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QMD_one
20,154 downloads 83 comments
1 day, 8 hrs since last update
The city of Amida (1) was founded 40 years (2) ago around a small village. First the city was protected by stone walls and then extended to enclose two more villages with a wooden palisade. The city color is the yellow and black flag which depict the triumph of the sun over darkness. The temple is also linked to the meaning of the city color's since it is dedicated to the unconquered Sun. All minecraft players will know what it is about ;)

Underside Amida you will find an extensive railway to the fortified desert city to the west and a fully functional sewer and rain water collection system.

Linked to the city by a long arched stone bridge lies the royal fortress. A beacon is shining at night through the central dungeon. The king colors is the white and blue flag.

Further to the north the strong black fortress of Tharsis protect the northern frontier. It include a set of maze and parkour trials to test adventurers. The fortress and it's surroundings are Count Delbareth's domain.

The south border is the domain of Baron DaftPixel, recently anointed knight of the realm. It feature a fortified castle build on a hill commanding the surrounding plains and village.

Current builders include :
- PtiteA2 (Desert fort and palace "Theia"),
- DaftPixel (South castle "Ebur" and "Bar-on-the-plains" village),
- Delbareth (North black castle "Tharsis" and surroundings villages),
- Avanlance, (Village "Brie-on-the-water" to the west),
- QMD/Galien d'Arcy ("Amida" city and royal citadel).

Our aim is to build a city and it's surroundings with believable scales and structures. In order to do so we focus on realistic features. E.g. all houses have stone foundations, fortified walls extends to the rock underneath. Interior structures are supported by arched masonry or timber frames. Mines and quarries have also supporting structures.
Most style are inspired from late antiquity and early medieval architecture. Religion is polytheism with a preference to Roman naming conventions.

All work was done in survival mode, vanilla minecraft.

(1) the name of the city was chosen as a tribute to the heroic fight put by the Gauls legions during the siege of Amida in 359 as related by Ammianus Marcellinus.

(2) according to server time in minecraft days ^^
Map generation in progress...
thescarletrook
988 downloads 59 comments
12 hrs, 44 mins since last update
Iskandria is a predominantly European style world. All of my builds are made solely with MCEdit and vanilla Minecraft.

There is a substantial Gone presence underground in addition to their cities. These people were the builders of the Strongholds and End Portals. There are plenty of details and hidden areas to discover. Lots of lost cities to explore. Iskandria is a magical world that draws parts of others into itself. You will find many familiar and alien places in its environs.

As usual, please do not use my builds without asking, thanks.

Rook.

Credits for online public Schematics:
As I was being lazy, the plane was made from
Pajak_z_Sieci's "plane 23" schematic.
Ben Again
850 downloads 5 comments
1 day, 4 hrs since last update
My go at a recreation of Battlefield 1943's Wake Island. Makes extensive use of Flan's WWII Gun Mod. I'd like it to be used for online battles, but unfortunatly the mod isn't for online, yet. Plenty of sniping watch towers, MG bunkers, and the like.
Ben Again
821 downloads 3 comments
1 day, 4 hrs since last update
A large, square highway with towns at each corner, and yet more further out. WIP. Many buildings and many things. You'll prolly spawn in a jungle. Just fly in any direction and you'll see the highway. There's functional traffic lights, and New Cawthra and San Gallardo have subway announcements.

Recently Uploaded

Map generation in progress...
Vamp_Prince
1 downloads 0 comments
5 hrs, 3 mins since last update
lots of mods
Archaicus
0 downloads 0 comments
10 hrs, 53 mins since last update
PleetCraft
World1 11M
Fameur
0 downloads 0 comments
12 hrs, 17 mins since last update
test
TheBoi
0 downloads 0 comments
11 hrs, 20 mins since last update
As of 2/18/18
Recent Comments
Removed Wonderland and Oz. They just didn't fit the theme I had going on. Also Wonderland was far too close to Odemis. They may be placed in their own map someday....
thescarletrook 11 hours, 46 minutes ago
Lots of work on Odemis. Expanded the Northern Lakes. Connected the ocean to those lakes....
thescarletrook 1 day, 6 hours ago
EEE, SPASIBO EPTA NAH!...
Saguenay 2 days, 10 hours ago
ill be working on the finle beta forthemaplater 2 day and be starting work on the citys forthe map shortly after words...
lord_molagbal 3 days, 10 hours ago
Is the server ever gonna come back online :/ ...
Zephyr302 4 days, 4 hours ago
just updeated the map will start working on builds on it soon just got some things to finish 1st...
lord_molagbal 4 days, 17 hours ago
Ive been having some trouble with the new 1.6 update. Im trying to add some new stuff but its harder than i thought. Comment any ideas for phazez you might have!...
Team Fire Gameing 5 days, 2 hours ago
Recent Posts
I've looked over all of the support on the original thread. All I have in the folder is the data folder, icon.png, level.dat, level.dat_old, the playerdata folder, the region folder, session.lock, and...
Rednewt33 1 day, 16 minutes ago
darn was hopeing if the system was able to pick things like the railcraft blocks up was gona use the mod in my main world to finish off the rail net projects oh well...
lord_molagbal 2 days, 27 minutes ago
Our Tekkit mod support is very limited. I don't believe the latest version of Tekkit is supported. Sorry!...
Nathangorr 2 days, 2 hours ago
im thinking of makeing my map compatable with some of the tekkit mods im woundering if i do so willthe system automaticly detact thies blocks and addthim in or will i have to set it for the tekkit ren...
lord_molagbal 2 days, 2 hours ago
I'll give it a shot. Thanks! EDIT: Worked! Thanks again....
ArmoredinRed 3 days, 2 hours ago
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