s This map will be slowly updated time bytime, but only time by time, it is just side project I do when I have free tie .




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