Map generation in progress...
3,312 downloads 6 comments
The awaited-by-no one download for my old let's play world Fat of the Land. The original series is no more but I still play the map so up it goes for download.
Updated to version 1.13.2! (17/Nov/18).
Uploaded the whole world last time as I accidentally edited the grauniad fram out of the previous upload and I've done a bit of work there so sorry about the massive file size. Assuming it works.
New world tour video! https://youtu.be/FwMSdFraq5k (can't remember if I get a bit sweary in this but I usually do so you've been warned either way).
View the old world tour video here: https://www.youtube.com/watch?v=IQjaskxQ0gg (caution: a bit sweary too).
Updates (08/Sep/18): made the world download stupidly big by exploring a lot of territory to find very few shipwrecks/hearts of the sea. Rebuilt the supersmelter in the eastern complex so now it's less not super than before, but still ridiculously inefficient. Also moved the furnace sphere from the centre of the complex to near the brewing sphere (the empty sphere will become a workshop when 1.14 rolls out). Rebuilt the kelp farm in the eastern complex so it's still terrible but less laggy. Extended the grauniad fram to be more efficient and have more storage space. And built a huge red brick monstrosity on the cloud that contains a redstone food storage system (it's next to the villager breeder that still doesn't work). Also added a bit of cheatiness in the Rubik's Cube thanks to a custom crafting recipe datapack (you'll know it when you see it). No update video because wibble.
The overviewer is still showing an older version of the map due to known issues with the site. The world will still download properly.
I'm sure I'll think of something.
A few points of interest in the world-
-1513, 71, 1561- A little pen in which I've trapped a load of different varieties of bunny.
182, 7, -158- The Manky cave. An old base I never got around to finishing, but includes a skeleton spawner farm. And lots of sheep.
191, 75, -304 Old Villager farm. Based on an idea by Docm77, pre-1.8 this included a villager from whom you could get infinite emeralds by abusing his final paper trade. Doesn't work any more, though the villager still has a few useful trades.
70, 54, -398 Big Gold Farm. Based on a design by JL2579, yields vast quantities of gold.
324, 166, -312 A Stargate. I had a lot of cobblestone and got bored, basically.
328, 64, -241 Horse Paddock. Not tried seriously breeding horses yet (though the two saddled one in the little annex in the corner both have good health, speed and jumping stats).
222, 69, -84 Town. Been working on this for a good long while, as per usual the villagers usually huddle into about 15% of the available houses at night. It does have a fairly hefty population, though, and some good trades.
366, 64, 76 Entrance to The Vault, aka my old base. Mostly deserted now but there are a few still-active farms in there. Including...
375, 110, 22 Vault Mob system. Based on the classic design by Ethoslab, feeds into the second floor down in the vault.
339. 39. 85- Third floor down in the vault, a basic slime farm (my own design). No automation, just go in there and start whacking away.
210, 62, 65 Iron Golem Farm. Classic design made by the crew from the Zipkrowd server.
Surrounding the Iron Golem farm is 'Mount Craftmore'- a monument to the eight Youtube Minecrafters who have influenced me the most. They are, from left to right- Mumbo Jumbo, Xisumavoid, Zisteau, Ethoslab, DocM77, BDoubleO100, GuudeBoulderfist, Kurtjmac.
470, 255, 6 Giant Cactus. Got bored. Had 4 stacks of cactus. Sue me.
501, 64, 368 Entrance to Slime Farm. Designed by yours truly, is horrendously incomplete and will likely remain that way for a long time.
372, 70, 678 Witch Farm. Based on the design by Docm77 with modifications by me (meaning it works by using TNT). Above it is an AFK fish farm by Panda4994 and Xisumavoid for when 'single efficiency' isn't enough for you.
-503, 74, -2104 Bizarre Chunk Error. Don't know what caused this, don't know how to fix it.
-845, 32, 673 Silverfish Farm. My own design, unfortunately is parked right on top of an abandoned mineshaft so not hugely efficient.
615, 255, -99 Giant sandstone spire, just because.
630, 66, -66 Pur Pur Farm (for 1.9 and afterward)
70, 65, 317 The base of a giant temple I'll probably never finish building. Has a triple slime farm underneath it (design by xisuma), which is surprisingly efficent considering I haven't lit up the surrounding caves, and very little above it.
701, 5, 49 Underground base thing (currently just a big hole)
721, 6, 46- Slime Farm (design by xisumavoid, poorly implemented by me, not fully efficient as surrounding caves aren't fully lit up)
-821, 69, -1843 Guardian Farm. My own design (but inspired by similar farms built by Etho & Zipkrowd), works in both passive mode or by funneling the mobs into the nether. Sort-of tutorial/detailed video description here- https://www.youtube.com/watch?v=lF5CRQHknys . Also includes an afk fishing farm (design by Xisuma) because everything nowadays has to have an afk fishing farm.
-94, 50, -220 Where the guardians get funneled to. Includes plenty of potions for killing goodness.
-109, 64, 162- Blaze Farm. The much-copied design by Ethoslab. Underneath this is a fortress with good wither skeleton spawning rates and a strength 2 beacon for smacking the skellies.
-10 (ish), 64, 162- Wither Skeleton Farm, design by Tango Tek.
207, 67, -103 Wither Skeleton Farm. My own design, hence why it doesn't really work well. or at all.
75, 225, -56 Gold Farm. Virtually identical to the one built by Doc & Etho on the Mindcrack server. Also allows Ghast spawning. Doesn't work anymore since Pig Dudes got aggro toward iron gollums and as such the technical stuff has been dismantled.
-200, 232, 201 Gold Farm. My own design, works by pelting Zombie Pigmen with eggs and watching them hilariously plummet to their doom (building tutorial can be found here- http://www.youtube.com/watch?v=87vQuRhAg8U ).
The Nether hub can be accessed from pretty much any main overworld portal and has a tree farm in it (my own design)
18, 55, 253 Former Enderman Farm. The much-imitated design by JL2579, now dismantled.
336, 1, 0- New Enderman Farm. Same design as before, will hopefully work a little better this time. Or would've if mobs could still spawn on pressure plates.
0, 1, 200 ish- yet another enderman farm, this time designed by ilmango, so it actually works the way it should.
-1840, 64, 400 End City w. Ship. Head toward negative X and you'll find 5 more. Well, two more and three hideously incomplete ones.
And last, but not least...
(Overworld) 461, 128, 96 The entrance to The Complex. My main base, largely inspired by Zisteau's builds on the Mindcrack maps over the years. Currently includes (deep breath): Pig Farm, Sheep Farm, Cow Farm, Mooshroom Farm, Rabbit Farm, 2 Chicken Farms (my own design), Aquarium, Cake Farm, Triple Zombie Pigman/gold Farm (design again by JL2579), Mob Farm (design by MrNewGuyGaming & Etho), Iron Farm (the classic zipkrowd design again), Boat Launcher (my own design), Horse Farm, Donkey Farm (now with donkeys!), Dog Farm, Cat Farm, Ice Farm (my own design), Lava Storage, Seed Farm (my own design), Mushroom Farm, Snow Farm (my own design), Work-in-Progress Village (with villagers), Villager Breeder (designed by UnaryBit, broken by me, later fixed, then broken even worse), AFK fishing farm (design by Docm77 and poorly implemented by me so doesn't actually work), Crop Farms, sugar cane farm, Gourd Farm, automated Cactus Farm (my own design), Cocoa Bean Farm, Vine Farm (design inspired by xisumavoid), kelp farm, pickle farm, big spruce and jungle tree farms (design by me), huge Rubik's Cube (slightly incomplete), tower of power (mostly incomplete), Storage Sphere, Furnace Sphere, Brewing Sphere, Enchanting Room, Library and... Map Sphere. It also technically includes another, larger Stargate (without water). To the east is the eastern complex, with an industrial sugar cane farm (design by me), a nether wart farm (also designed by me), a terrible wheat, potato and carrot farm (also me), a terrible kelp farm (still me), a smooth stone farm (me by way of Etho) a super smelter that still doesn't work (because I redesigned it) and an industrial pumpkin/melon farm (design by ilmango).
(Overworld) 172, 202, 65- block museum. Still has all of one block in it and has done for (as far as I can tell) about 18 months.
And the Temple, in the swamp just to the south of the complex. Still very much work in progress.
Different rules in this world:
-Mob cramming is turned off as I thought it was a stupid idea anyway. Sorry if your game lags a bit as a result.
-Also, added several custom crafting recipes for things like other ways to smelt glass and finally having a use for the ridiculous amount of feathers my world gets. If you think they're cheaty, tough. It's my world and I'll mod it if I want to.
I started the map in May 2012 so there's doubtless tons of other stuff I missed too.
Because the complex is built out of glass I recommend you use a clear glass texture pack. Specifically, this one- http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2712555-connected-clear-glass-clear-ice-resource-pack-1-2 . I've tested it and it works in 1.13 despite not specifying that it will.
Yes I know all my downloads come from my namedrops of Mindcrack and Hermitcraft members. Face- bothered?
Now available in slimmed-down version, featuring only the good stuff mentioned above (well, most of it anyway) and at a tenth the size! Click here- http://www.minecraftworldmap.com/worlds/2cqCY - for 'Thin of the Land'! (Last updated Jan/18, not likely to be updated again anytime soon unless McEdit gets its act together).