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Top Minecraft Worlds

Titoo8899
932 downloads 6 comments
4 days, 9 hrs since last update
Hi Minecraft Fans,
Minecraft World Maps hat aktuell grosse Probleme und sperrt meinen Account mehrere Stunden bevor dieser irgendwann entsperrt wird. Bitte nicht wundern wenn mal keine News kommen.

Info zur Mod Smooth Zoom vom Mod Entwickler ArtFect:
- Neue Mod mit Version 1.0 bring 1 neuen Command und mehrere Tasten
zum bedienen der Mod
- Mod bringt viele neue moeglichkeiten das Zoomen mit Tasten oder
dem Mausrad zu bedienen

Bedienungsanleitung:

Controls (can be changed in Options -> Controls):

R for zoom in
V for zoom out
Left Alt for zoom reset
Mouse wheel for zoom in and out if it enabled in mod options

Options:
Mod options GUI opens with command /smoothzoom (or its alias /sz)

- Habe alles getestet und es funktioniert richtig gut und ohne
Probleme

Info zur Mod Oxygen vom Mod Entwickler austeretony:
- 2 neue hammer Mod
- Oxygen Menue Mod (Neues Menue zum einfacheren Oeffnen der Oxygen
oberflaechen)
- Oxygen Trade(Neue Handelsplattform fuer Minecraft was nur ueber
Oxygen Menue zu oeffnen ist)
- Aktuell sind alle Oxygen Mods geupdatet worden bis auf die
Teleportations Mod von Oxygen die als letztes ein Update bekommt

- Info Mod Versionen und Forge
- Alle Mods von Oxygen funktionieren mit Forge 2768. Nur eine
wichtige Info die Mod Oxygen Trade kann nicht mit Forge 2768 ueber
das Oxygen Menue Mod geoeffnet werden da diese Trading Mod Forge
2838 braucht!!!
- Warum man diese nicht gleich in abhaenigkeit der Forge Version
erstellt hat weiss ich nicht da man sich nicht wundern muss wenn
man beim Menue das Trading oeffnen will und Minecraft Crasht da
die Version so unterschiedlich ist!!!
- Werde ich die Mods alle Updaten
- Ja aber wer die Trade Mod haben will von Oxygen muss alle Mods
entfernen die Forge 2768 zwang haben und ich hafte nicht wenn
Welten nicht mehr Laufen
- Info zu den Bereits existierenden Oxygen Mods
- 4 Mods wurden geupdatet und die Overlays sehen etwas Smoother
aus aber es wird noch 2 Wochen dauern bis alle Mods auf den
Aktuellen stand geupdatet werden also werde ich diese Modserie
erst aktuell machen wenn alle Mods auf Version 0.9.0 oder hoeher
ist!!!

Link zur Map und den Mods:
https://drive.google.com/file/d/1_z42Kl6qX11aXJ6xNup8L_nvx-RRILwE/view?usp=sharing


Ich hoffe das mein Account jetzt offen bleibt.

Folgendes aendert sich:
- Maps werden nur noch auf Minecraft World Maps direkt geladen und
Mods werden auf einer Extra Seite geladen
- News 5.0.0 wird mit neuem Info Design veraendert
- Maps meines Servers die auf Minecraft World Maps hochgeladen werden
wird nun mit den Namen der Erbauer benannt.

News: 5.3.4 Status 1 am 29.03.2020 Deutsche Uhrzeit: 22:50
- Update 1.0.5.9 ist nun verfuegbar
- weiter Bug Fixes und Lag Fixes
- Mehrere Maps mit Fixes
- Maps auf den Aktuellsten Stand gebracht
- Update 1.0.6.0 ist auch schon in Bearbeitung von mir

News: 5.3.3 Status 1 am 25.03.2020 Deutsche Uhrzeit: 22:00
- 3 neue Mod Updates
- zawa Mod 1.12.2 Version: 2.0.1
- DynamicStealth Mod 1.12.2 Version: 102
- Furenikus Roads Mod 1.12.2 Version: 1.1.5

- Mod Updates bringen Fixes und beheben einige Sachen im Spiel
- Alle Maps upgedatet und funktionieren einwandfrei mit mini Lags

News: 5.3.2 Status 1 am 24.03.2020 Deutsche Uhrzeit: 20:15
- 2 neue Mods
- Notes Mod 1.12.2 Version: 1.1.1
- xercapaint Mod 1.12.2 Version: 1.1

- 8 neue Mod Updates
- TheBirdwatching Mod 1.12.2 Version: 1.5.5
- CreativeCore Mod 1.12.2 Version: 1.10.9
- Asphalt Mod 1.12.2 Version: 2.3.2
- Cathedral Mod 1.12.2 Version: 1.9.8
- zawa Mod 1.12.2 Version: 2.0.0
- bookworm Mod 1.12.2 Version: 2.5.0
- NaturalFauna Mod 1.12.2 Version: 1.5.1
- engineersdecor Mod 1.12.2 Version: 1.0.20 b2

- Was ist neu:
- Viele Neue Tiere, Pflanzen und viele anderen Gegenstaende
- Neue GUIs mit Notizfunktion die sichtbar gemacht werden kann
- Neue Nebenbeschaeftigung mit xercapaint kann man jetzt Malen
- Viele Bug Fixes und Crash Fixes

News: 5.3.1 Status 1 am 19.03.2020 Deutsche Uhrzeit: 19:50
- 19 (20) Neue Mod Updates
- IndustrialRenewal Mod 1.12.2 Version: 0.16.1
- Armourers Workshop Mod 1.12.2 Version: 0.50.1
- industrialcraft Mod 1.12.2 Version: 2 2.8.196 ex112
- Furenikus Mod 1.12.2 Version: 1.1.2
- CreativeCore Mod 1.12.2 Version: 1.10.5
- Oxygen Core Mod 1.12.2 Version: 0.11.0
- Oxygen Daily Rewards Mod 1.12.2 Version: 0.11.0
- Oxygen Exchange Mod 1.12.2 Version: 0.11.0
- Oxygen Friend List Mod 1.12.2 Version: 0.11.0
- Oxygen Groups Mod 1.12.2 Version: 0.11.0
- Oxygen Mail Mod 1.12.2 Version: 0.11.0
- Oxygen Market Mod 1.12.2 Version: 0.11.0 (Alter Name war: Trade)
- Oxygen Menu Mod 1.12.2 Version: 0.11.0
- Oxygen Merchants Mod 1.12.2 Version: 0.11.0
- Oxygen Player Interaction Mod 1.12.2 Version: 0.11.0
- Oxygen Player List Mod 1.12.2 Version: 0.11.0
- Oxygen Shop Mod 1.12.2 Version: 0.11.0
- Oxygen Teleportation Mod 1.12.2 Version: 0.11.0
- Oxygen CP FTB Money Mod 1.12.2 Version: 0.11.0
- Oxygen CP Grand Economy Mod 1.12.2 Version 0.11.0

- Die Oxygen CP Mod wird in meinen Projekten nur die FTB Money
variante nehmen aber die 2 sind von den Geld geschichten die
besten deshalb sind im Pack beide enthalten aber entscheidet euch
welche ihr eher nehmt
- Jetzt da das Update von Oxygen war gibt es neue GUI Oberflaechen
die besser und Stylischer aussehen
- Jetzt da alles drin ist was ich wollte kommt am 22.03.2020 endlich
das Update 1.0.5.9 raus und ich freue mich schon drauf


News: 5.3.0 Status 1 am 14.03.2020 Deutsche Uhrzeit: 12:45
- 1 neues Mod Update 14.03.2020
- Furenikus Roads Mod 1.12.2 Version: 1.1.1
- Furenikus Roads bringt viele Maschinen und Bloecke bzw. Items ins
Spiel die das Spielerlebnis besser machen

- Alle Mod Updates von 04.03.2020 bis zum 13.03.2020
- XaerosWorldMap Mod 1.12.2 Version: 1.5.6
- Xaeros Minimap Mod 1.12.2 Version: 20.5.2
- CreativeCore Mod 1.12.2 Version: 1.10.3
- FantasticLib Mod 1.12.2 Version: 034
- SCM Mod 1.12.2 Version: 1.0.00b Beta (Saracalias City Mod)
- industrialcraft Mod 1.12.2 Version: 2 2.8.194 ex112
- FTBQuests Mod 1.12.2 Version: 1.8.0.238
- CMDCam Mod 1.12.2 Version: 1.4.6
- OnlinePicFrame Mod 1.12.2 Version: 1.4.35
- emoticons Mod 1.12.2 Version: 0.4.3
- mcw bridges Mod 1.12.2 Version: 1.0.4
und viele mehr mit Bug Fixes und aenderungen oder neuen Sachen

News: 5.2.9 Status 1 am 13.03.2020 Deutsche Uhrzeit: 22:20
- Viele Mod Updates
- Fixes von Bugs und Lags
- viele neue Sachen hinzugefuegt

- Alle Maps geupdatet auf den aktuellsten Modstand

News: 5.2.8 Status 1 am 03.03.2020 Deutsche Uhrzeit: 21:45
- 1 neue Modupdates
- Oxygen Shop Mod 1.12.2 Version: 0.10.1
- Xaerons Minimap Mod 1.12.2 Version: 20.5.0
- FTBLib Mod 1.12.2 Version: 5.4.7.0 (viele Fixes wegen 1 Bugs)
- SCM Mod 1.12.2 Version: 1.0.00a Beta

- Wichtig
- SCM ist in Kompletter ueberarbeitung der Fahrzeugmase und der
Texturen und des Aussehens deshalb werde ich die neue und die
alt Version reinpacken jenachdem was besser ist erstmal

News: 5.2.7 Status 1 am 21.02.2020 Deutsche Uhrzeit: 22:05
- 1 neue Mod
- Oxygen Shop Mod 1.12.2 Version: 0.10.0

- 3 neue Mod Updates
- Oxygen Core Mod 1.12.2 Version: 0.10.3
- Xaerions Minimap Mod 1.12.2 Version: 20.4.0
- pathundergaters Mod 1.12.2 Version: 2.1.0

- Mit Oxygen Shops gibt es selbst erstellte Shopangebote von mir
die mit der Zeit wechseln
- Oxygen Shops config ausprobiert und Bugs zu finden damit die Mod
richtig funktioniert
- Alle Maps geupdatet auf den neuesten Modstand

News: 5.2.6 Status 1 am 20.02.2020 Deutsche Uhrzeit: 22:00
- Am Sonntag dem 23.02.2020 kommt Update 1.0.5.9 raus mit vielen
neuen Mods sowie Mod Fixes und Mod Erweiterungen
- Sowie kleineren Mapfixes
- Watch City Map pausiert da an den anderen Projekten sehr viel
gearbeitet wird

News: 5.2.5 Status 1 am 19.02.2020 Deutsche Uhrzeit: 21:25
- 5 neue Mods
- HyBlock Beta Mod 1.12.2 Version: 0.1.0
- SignalsStuff Mod 1.12.2 Version: 1.4 (ist noch in der Test Phase)
- darkness Mod 1.12.2 Version: 0.2.1
- Backups Mod 1.12.2 Version: 1.5.4
- Skyes Bakery Mod 1.12.2 Version: 2.1.1

- viele neue Mod Updates
- es sind so viele das ich nicht alle aufschreiben werde aber es
sind viele Bug fixes und erweiterungen in den Modupdates vorhanen
- Insgesamt sind es: 12 Mod Updates

- Alle Maps geupdatet
- Red Dead Redemption 2 Map angefangen zu bearbeiten
- The Division 2 Map Weisses Haus und nahe Umgebung fertig gebaut
- Hitman 1+2 Map (2016 + 2018) alle Maps gefixt und kleinere
Bereiche vom Design verbessert
- Tomb Raider Map (2013) 3 Weitere Bereiche fertiggestellt vom
Bauansatz
- Assassins Creed 1 10% der Map fertig gebaut
Map generation in progress...
jesse_harris97
13,773 downloads 6 comments
5 days, 17 hrs since last update
DON'T DOWNLOAD!!! USE THE ONE DRIVE LINK IN DESCRIPTION!

Due to this websites 'sever migration' that has taken over a month to migrate I can no longer upload new versions of my world. The current one available for down load is my 2015 version. Click the link below to download my March 2020 UPDATE. Thanks everyone for downloading!!

https://1drv.ms/u/s!AudXb4wMesbViC6J2glG2xQ3QxXR?e=jw9JPr
ManBeast
281 downloads 1 comments
1 wk, 2 days since last update
Current look of the city: https://drive.google.com/open?id=1qeQUn5_LKn3vOEA7cgwFiluJlk3NNgsx

Please note, this is a summer 2017 copy of a world that is still being played on a regular basis. Most of what you see in this map is either changed or completely gone.

Tolbia is my main single player survival world, and started on July 27, 2015 on 1.8.8, it's approaching 5 years old. The world is default with not a single mod ever being employed, no optifine or cheats. This is not a server: everything in this world was built by myself alone. The world is being developed with the idea of expanding a giant, advanced civilization across the landscape, complete with enormous, ambitious builds you would normally see only in Creative Mode.

See the link below for a 2018 copy of the world!

UPDATE LOG
6/1/2019: This upload is now almost 2 years old. Because this site no longer works, I'm not able to make new uploads of the world. However, I'm still playing on it regularly today and a lot of progress has been done, including extensive urbanization of the main settlement region. As of this entry, the world is 5.44 GB. An updated copy will be provided when it is possible.

9/4/2019: The world is 4 years old and will probably run on 1.13.2 indefinitely. A massive skyscraper is under construction in the main city area. It will be taller than the current tallest building of 99 blocks and will consume around 100,000 individual blocks. The river passing through the area is being filled up, the main railroad is now 5.5 km long, and the world save is currently 5.99 GB. Also attempting some map art in a retro ocean. I'll never stop saying it, 1.13+ is such a pain due to the new terrain generation. Can't see half of the world anymore on a render engine due to the new technical updates. Thanks for the utterly unnecessary addition to this game Mojang.

9/8/2019: Work continues to be done on the new skyscraper, it is now as tall as the one with purple terracotta (see link below). A plaza/pavilion has been added on the building's north side, and more land is being cleared out in the immediate northeast.

9/21/2019: About 35,000 gray wool has gone into the new skyscraper so far, and it's only half done. Also approaching 1 million jumps since I started this world 4 years ago, only 17,000 to go! There should be an achievement/advancement.

9/30/2019: Got to 1 million jumps yesterday. More stone bricks have been laid in the court in front of the oak house. The new skyscraper has been named Venture Tower (it was originally called the Venture Building, but I feel like "tower" fits better). It is almost 100 blocks tall now with nearly 20 stories. It'll be taller than I originally envisioned, probably as close as 10 blocks from the height limit.

10/11/2019: Venture Tower is now the tallest building in the world, and also the first to exceed 100 blocks in height. Elsewhere, more slab sidewalk has been placed along the streets.

10/17/2019: The river in the main settlement has been pushed to the desert. Haven't been focusing much on filling up the river lately, hoping to turn this around in the coming days. The east-west railroad has been extended to the shores of the mesa, something I've been anticipating for years.

10/23/2019: Added some spiff to the building's lobby level, putting the brilliant colors of concrete to use. The world also hit Day 3900 today.

10/27/2019: About one quarter of the skyscraper to go, currently 21 stories tall. Still haven't figured out what the roof's design will look like, but I'll cross that bridge when I come to it.

10/30/2019: More excavation work has been happening in and around the city. Removed the smaller savanna hill to the east of the settlement, now there are no hills or high areas obstructing the city's expansion. Replaced the consequent stony ground with grass and used the new stone supplies to extend the highway south a little. The highway is ramping upwards and will continue over the land on a bridge (I'm in no mood to excavate kilometers-worth of land for this project).

11/6/2019: The river-removing project is on its final leg, now going past the stony buildings to the settlement's northeast. I'm also working on the skyscraper's final section (before the penthouse/special levels at the top, where the facade will be unique). Currently 25 floors, equaling about 120 meters tall.

11/8/2019: Today begins the moving of a major north-south street in the city several blocks to the north, in order to give more room to the front of Venture Tower. There's still lots of work to be done across all the city's streets. I also began extending the latest railroad over the stone highway towards the south; the plan is for both rail and highway to continue like this for about half a kilometer until the city is cleared, from there the rail will move away from the highway and continue parallel to it. The reason for all this is because there is limited room within the city limits, and besides, it'll look cool.

11/9/2019: Added more trees to the court behind Venture Tower. I stopped furnishing/lighting up the building's interior a long time ago, so now over half of the entire complex is dark. You might imagine the incredible numbers of mobs spawning inside right now (local difficulty makes this issue impressively worse). The building's interior size is so massive though that I've decided to just wait on lighting the place up until it's topped out. In the meantime, I have to deal with hundreds of zombies and a frustrating amount of creeper damage.

11/21/2019: 28 floors on Venture Tower, and the building has finally broken through Y level 200 (135-ish blocks tall). This project is now an entire year old, making it the longest, most time consuming, and resource-demanding endeavor I've ever made in this world, as well as Minecraft in general. Definitely building something smaller after this is finished.

11/24/2019: Work on the main section of facade that goes down to ground level, including the floors in this section, has finally stopped. I am now preparing to begin construction of the penthouse levels, which will feature a unique facade design. I'm thinking about tweaking the entrance some, perhaps by adding more glass all along the front.

11/28/2019: I have begun reshaping the entrance to Venture Tower. Removed a lot of slabs to give a more glassy (and aesthetic) appearance. I'm also concerned about the amount of slabs covering the north and south facades, seriously considering removing a number of them.

12/15/2019: A lot of time-consuming work has been taking place on Venture Tower since the last update. The first "penthouse" level has been finished, currently working on the second one. These top floors taper off from the main structure of the building, and there will probably be no more than three. The building will definitely be finished as a project by 2020, but will most likely be topped out before the end of this year.

12/20/2019: There will be three penthouse levels, and the top two are under construction now! Which basically means that I'm about to top the building out AT LAST. I'm very tired of this project, I've been working on it for nearly 14 months and I'm ready to move on. Pictures will be provided when this absolute unit of a skyscraper is finished.

12/25/2019: Today Venture Tower was topped out (Christmas Day!). The actual construction of the skyscraper is finally finished, now it's time to get to work on the interior and light up the two thirds of the building I never got around to lighting up. And add offices/condominiums/decoration.

12/29/2019: Removed an old bridge in the city that was built back before the area was urbanized. Cleared some sand out from the nearby desert and replaced it with grass in preparation for new skyscraper construction in this location.

1/8/2020: A new year, with new projects to focus on! Land in the city's northern region has been cleared and flattened, with the tip of the region's desert being removed of its sand and replaced with grass as the area begins to be urbanized. The furthest-east street has been narrowed, making more space between it and Venture Tower (this will happen to all streets going past the building). Work is resuming on a skyscraper that has been unfinished for almost a year. Much more activity has been happening in the End lately, with a massive 100 by 100-block platform of stone slabs underneath the central island being built, its purpose being to prevent falling into the void. This platform may be expanded even further later. More exploration is currently taking place, and I will soon be embarking on a massive grind to build up my tools, weapons, and armor supplies.

1/11/2020: Rooms have been added to the penthouse level of Venture Tower and I am finally transporting all essential items in my house over to the skyscraper. Each floor of the building is dedicated to a certain item, from resources to foodstuffs to equipment. It is very likely that I'll be excavating a 3k by 3k area around the city in order to expand it this far out; according to my calculations, this single project will be finished almost 4 years from now. I have been crafting many diamond pickaxes and shovels specifically for this project, with the final goal to have at least half a dozen large-chests worth of tools to start off the excavation.

2/6/2020: Explored about 20 km of End and looted about 5 cities. A city street has been expanded north and more of the river in the area has been filled up, this latter project of which is almost done. A 1.13-style elevator has been installed in Venture Tower, with an upward stream of water from soul sand and a long drop to water on the lobby level.

2/28/2020: I have finally begun moving streets a few blocks away from Venture Tower to give more walking space. Also interested in planting some trees in front of the building. Work continues on an older skyscraper that has sat unfinished for close to 2 years now. Currently about nine floors tall and half finished. Lots of trees got cleared out to supply this project, since most floors are made of planks. Also farmed to XP level 114 the other day, my highest level yet, and enchanted like a dozen new god pickaxes.

2/29/2020: Over ten stacks of iron have been mined over the last 24 hours to supply another full-size beacon pyramid. Lots of excavation took place yesterday. I'm currently juggling the land-clearing operation and the construction of the latest skyscraper; I want the latter project done ASAP since I'm so tired of it sitting unfinished. I'll probably finish the iron mining and set up the new beacon today.

3/17/2020: Since the last update, the majority of work has been focused on building the city's latest skyscraper. It will soon be finished, standing close to 100 blocks tall. Lots of exploration has also taken place, another mansion was raided, more mending books were traded and used for more items, lots of land has been excavated, and more street has been laid down. The world will soon be downloadable when I put the latest copy on google drive, the file is close to 8 GB so prepare your own drive. More updates on this to come.

3/24/2020: Northern land excavation really got underway today, especially now that a new haste 2 beacon is installed in the area. The desert is slowly being eaten away and will one day be replaced with brown grass (at least its eastern half). Some beautiful chunky renders of the city are also being done for the first time; can't wait to see what this will look like in another few years.
Map generation in progress...
Ravenaw
7,619 downloads 7 comments
1 wk, 3 days since last update
Ravenaw City is a modern-style oriented town. In 2012, I started with a flat world in a village. Then I built a house of brick (now next to the city hall) next to the generated houses. After it, I built the hotel, and so on. In 2014 I removed the village and started building things that are necessary in a city. I changed the whole city and now I often build roads and expanding it. I am building this city alone, nobody helps me. I hope you will usually download and follow the changes in my world.

If you like/are inspired by my world, leave a comment below! Thank you for downloading it.

If you modified this map with new buildings, share it in a comment!
If you were inspired by my world and built your own, share it in the comments!
(Share the download link, too!)

I noticed there is an easter egg on the map & if you find it, share it in the comments!

MC Version: 1.15.2

Changelog:

-Made skyscraper 42 stories high
-Building at Ravenaw Square has an arcade
-Minor Improvements & Fixes
jexadox
95 downloads 4 comments
2 wks, 5 days since last update
*World share won't let me update. for version 1.15.2 use MediaFire*
I haven't done anything more in the new version than trimmed unused chunks around my builds to allow for new spawn in locations. the above render (if it still works) should still be the biome, but may render slightly different. enjoy!

***

This is me and KolathWizard's old world on minecraft. Everything is a work in progress. The world spawn should be at -300|64|-90 which is the entrance to Castle Town. We have built everything in Survival, no cheating! This map has "large biomes" with this seed, so everything looks amazing and vast for building. Makes it really hard to get to the end though (Let me know if you find a fortress. thats what stopped us)

For a tour of Castle Town see: http://youtu.be/gZvLpdJAGMQ

other places of note:=========================================
Castle Town -300 64 -90
Logging Camp -267 64 2
train station -297 55 -120
Slime located! -171 -125

Metropolis 280 65 -280


Elven forest
Port Town 1140 65 450
southern sea outpost 865 295


Isolated Mansion House -2840 -1024

Jungle Hut 2899 812

Ocean Raft: 860 64 -21

Nether locations:----------------------------
Castle Town Express Station: -34 16 -13
Jungle site portal: 362 43 101

=================================================================
Post update log:
5-7-2017: Elvan Port Town started
5-4-2017: Nether Train line to Jungle outpost started
5-1-2017: Metropolis City started
4-1-2017: uploaded to minecraftworldmap
2016: Castle Town Completed
2015-2016: Jungle Outpost completed
2015-2016: Random Isolated Mansion House started
3-2020: deleted old chunks and optimized for v1.15.2

Download Current:
http://www.mediafire.com/file/3rhpo1xga1znjfm/2019_08_18.zip/file
jexadox
246 downloads 0 comments
3 wks, 5 days since last update
This was an old play-through tutorial world for version 1.11. There is a woodland Mansion (naturally occurring) at 230|500.
There is also a really cool NPC Village at 4|63|14, and a desert NP village at 371|64|-121, and a bunch of lamas at 138|88|87. There are also a bunch of cavern openings and underground ponds around 100|300's.
The day 1 hovel is at 127|64|250
Cheats should be enabled (it was on my end) so you can teleport there by typing: "/tp 127 64 250"

ALT download ep1: http://www.mediafire.com/file/5ubjfy167y377s5/Tutorial_2017_05_02.zip
ALT download current: http://www.mediafire.com/file/39p5twcq2y0i1bf/TutorialWorld_ep2.zip
CougarNick24
175 downloads 0 comments
3 wks, 6 days since last update
This is NEXCity X - The First Big Revolution.


A complete revolution for every building, an immense expansion for the entire city and a new stunning landscape. Mountains, forests and lakes change the overall aspect of the city, that becomes more modern and luxurious.

Decorated in EVERY SINGLE INTERIOR, so you can live in every house or apartment without crafting any furniture. The public space is also full of decorations, benches, trees and nature everywhere, for a better-looking city.

This is the first Special Edition released. If you are playing NEXCity 5.0 or below, update to the newest version.


Suggested RESOURCE PACK:
-Modern HD 1.12.2 (resourcepack.net/modern-hd-resource-pack)


MODS you need to install to enjoy the map 100%:
(Update to Forge 14.23.5.2838 for Minecraft 1.12.2)

-Personal Cars 1.4
-DecoCraft2 2.6.2
-PRTLib 1.0.4
-Thut's Elevators 6.1.5
-ThutCore 5.21.0
-MalisisCore 6.5.1
-MalisisDoors 7.3.0

Here is our tutorial for the installation: www.youtube.com/watch?v=fuSpnrhLjAg

Here is what we're working on for the next update:
https://nexchannel.weebly.com/nexcity.html
brandenh4313
1 downloads 0 comments
1 mth, 1 day since last update
My Singleplayer survival world
Recent Comments
I believe the link to the full version of this map is down or the file is not on the website, could you try putting it up on the website again? ...
ColonelJJHawkins 1 day, 6 hours ago
have you tried this? https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2947154-minecraft-tools-in-c-for-1-14-with-full-source works on 1.13+, but your inventory a...
random user 4 weeks, 1 day ago
Not to bad chief...
Just Coke 2 months, 3 days ago
If you have any questions about this game, bugs that you'd like to report, or suggestions for future minigames, please feel free to email me at [email protected] . Thank you for playing Cree...
An Aviansie 2 months, 1 week ago
Do you mind if I convert it to Education Edition, add NPCs and a few other learning items and post it to the MEE website? I will credit you as the author and give the original website that I adapted t...
bespield 2 months, 1 week ago
any one know of any free to use map editers that alows u to edit thge game map like mc edit use to that dosent require learning commandprompt to use? iv got nasty chunck errors i need to fix and remov...
lord_molagbal 2 months, 3 weeks ago
At first in this world, I didn't want to use clay. Later on I started using it. I now have build a little with red bricks :) Very nice. But stone bricks (grey) I used a lot and it's a very nice materi...
RoBoRe 2 months, 3 weeks ago
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