I didn't just edit the other map because I wanted to keep it for past reference.
A dungeon made to showcase the ideas described in the "Improving Dungeons" thread in the suggestions forum of Minecraft Forums. This dungeon is huge compared to the current dungeons (which this would replace), although I won't tell you what's in it. It is a whole lot bigger than what you would find if the ideas were implemented into vanilla, but it, in my opinion, is quite fun. Grab whatever you want from the chests in the house, change to the difficulty you want (give it some time, to let monsters spawn), and get at it!
Link to thread:
Changes from original:
-A monster spawner relocated to a new room
-Many chests removed
-Many traps removed, there are no longer any pressure plates or tripwire traps (monsters kept triggering them)
-Other, minor changes that are either not worth mentioning or that I have forgotten