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Coe's Quest (144M)

Uploaded by jimmybrite on Tue, Jul 26, 2011
Looking for friggin dogfort, I can't find it anymore :P

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Tue, Jul 26, 2011 Complete

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Posted by SirTuxor on Wed, Aug 08, 2012 at 18:18:14 CST
Has anyone has issues with this download. I downloaded the file world1.rar, but it is definitily not CoesQuest world. I was placed in the middle of nowhere with a bunch of supplies. I imaged the world with mcmap and just showed me two square sections of explored landscape with no buildings at all. Please help, I would really like this world. Thank you.
Posted by cooterrox1717 on Sat, Jun 02, 2012 at 11:02:24 CST
I realized that just past his buoy marker at DogFort, there is an unexplored dungeon. Go figure. It's underground, of course, but a bit more branch mining, and he would've found it.
Posted by speedythdead on Wed, Aug 17, 2011 at 06:51:48 CST
is it possible for you to keep this map updated along with coe's quest? cause im on e154: to 1.7 heaven and you map doesnt have the areas that he opened up
Posted by speedythdead on Sat, Aug 06, 2011 at 18:28:19 CST
okay i see what you mean there there is a fort to the south westish but thats hughe no wonder he never built tracks to it lol
Posted by jimmybrite on Fri, Aug 05, 2011 at 19:07:06 CST
speedythdead wrote:
find the spawn point and zoom in then follow the mine cart tracks to find castle dogbone

I don't think he made tracks to dogfort. Sorry if I said Castle Dogbone but they're not the same thing.

I followed all the tracks in game, but no dice. I got to where I am now from the nether and I'm just lost. I also couldn't use an offline generator, none of them seemed to work. I had the eihort opengl renderer, but it crashed constantly.

Now I found what I was looking for, but I don't get coordinates. back to eihort GL renderer for me!
Posted by speedythdead on Fri, Aug 05, 2011 at 02:36:36 CST
find the spawn point and zoom in then follow the mine cart tracks to find castle dogbone



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