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Recently Updated Minecraft Worlds

Titoo8899
1,001 downloads 6 comments
1 wk, 1 day since last update
Hi Minecraft Fans,
es ist lange her wo es Corona schon gibt und ich wollte mich jetzt mal dazu was sagen. Ich finde es nicht toll das es das Virus gibt da unser Leben sehr eingeschraenkt wird. Doch zusammen schaffen wir es wenn wir auf unser Leben und das der anderen Schuetzen indem wir Abstand halten von mindestens 1,5 Metern wenn nicht noch mehr. Trotz allem bin ich 24/7 unterwegs in Minecraft um euch neues zu bieten und meine aktuellen Maps am laufen zu halten damit wir in den naesten Jahren in neue und unglaubliche Welten eintreten koennen in Minecraft. Mit neuen geilen Storys und Geschichten die uns begeistern. Deshalb ist mein Motto, bleibt Zuhause wir Minecraft Erbauer erstellen fuer euch weiterhin geile und gute Maps.

Jetzt Neu der Map und Mod Status auf einen Blick:
- Map Status: Stable (Minimal Lags nurnoch)
- Mod Status: Stable (Aktuell keine Probleme mehr gefunden)

Aktueller Stand Bugs und Lags:
Vorhandene Bugs: 0?
Vorhandene Lags: ein paar
Gefundene und behobenen Bugs: 1 Bug gefunden und Behoben
- snowrealmagic Core Mod (Core Mod entfernt + Config entfernt)
Gefundene und behobenen Lags: 1
- Monsterspawn Config bearbeitet ein wenig von den Maps

Bedienungsanleitung:

Controls (can be changed in Options -> Controls):

R for zoom in
V for zoom out
Left Alt for zoom reset
Mouse wheel for zoom in and out if it enabled in mod options

Options:
Mod options GUI opens with command /smoothzoom (or its alias /sz)

- Habe alles getestet und es funktioniert richtig gut und ohne
Probleme

Info zur Mod Oxygen vom Mod Entwickler austeretony:
- 2 neue hammer Mod
- Oxygen Menue Mod (Neues Menue zum einfacheren Oeffnen der Oxygen
oberflaechen)
- Oxygen Trade(Neue Handelsplattform fuer Minecraft was nur ueber
Oxygen Menue zu oeffnen ist)
- Aktuell sind alle Oxygen Mods geupdatet worden bis auf die
Teleportations Mod von Oxygen die als letztes ein Update bekommt

- Info Mod Versionen und Forge
- Alle Mods von Oxygen funktionieren mit Forge 2768. Nur eine
wichtige Info die Mod Oxygen Trade kann nicht mit Forge 2768 ueber
das Oxygen Menue Mod geoeffnet werden da diese Trading Mod Forge
2838 braucht!!!
- Warum man diese nicht gleich in abhaenigkeit der Forge Version
erstellt hat weiss ich nicht da man sich nicht wundern muss wenn
man beim Menue das Trading oeffnen will und Minecraft Crasht da
die Version so unterschiedlich ist!!!
- Werde ich die Mods alle Updaten
- Ja aber wer die Trade Mod haben will von Oxygen muss alle Mods
entfernen die Forge 2768 zwang haben und ich hafte nicht wenn
Welten nicht mehr Laufen
- Info zu den Bereits existierenden Oxygen Mods
- 4 Mods wurden geupdatet und die Overlays sehen etwas Smoother
aus aber es wird noch 2 Wochen dauern bis alle Mods auf den
Aktuellen stand geupdatet werden also werde ich diese Modserie
erst aktuell machen wenn alle Mods auf Version 0.9.0 oder hoeher
ist!!!

Link zur Map und den Mods:
https://drive.google.com/file/d/17Ar06-aX418WoM_Iow_S9BZkhGn5bpDS/view?usp=sharing

Ich hoffe das mein Account jetzt offen bleibt.

Folgendes aendert sich:
- Maps werden nur noch auf Minecraft World Maps direkt geladen und
Mods werden auf einer Extra Seite geladen
- News 5.0.0 wird mit neuem Info Design veraendert
- Maps meines Servers die auf Minecraft World Maps hochgeladen werden
wird nun mit den Namen der Erbauer benannt.

News: 5.4.2 Status 1 am 18.05.2020 Deutsche Uhrzeit: 22:15
- ein paar neue Mod Updates und Fixes
- Saracalias City Mod hat ein grosses Update mit vielen neuen Sachen
- Alle Maps geupdatet
- kleinere Fixes der Maps wegen Performance Schwankungen

News: 5.4.1 Status 1 am 08.05.2020 Deutsche Uhrzeit: 22:20
- ein paar neue Mod Updates
- Forge Version ist auf 2768 wieder gesetz worden da es einen Fehler
gab der das Spiel viel zu oft zum Absturz brachte
- movingelevator Mod 1.2.13 ist die letzte Version und wird nicht
mehr geupdatet da Version 1.2.13 nicht funktioniert und mit der
Version 1.2.15 auf Forge 2779 geupdatet worden ist das ich nicht
mehr Supporten kann

News: 5.4.0 Status 1 am 06.05.2020 Deutsche Uhrzeit: 22:45
- sehr viele neue Mod Updates
- mehrere Bugs und Lags von Mods gefunden und behoben
- Forge Update for all Projects. I will in the future a little bit
Projects in Forge 2768 build but the many mods what I in the next
time build have the Forge Version 2847 for better Performance and
better Mod Support in Future
- Alle Maps wurden auf Forge Version 2847 geupdatet und laufen

News: 5.3.9 Status 1 am 29.04.2020 Deutsche Uhrzeit: 21:20
- 2 neue Mods
- mcw doors Mod 1.12.2 Version: 1.0.0
- NaturalDecorMod 1.12.2 Version: 1.3.4

- 7 neue Mod Updates
- movingelevators Mod 1.12.2 Version: 1.2.13
- FE Mod 1.12.2 Version: 0.1.3.0
- zawa Mod 1.12.2 Version: 2.0.35
- CreativeCore Mod 1.12.2 Version: 1.10.12
- OnlinePicFrame Mod 1.12.2 Version: 1.4.38
- HammerCore Mod 1.12.2 Version: 2.0.6.17
- worldedit forge mc Mod 1.12.2 Version: 6.1.10

- Mods bringen fixes und Lagbehebungen und Sprach fehler behebung
- Alle Maps geupdatet
- Worldedit hat ein kleines Update gemacht unter der gleichen
Version wie die Snapshot version die sonst drin war aber die hier
ist jetzt fertig

News: 5.3.8 Status 1 am 25.04.2020 Deutsche Uhrzeit: 22:50
- 3 neue Mod Updates
- HammerCore Mod 1.12.2 Version: 2.0.6.16
- zawa Mod 1.12.2 Version: 2.0.32
- movingelevators Mod 1.12.2 Version: 1.2.11

- Alle Maps geupdatet auf den Aktuellsten Mod Stand
- Mod Updates bringen Fixes und Verbessern den Spielfluss

News: 5.3.7 Status 1 am 24.04.2020 Deutsche Uhrzeit: 22:40
- 1 neue Mod
- SurvivalInc. 1.12.2 Version: 0.10.2b (Testphase)
- callablehorse Mod 1.12.2 Version: 1.1
- EkiMod 1.12.2 Version: 1.2.0

- 13 neue Mod Updates
- Viele neue Elemente fixes und Lag Beseitigungen sowie
Server seitige Probleme behoben

- Alle Mods laufen ohne Probleme
- Alle Maps laufen aktuell ohne Probleme (minimalste Lags nurnoch)
- Alle Maps geupdatet auf den aktuellsten Modstand
- Warte aktuell bevor das Update 1.0.6.0 rauskommt auf die naeste
Version von Oxygen

News: 5.3.6 Status 1 am 10.04.2020 Deutsche Uhrzeit: 22:45
- Update 1.0.5.9fix ist drussen als Download einfach Link folgen
- Es wird an Update 1.0.6.0 schon gearbeitet
- Neue Warp Mod wird getestet

News: 5.3.5 Status 2 am 05.04.2020 Deutsche Uhrzeit: 21:00
- 2 neue Mods
- movingelevators Mod 1.12.2 Version: 1.0.0 (Update to 1.0.2)
- FlyCommandMod 1.12.2 Version: 4.0

- vile neue Mod Updates mit Fixes und neuen Sachen

- Alle Maps geupdatet
- Die Mod movingelevators ist auf Update 1.0.1 geupdatet und bringt
die GUI hinzu wo man die Size des Aufzugs und die Geschwindigkeit
veraendern kann (Funktioniert zwar ist aber beim Speed zu hoch)
Nur Speed 0,1 ist okay danach 0,2 ist schon zu schnell wird
hoffentlich bald verfeinert
- Die Mod movingelevators mit Update 1.0.2 bringt die bewegung auf
den Aufzug Bloecken hinzu da man vorher fixiert stand und sich
nicht bewegen konnt das wurde behoben und kann sich besser bewegen
und die TP funktion die entstand bei zu geringem Pixel Abstand ist
dadurch auch fast komplett weg
- Meine hoffnung bei den naesten Updates beim Mod movingelevators
ist das die Buttons Farbgebungen bekommen wenn man diese benutzten
will und der Speed vom Aufzug korrigiert wird das der Speed zur
Stufe passt
- Die Mod movingelevators bringt einen einfachen Transport von
Leuten von einem Stockwerk zum anderen in eine Smoothen bewegung
- kleinee Bugs und Fehler in der Mod movingelevators
- Map fixes


News: 5.3.4 Status 1 am 29.03.2020 Deutsche Uhrzeit: 22:50
- Update 1.0.5.9 ist nun verfuegbar
- weiter Bug Fixes und Lag Fixes
- Mehrere Maps mit Fixes
- Maps auf den Aktuellsten Stand gebracht
- Update 1.0.6.0 ist auch schon in Bearbeitung von mir

News: 5.3.3 Status 1 am 25.03.2020 Deutsche Uhrzeit: 22:00
- 3 neue Mod Updates
- zawa Mod 1.12.2 Version: 2.0.1
- DynamicStealth Mod 1.12.2 Version: 102
- Furenikus Roads Mod 1.12.2 Version: 1.1.5

- Mod Updates bringen Fixes und beheben einige Sachen im Spiel
- Alle Maps upgedatet und funktionieren einwandfrei mit mini Lags

News: 5.3.2 Status 1 am 24.03.2020 Deutsche Uhrzeit: 20:15
- 2 neue Mods
- Notes Mod 1.12.2 Version: 1.1.1
- xercapaint Mod 1.12.2 Version: 1.1

- 8 neue Mod Updates
- TheBirdwatching Mod 1.12.2 Version: 1.5.5
- CreativeCore Mod 1.12.2 Version: 1.10.9
- Asphalt Mod 1.12.2 Version: 2.3.2
- Cathedral Mod 1.12.2 Version: 1.9.8
- zawa Mod 1.12.2 Version: 2.0.0
- bookworm Mod 1.12.2 Version: 2.5.0
- NaturalFauna Mod 1.12.2 Version: 1.5.1
- engineersdecor Mod 1.12.2 Version: 1.0.20 b2

- Was ist neu:
- Viele Neue Tiere, Pflanzen und viele anderen Gegenstaende
- Neue GUIs mit Notizfunktion die sichtbar gemacht werden kann
- Neue Nebenbeschaeftigung mit xercapaint kann man jetzt Malen
- Viele Bug Fixes und Crash Fixes

News: 5.3.1 Status 1 am 19.03.2020 Deutsche Uhrzeit: 19:50
- 19 (20) Neue Mod Updates
- IndustrialRenewal Mod 1.12.2 Version: 0.16.1
- Armourers Workshop Mod 1.12.2 Version: 0.50.1
- industrialcraft Mod 1.12.2 Version: 2 2.8.196 ex112
- Furenikus Mod 1.12.2 Version: 1.1.2
- CreativeCore Mod 1.12.2 Version: 1.10.5
- Oxygen Core Mod 1.12.2 Version: 0.11.0
- Oxygen Daily Rewards Mod 1.12.2 Version: 0.11.0
- Oxygen Exchange Mod 1.12.2 Version: 0.11.0
- Oxygen Friend List Mod 1.12.2 Version: 0.11.0
- Oxygen Groups Mod 1.12.2 Version: 0.11.0
- Oxygen Mail Mod 1.12.2 Version: 0.11.0
- Oxygen Market Mod 1.12.2 Version: 0.11.0 (Alter Name war: Trade)
- Oxygen Menu Mod 1.12.2 Version: 0.11.0
- Oxygen Merchants Mod 1.12.2 Version: 0.11.0
- Oxygen Player Interaction Mod 1.12.2 Version: 0.11.0
- Oxygen Player List Mod 1.12.2 Version: 0.11.0
- Oxygen Shop Mod 1.12.2 Version: 0.11.0
- Oxygen Teleportation Mod 1.12.2 Version: 0.11.0
- Oxygen CP FTB Money Mod 1.12.2 Version: 0.11.0
- Oxygen CP Grand Economy Mod 1.12.2 Version 0.11.0

- Die Oxygen CP Mod wird in meinen Projekten nur die FTB Money
variante nehmen aber die 2 sind von den Geld geschichten die
besten deshalb sind im Pack beide enthalten aber entscheidet euch
welche ihr eher nehmt
- Jetzt da das Update von Oxygen war gibt es neue GUI Oberflaechen
die besser und Stylischer aussehen
- Jetzt da alles drin ist was ich wollte kommt am 22.03.2020 endlich
das Update 1.0.5.9 raus und ich freue mich schon drauf


News: 5.3.0 Status 1 am 14.03.2020 Deutsche Uhrzeit: 12:45
- 1 neues Mod Update 14.03.2020
- Furenikus Roads Mod 1.12.2 Version: 1.1.1
- Furenikus Roads bringt viele Maschinen und Bloecke bzw. Items ins
Spiel die das Spielerlebnis besser machen

- Alle Mod Updates von 04.03.2020 bis zum 13.03.2020
- XaerosWorldMap Mod 1.12.2 Version: 1.5.6
- Xaeros Minimap Mod 1.12.2 Version: 20.5.2
- CreativeCore Mod 1.12.2 Version: 1.10.3
- FantasticLib Mod 1.12.2 Version: 034
- SCM Mod 1.12.2 Version: 1.0.00b Beta (Saracalias City Mod)
- industrialcraft Mod 1.12.2 Version: 2 2.8.194 ex112
- FTBQuests Mod 1.12.2 Version: 1.8.0.238
- CMDCam Mod 1.12.2 Version: 1.4.6
- OnlinePicFrame Mod 1.12.2 Version: 1.4.35
- emoticons Mod 1.12.2 Version: 0.4.3
- mcw bridges Mod 1.12.2 Version: 1.0.4
und viele mehr mit Bug Fixes und aenderungen oder neuen Sachen

News: 5.2.9 Status 1 am 13.03.2020 Deutsche Uhrzeit: 22:20
- Viele Mod Updates
- Fixes von Bugs und Lags
- viele neue Sachen hinzugefuegt

- Alle Maps geupdatet auf den aktuellsten Modstand

News: 5.2.8 Status 1 am 03.03.2020 Deutsche Uhrzeit: 21:45
- 1 neue Modupdates
- Oxygen Shop Mod 1.12.2 Version: 0.10.1
- Xaerons Minimap Mod 1.12.2 Version: 20.5.0
- FTBLib Mod 1.12.2 Version: 5.4.7.0 (viele Fixes wegen 1 Bugs)
- SCM Mod 1.12.2 Version: 1.0.00a Beta

- Wichtig
- SCM ist in Kompletter ueberarbeitung der Fahrzeugmase und der
Texturen und des Aussehens deshalb werde ich die neue und die
alt Version reinpacken jenachdem was besser ist erstmal

News: 5.2.7 Status 1 am 21.02.2020 Deutsche Uhrzeit: 22:05
- 1 neue Mod
- Oxygen Shop Mod 1.12.2 Version: 0.10.0

- 3 neue Mod Updates
- Oxygen Core Mod 1.12.2 Version: 0.10.3
- Xaerions Minimap Mod 1.12.2 Version: 20.4.0
- pathundergaters Mod 1.12.2 Version: 2.1.0

- Mit Oxygen Shops gibt es selbst erstellte Shopangebote von mir
die mit der Zeit wechseln
- Oxygen Shops config ausprobiert und Bugs zu finden damit die Mod
richtig funktioniert
- Alle Maps geupdatet auf den neuesten Modstand

News: 5.2.6 Status 1 am 20.02.2020 Deutsche Uhrzeit: 22:00
- Am Sonntag dem 23.02.2020 kommt Update 1.0.5.9 raus mit vielen
neuen Mods sowie Mod Fixes und Mod Erweiterungen
- Sowie kleineren Mapfixes
- Watch City Map pausiert da an den anderen Projekten sehr viel
gearbeitet wird

News: 5.2.5 Status 1 am 19.02.2020 Deutsche Uhrzeit: 21:25
- 5 neue Mods
- HyBlock Beta Mod 1.12.2 Version: 0.1.0
- SignalsStuff Mod 1.12.2 Version: 1.4 (ist noch in der Test Phase)
- darkness Mod 1.12.2 Version: 0.2.1
- Backups Mod 1.12.2 Version: 1.5.4
- Skyes Bakery Mod 1.12.2 Version: 2.1.1

- viele neue Mod Updates
- es sind so viele das ich nicht alle aufschreiben werde aber es
sind viele Bug fixes und erweiterungen in den Modupdates vorhanen
- Insgesamt sind es: 12 Mod Updates

- Alle Maps geupdatet
- Red Dead Redemption 2 Map angefangen zu bearbeiten
- The Division 2 Map Weisses Haus und nahe Umgebung fertig gebaut
- Hitman 1+2 Map (2016 + 2018) alle Maps gefixt und kleinere
Bereiche vom Design verbessert
- Tomb Raider Map (2013) 3 Weitere Bereiche fertiggestellt vom
Bauansatz
- Assassins Creed 1 10% der Map fertig gebaut
Ravenaw
7,906 downloads 7 comments
2 wks, 6 hrs since last update
Ravenaw City is a modern-style oriented town. In 2012, I started with a flat world in a village. Then I built a house of brick (now next to the city hall) next to the generated houses. After it, I built the hotel, and so on. In 2014 I removed the village and started building things that are necessary in a city. I changed the whole city and now I often build roads and expanding it. I am building this city alone, nobody helps me. I hope you will usually download and follow the changes in my world.

If you like/are inspired by my world, leave a comment below! Thank you for downloading it.

If you modified this map with new buildings, share it in a comment!
If you were inspired by my world and built your own, share it in the comments!
(Share the download link, too!)

I noticed there is an easter egg on the map & if you find it, share it in the comments!

MC Version: 1.15.2

Changelog:

-Club next to the promenade
-Minor Improvements & Fixes
Mrbigyellowbus
621 downloads 0 comments
3 wks, 10 hrs since last update
UPDATES:

Version 1.6
- Overhauled exterior design with more detail
- Added landscaping, benches and ticket office outside subway station
- Added 2 new exterior staircases
- Added ticket office at Northwest entrance.
- Added club spaces on level 400

Version 1.5
- Added large subway station built into the South side of the arena
- Added connecting hallways to gift shop, and East sections
- Added Ticket office
- Minor exterior detailing
- Furnished more administrative offices

Version 1.4
- Added rafter banners and flags
- Fully furnished players areas
- Added referees/linesmen change room
- Added accounting and marketing offices
- Added lots of new directional signage

-Version 1.3.1 Small Update
- New more realistic jumbotron
- Added equipment repair room by team benches
- Added scorekeepers bench between penalty boxes
- Added broadcasting centre and staircase

Version 1.3
- Added gift shop!
- Added more furnishing
- Added 3rd parking garage level with stairs
- Added first aid room

Version 1.2
- Completed ground level hallway
- Added more exterior lighting
- Added parking garage
- Added storage bay and kitchen
- Added some directional signage
- Fixed some more import errors

Version 1.1
- Added landscaping
- Added roof lighting
- Completed Utilities level
- Fixed a few import errors

***********************************************************************

I spent the last year or so working this arena. There are a few unfinished aspects, but I may upload more revised versions of this world in the future.

It's not based off of any real world building in particular, but I drew inspiration from the Canadian Tire Centre in Ottawa, and a little bit from Rogers Arena in Vancouver for the interior.

I hope you enjoy it!




jakesisco13
21 downloads 0 comments
1 mth, 18 hrs since last update
This map took well over a week or two. Here are some features of this map. (UPDATE: I'm currently extending some features of this now; so it's about 80% finished.)

Bus stop (Where you start at)
The Tunnel
The Diner
The Farm
The Prototype
The Obelisk Tower
The Corn Fields
The Power Station
A Few Lava Pits
The Cabin
The Town
The Shortcut To The Town
And The Bridge
ManBeast
309 downloads 1 comments
1 mth, 4 days since last update
Map download from 4/17/2020. Unzipped is 8.4 gb

This map is my singleplayer survival world started in 2015. Everything you see in the map was accomplished in legitimate survival, without cheats or hacks. The minecraft world map download is from 2017.

UPDATE LOG
9/4/2019: The world is officially 4 years old (created 7/27/2015). A massive skyscraper is under construction in the main city area. It will be taller than the current tallest building of 99 blocks and will consume around 100,000 individual blocks. The river passing through the area is being filled up, the main railroad is now 5.5 km long, and the world save is currently 5.99 GB. Also attempting some map art in a retro ocean. I'll never stop saying it, 1.13+ is such a pain due to the new terrain generation. Can't see half of the world anymore on a render engine due to the new technical updates. Thanks for the utterly unnecessary addition to this game Mojang.

9/8/2019: Work continues to be done on the new skyscraper, it is now as tall as the one with purple terracotta (see link below). A plaza/pavilion has been added on the building's north side, and more land is being cleared out in the immediate northeast.

9/21/2019: About 35,000 gray wool has gone into the new skyscraper so far, and it's only half done. Also approaching 1 million jumps since I started this world 4 years ago, only 17,000 to go! There should be an achievement/advancement.

9/30/2019: Got to 1 million jumps yesterday. More stone bricks have been laid in the court in front of the oak house. The new skyscraper has been named Venture Tower (it was originally called the Venture Building, but I feel like "tower" fits better). It is almost 100 blocks tall now with nearly 20 stories. It'll be taller than I originally envisioned, probably as close as 10 blocks from the height limit.

10/11/2019: Venture Tower is now the tallest building in the world, and also the first to exceed 100 blocks in height. Elsewhere, more slab sidewalk has been placed along the streets.

10/17/2019: The river in the main settlement has been pushed to the desert. Haven't been focusing much on filling up the river lately, hoping to turn this around in the coming days. The east-west railroad has been extended to the shores of the mesa, something I've been anticipating for years.

10/23/2019: Added some spiff to the building's lobby level, putting the brilliant colors of concrete to use. The world also hit Day 3900 today.

10/27/2019: About one quarter of the skyscraper to go, currently 21 stories tall. Still haven't figured out what the roof's design will look like, but I'll cross that bridge when I come to it.

10/30/2019: More excavation work has been happening in and around the city. Removed the smaller savanna hill to the east of the settlement, now there are no hills or high areas obstructing the city's expansion. Replaced the consequent stony ground with grass and used the new stone supplies to extend the highway south a little. The highway is ramping upwards and will continue over the land on a bridge (I'm in no mood to excavate kilometers-worth of land for this project).

11/6/2019: The river-removing project is on its final leg, now going past the stony buildings to the settlement's northeast. I'm also working on the skyscraper's final section (before the penthouse/special levels at the top, where the facade will be unique). Currently 25 floors, equaling about 120 meters tall.

11/8/2019: Today begins the moving of a major north-south street in the city several blocks to the north, in order to give more room to the front of Venture Tower. There's still lots of work to be done across all the city's streets. I also began extending the latest railroad over the stone highway towards the south; the plan is for both rail and highway to continue like this for about half a kilometer until the city is cleared, from there the rail will move away from the highway and continue parallel to it. The reason for all this is because there is limited room within the city limits, and besides, it'll look cool.

11/9/2019: Added more trees to the court behind Venture Tower. I stopped furnishing/lighting up the building's interior a long time ago, so now over half of the entire complex is dark. You might imagine the incredible numbers of mobs spawning inside right now (local difficulty makes this issue impressively worse). The building's interior size is so massive though that I've decided to just wait on lighting the place up until it's topped out. In the meantime, I have to deal with hundreds of zombies and a frustrating amount of creeper damage.

11/21/2019: 28 floors on Venture Tower, and the building has finally broken through Y level 200 (135-ish blocks tall). This project is now an entire year old, making it the longest, most time consuming, and resource-demanding endeavor I've ever made in this world, as well as Minecraft in general. Definitely building something smaller after this is finished.

11/24/2019: Work on the main section of facade that goes down to ground level, including the floors in this section, has finally stopped. I am now preparing to begin construction of the penthouse levels, which will feature a unique facade design. I'm thinking about tweaking the entrance some, perhaps by adding more glass all along the front.

11/28/2019: I have begun reshaping the entrance to Venture Tower. Removed a lot of slabs to give a more glassy (and aesthetic) appearance. I'm also concerned about the amount of slabs covering the north and south facades, seriously considering removing a number of them.

12/15/2019: A lot of time-consuming work has been taking place on Venture Tower since the last update. The first "penthouse" level has been finished, currently working on the second one. These top floors taper off from the main structure of the building, and there will probably be no more than three. The building will definitely be finished as a project by 2020, but will most likely be topped out before the end of this year.

12/20/2019: There will be three penthouse levels, and the top two are under construction now! Which basically means that I'm about to top the building out AT LAST. I'm very tired of this project, I've been working on it for nearly 14 months and I'm ready to move on. Pictures will be provided when this absolute unit of a skyscraper is finished.

12/25/2019: Today Venture Tower was topped out (Christmas Day!). The actual construction of the skyscraper is finally finished, now it's time to get to work on the interior and light up the two thirds of the building I never got around to lighting up. And add offices/condominiums/decoration.

12/29/2019: Removed an old bridge in the city that was built back before the area was urbanized. Cleared some sand out from the nearby desert and replaced it with grass in preparation for new skyscraper construction in this location.

1/8/2020: A new year, with new projects to focus on! Land in the city's northern region has been cleared and flattened, with the tip of the region's desert being removed of its sand and replaced with grass as the area begins to be urbanized. The furthest-east street has been narrowed, making more space between it and Venture Tower (this will happen to all streets going past the building). Work is resuming on a skyscraper that has been unfinished for almost a year. Much more activity has been happening in the End lately, with a massive 100 by 100-block platform of stone slabs underneath the central island being built, its purpose being to prevent falling into the void. This platform may be expanded even further later. More exploration is currently taking place, and I will soon be embarking on a massive grind to build up my tools, weapons, and armor supplies.

1/11/2020: Rooms have been added to the penthouse level of Venture Tower and I am finally transporting all essential items in my house over to the skyscraper. Each floor of the building is dedicated to a certain item, from resources to foodstuffs to equipment. It is very likely that I'll be excavating a 3k by 3k area around the city in order to expand it this far out; according to my calculations, this single project will be finished almost 4 years from now. I have been crafting many diamond pickaxes and shovels specifically for this project, with the final goal to have at least half a dozen large-chests worth of tools to start off the excavation.

2/6/2020: Explored about 20 km of End and looted about 5 cities. A city street has been expanded north and more of the river in the area has been filled up, this latter project of which is almost done. A 1.13-style elevator has been installed in Venture Tower, with an upward stream of water from soul sand and a long drop to water on the lobby level.

2/28/2020: I have finally begun moving streets a few blocks away from Venture Tower to give more walking space. Also interested in planting some trees in front of the building. Work continues on an older skyscraper that has sat unfinished for close to 2 years now. Currently about nine floors tall and half finished. Lots of trees got cleared out to supply this project, since most floors are made of planks. Also farmed to XP level 114 the other day, my highest level yet, and enchanted like a dozen new god pickaxes.

2/29/2020: Over ten stacks of iron have been mined over the last 24 hours to supply another full-size beacon pyramid. Lots of excavation took place yesterday. I'm currently juggling the land-clearing operation and the construction of the latest skyscraper; I want the latter project done ASAP since I'm so tired of it sitting unfinished. I'll probably finish the iron mining and set up the new beacon today.

3/17/2020: Since the last update, the majority of work has been focused on building the city's latest skyscraper. It will soon be finished, standing close to 100 blocks tall. Lots of exploration has also taken place, another mansion was raided, more mending books were traded and used for more items, lots of land has been excavated, and more street has been laid down. The world will soon be downloadable when I put the latest copy on google drive, the file is close to 8 GB so prepare your own drive. More updates on this to come.

3/24/2020: Northern land excavation really got underway today, especially now that a new haste 2 beacon is installed in the area. The desert is slowly being eaten away and will one day be replaced with brown grass (at least its eastern half). Some beautiful chunky renders of the city are also being done for the first time; can't wait to see what this will look like in another few years.

4/21/2020: This broken site sometimes auto-logs you out and won't send password reset emails anymore. If you still use the site, tread carefully. Having finally ReMemBEReD my password after a month, it's time for a big update on what's been happening on the world since March 24.

Latest skyscraper is topped out, just a little more work needs to be done on the southern facade (also furnishing). A new building project is now taking place on the city's north side, should be the second largest in the city both in height and size. It is also being built out of terracotta, which is really increasing my visits to the distant mesas. Speaking of mesas, the oldest railroad finally runs through the one I'm using for the new skyscraper. Also expanded one of the other railroads about half a kilometer. Huge amounts of land excavation have also been taking place on the north side. Been mining a lot lately, and have gathered several more stacks of blocks-worth of iron since the last update. New mending villager was found, and there's been a TON of gear grinding since March. World's file size as of this update is 8.45 GB.
malandrin
2,760 downloads 4 comments
1 mth, 1 wk since last update
BIG MODERN CITY UNDER CONSTRUCTION:

Security area control is finished, all the exterior roads to the new terminal is completed, lots of progress on the new terminal :)


After a long time off, I have started again to continue the build of the new terminal of the airport, also I am changing the roof that is on top of the walkway in the front of terminal 1


NEW GAS STATION FOR THE AIRPORT VEHICLS AND PLANES UNDER CONSTRUCTION. IT HAS HANGARS FOR THE TRUCKS AND RANDOM VEHICLES, A WORKSHOP / REPAIRSHOP. IN TOTAL THERE WILL BE 10 GARAGES UNDER TWO BUILDINGS AND GAS STATION WITH 10 LANES WHERE YOU CAN REACH THE PUMPS



exterior work right now,

UPDATE: 55% completed of the hotel
All the roof is completed
Halfway with the tiling of the pedestrian area outside of the hotel

New hotel under construction, will be 8 stories high with conference rooms on the first levels.

TERMINAL 2 UNDER CONSTRUCTION, ROUGH PLANNING ALMOST COMPLETE. EXTENSION OF MAIN ROAD TO AIRPORT ALREADY OPENED AND PREPARED TO PLACE ASFALT AND WALKWAYS.

MINOR MODIFICATIONS TO AIRPORT SURROUNDINGS

PLANNING ON BUILDING A LUXURY HOTEL BY THE SIDE OF TERMINAL 2 WITH DIRECT ACCESS TO AIRPORT BY ELEVATED GLASS BRIDGE.



17/01/2018 UPDATE:
Have begun the construction of terminal 2 of the international world airport, it is located to side of the first terminal. It is going to be twice as long and the same depth as the first one. Planing on building a public carpark separated in 7-10 levels.

NEW PARAKING BUILDING, 7 STORIES HIGH CARPARK, WITH DIRECT ACCES TO TRAIN STATION OF ROUTE 2

05/24/2017:
NEW TRAIN LINE UNDER CONSTRUCTION, LINE 2. THIS NEW LINE IS GOING TO HAVE 8 STOPS, EACH WITH 2 PLATFORMS. THE LINE HAS 2 TRACKS, ONE FOR EACH DIRECTION OF CIRCULATION. THE LINE WILL GO AROUND THE TRAINING COMPLEX FACILITIES, THE HOSPITAL, PRISON, CHOPPING BULEVAR, RESTAURANT OVER THE HIGHWAY. ETC.

New road under construction
Outside perimeter wall almost complete






05/04/2017:
UPDATE: Penitentiary with more than 1200 cells,
there is going to be a soccer pitch - training area
Trees are going to be planted around the complex.

The main road entrance is complete, road with two lanes (one on each direction) and a samll parking area.

04/18/2017:
New state penitentiary under construction with access road and all facilities.






NEW ROADS CONNECTING TO THE MAIN AREA ALMOST COMPLETE

NEW HOSPITAL ALMOST COMPLETE, SMALL DETAILS REMAINING


POLICE STATION AND FIRST BUILDING OF HOSPITAL IS COMPLETED NOW 11/17/2016

New fire department near the city is completed with six garages for fire trucks and cars.

FIRE DEPARTMENT COMPLENTED ON AIRPORT SITE



New runway completed now


COMPLETED:
>New restaurant
>New parking area
>New house area with elevated road access
>Bicycle roads on the sides of the pedestrian walkways,
>New roundabout with four lanes on each direction with water feature on the centre
>Outdoor stage with bleaches and warehouse / dressing room
>New area that is called the financial area with parcel lots of 60X60 blocks with roads on all four sides and sidewalks
>Pyramid 100X100 blocks with river around the base of it
>New building with relax area under the building
>Walkway with trees on eiother sides
>Parking area that its adjacent to the sports area
>Fotball field
>3 tennis courts
>Swimming hall
>4-lanes freeway in each direction
>Resting area with gas station and cafeteria/restaurant + small parking area
>Truck resting area with direct access to the restaurant area
>Medium forest between both parking areas
>Olympic stadium created by jduartemiller in planetminecraft.com
>Roads
>Car park with three storeys high,
>Train station with elevated railway system
>Bus terminal
>Taxi terminal
>Heliport
>Car park
>Swimming hall
>Two theatres/cinema
>Multi-use building
>Two modern buildings connected to each oher by bridge
>Forest
>Small river
>Chill-out area with a river and island
>Hotel skyscraper with aprox 600 small rooms, with restaurant on the top floor, 23 floors
>I have used a texture pack thats called 1,8flowshd
>My map looks better if you have that texture pack installed in your minecraft game.
jayhotcool
131 downloads 1 comments
1 mth, 3 wks since last update
IDK(6 years into the future...)
jesse_harris97
13,853 downloads 6 comments
1 mth, 4 wks since last update
DON'T DOWNLOAD!!! USE THE ONE DRIVE LINK IN DESCRIPTION!

Due to this websites 'sever migration' that has taken over a month to migrate I can no longer upload new versions of my world. The current one available for down load is my 2015 version. Click the link below to download my March 2020 UPDATE. Thanks everyone for downloading!!

https://1drv.ms/u/s!AudXb4wMesbViC6J2glG2xQ3QxXR?e=jw9JPr
Recent Comments
SKEIGHT?!? Are you back??...
TheBoi 1 day, 2 hours ago
Downloaded this and was so happy! (I am building a house and wanted to be able to build a basement) It seemed to work great at the beginning (I am a little OCD) so I decided to go to 0//0, when I got ...
TimG2o1i 2 days, 18 hours ago
I had to dig this out of the internet, i remember using this before and thank you for uploading this, im gonna upload this to server and play with my little bro....
Richard_Starlite 4 weeks, 8 hours ago
Hi, Elcdragon and many other players moved to PlanetMinecraft See here! www.planetminecraft.com/project/islandshop-v3/ ...
raigoo 1 month, 1 week ago
the problem is not that the link of the full map is down. the problem is that the whole site is going down the drain because the administrator has left without explanation, why do you think no one...
malandrin 1 month, 1 week ago
Due to a lack of response from Elcdragon regarding the restart of the server, I am officially shutting the link here to the Discord server I made. If anyone still wishes to contact me or a handful ...
nimrod626 1 month, 2 weeks ago
I believe the link to the full version of this map is down or the file is not on the website, could you try putting it up on the website again? ...
ColonelJJHawkins 1 month, 3 weeks ago
Recent Posts
SKEIGHT?? Are you back??...
TheBoi 1 day, 2 hours ago
Could you please delete my account?...
PokeSeazard 1 month, 3 days ago
good luck!...
anvinus 1 month, 2 weeks ago
Absolutely! Would you be able to join our Discord? We've changed alot since 2013...
Bluephobes 2 months, 1 week ago
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