Map generation in progress...
3,619 downloads 6 comments
The awaited-by-no one download for my old let's play world Fat of the Land. The original series is no more but I still play the map so up it goes for download.
Updated to version 1.14.2! (08/Sep/2019). (I'm not dead!)
The site seems to have un-banned me for now so uploading to see it I can get it all up (wahey!) before it realises. Anyone remember the old Commodore 64 game The Sentinel? Feels a bit like that.
Uploaded the whole world again, so sorry about the colossal world size. Umm, and the massive lag you're going to experience when you log in..
New world tour video! https://www.youtube.com/watch?v=YE0wR2pi1nA (a bit sweary so sorry about that).
View the previous world tour videos here: https://www.youtube.com/watch?v=IQjaskxQ0gg (caution: a bit sweary too) and here https://youtu.be/FwMSdFraq5k (also probably sweary)
Updates (08/Sep/19): oh god, loads, just- just watch the video.
The overviewer is still showing nothing due to known issues with the site. The world will still download properly.
Finishing off the tower of poor. And about a million other things.
A few points of interest in the world-
-1513, 71, 1561- A little pen in which I've trapped a load of different varieties of bunny.
182, 7, -158- The Manky cave. An old base I never got around to finishing, but includes a skeleton spawner farm. And lots of sheep. Going to include a record farm when I can be bothered to build it.
191, 75, -304 Old Villager farm. Based on an idea by Docm77, pre-1.8 this included a villager from whom you could get infinite emeralds by abusing his final paper trade. Doesn't work any more, though the villager still has a few useful trades.
70, 54, -398 Big Gold Farm. Based on a design by JL2579, yields vast quantities of gold. Sometimes.
324, 166, -312 A Stargate. I had a lot of cobblestone and got bored, basically.
328, 64, -241 Horse Paddock. Not tried seriously breeding horses yet (though the two saddled one in the little annex in the corner both have good health, speed and jumping stats).
222, 69, -84 Town. Been working on this for a good long while, as per usual the villagers usually huddle into about 15% of the available houses at night. Whether this will be the same in 1.14 is anyone's guess at this point. It does have a fairly hefty population, though, and some good trades.
366, 64, 76 Entrance to The Vault, aka my old base. Mostly deserted now but there are a few still-active farms in there. Including...
375, 110, 22 Vault Mob system. Based on the classic design by Ethoslab, feeds into the second floor down in the vault.
339. 39. 85- Third floor down in the vault, a basic slime farm (my own design). No automation, just go in there and start whacking away.
210, 62, 65 Iron Golem Farm. Classic design made by the crew from the Zipkrowd server.
Surrounding the Iron Golem farm is 'Mount Craftmore'- a monument to the fifteen YouTube Minecrafters who have influenced me the most. They are, from left to right- Mumbo Jumbo, Xisumavoid, Zisteau, Ethoslab, DocM77, BDoubleO100, GuudeBoulderfist, Kurtjmac, Grian, Iskall85, SethBling, GoodTimesWithScar, AntVenom, VintageBeef, FalseSymmetry
372, 70, 678 Quantum Witch Farm/Southern Complex. Based on the design by Docm77 with modifications by me. Above it is an AFK fish farm also by Doc for when 'single efficiency' isn't enough for you.
-503, 74, -2104 Bizarre Chunk Error. Don't know what caused this, don't know how to fix it.
-845, 32, 673 Silverfish Farm. My own design, unfortunately is parked right on top of an abandoned mineshaft so not hugely efficient.
615, 255, -99 Giant sandstone spire, just because.
70, 65, 317 The base of a giant temple I'll probably never finish building. Has a triple slime farm underneath it (design by xisuma), which is surprisingly efficent considering I haven't lit up the surrounding caves, and very little above it.
701, 5, 49 Underground base thing (currently just a big hole)
721, 6, 46- Slime Farm (design by xisumavoid, poorly implemented by me, not fully efficient as surrounding caves aren't fully lit up). Currently being dismantled to make way for a giant empty hole.
-821, 69, -1843 Guardian Farm. My own design (but inspired by similar farms built by Etho & Zipkrowd), works in both passive mode or by funneling the mobs into the nether. Sort-of tutorial/detailed video description here- https://www.youtube.com/watch?v=lF5CRQHknys . Also includes an afk fishing farm (design by DocM77) because everything nowadays has to have an afk fishing farm.
-94, 50, -220 Where the guardians get funneled to. Includes plenty of potions for killing goodness.
-109, 64, 162- Blaze Farm. The much-copied design by Ethoslab. Underneath this is a fortress with good wither skeleton spawning rates and a strength 2 beacon for smacking the skellies.
-10 (ish), 64, 162- Wither Skeleton Farm, design by TangoTek.
207, 67, -103 Wither Skeleton Farm. My own design, hence why it doesn't really work well. or at all.
75, 225, -56 Gold Farm. Virtually identical to the one built by Doc & Etho on the Mindcrack server. Also allows Ghast spawning. Doesn't work anymore since Pig Dudes got aggro toward iron gollums and as such the technical stuff has been dismantled.
-200, 232, 201 Gold Farm. My own design, works by pelting Zombie Pigmen with eggs and watching them hilariously plummet to their doom (building tutorial can be found here- http://www.youtube.com/watch?v=87vQuRhAg8U ).
The Nether hub can be accessed from pretty much any main overworld portal and has a tree farm in it (my own design)
18, 55, 253 Former Enderman Farm. The much-imitated design by JL2579, now dismantled.
336, 1, 0- New Enderman Farm. Same design as before, will hopefully work a little better this time. Or would've if mobs could still spawn on pressure plates, so was dismantled too.
0, 1, 200 ish- yet another enderman farm, this time designed by ilmango, so it actually works the way it should.
-1840, 64, 400 End City w. Ship. Head toward negative X and you'll find 5 more. Well, two more and three hideously incomplete ones. Felt that was significant somehow.
And last, but not least...
(Overworld) 461, 128, 96 The entrance to The Complex. My main base, largely inspired by Zisteau's builds on the Mindcrack maps over the years. Currently includes (deep breath): Pig Farm, Sheep Farm, Cow Farm, Mooshroom Farm, Rabbit Farm, 2 Chicken Farms (my own design), Aquarium, Cake Farm, Triple Zombie Pigman/gold Farm (design again by JL2579), Mob Farm (design by MrNewGuyGaming & Etho), Double Iron Farm (the classic zipkrowd design again), Boat Launcher (my own design), Horse Farm, Donkey Farm (now with donkeys!), Dog Farm, Cat Farm, Ice Farm (my own design), Lava Storage, Seed Farm (my own design), Mushroom Farm, Snow Farm (my own design), Work-in-Progress Village (with villagers), Villager Breeder (designed by UnaryBit, broken by me, later fixed, then broken even worse), AFK fishing farm (design by Docm77), Crop Farms, sugar cane farm, Gourd Farm, Cactus Farm, Cocoa Bean Farm, Vine Farm (design inspired by xisumavoid), kelp farm, pickle farm, big oak, big spruce and jungle tree farms (design by me), huge Rubik's Cube (slightly incomplete with a cheaty portal inside), tower of power (mostly incomplete), Storage Sphere, Furnace Sphere, Brewing Sphere, Enchanting Room, Library and... Map Sphere. To the east is the industrial part of the complex, with an industrial sugar cane farm (design by me), a nether wart farm (also designed by me), a terrible wheat, potato and carrot farm (also me), a terrible kelp farm (still me), a terrible creeper farm (me again), a smooth stone farm (me by way of Etho) a super smelter that smelts but is hideously fuel inefficient (my design again), a cactus/kelp smelter (design inspired by Mumbo), a turtle/lag farm (me) and an industrial pumpkin/melon farm (design by ilmango).
(Overworld) 172, 202, 65- block museum. Still has all of one block in it and has done for (as far as I can tell) about 18 months.
And the Temple, in the swamp just to the south of the complex and north of the southern complex. Still very much work in progress.
Different rules in this world:
-Mob cramming is turned off as I thought it was a stupid idea anyway. Sorry if your game lags a bit as a result. Which it inevitably will.
-Also, added several custom crafting recipes for things like other ways to smelt glass and finally having a use for the ridiculous amount of feathers my world gets. If you think they're cheaty, tough. It's my world and I'll mod it if I want to.
I started the map in May 2012 so there's doubtless tons of other stuff I missed too.
Because the complex is built out of glass I recommend you use a clear glass texture pack. Specifically, this one- http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2712555-connected-clear-glass-clear-ice-resource-pack-1-2 . I've tested it and it works in 1.13 despite not specifying that it will.
Yes I know all my downloads come from my namedrops of Mindcrack and Hermitcraft members. Face- bothered?
Now available in slimmed-down version, featuring only the good stuff mentioned above (well, most of it anyway) and at a tenth the size! Click here- http://www.minecraftworldmap.com/worlds/2cqCY - for 'Thin of the Land'! (Last updated Jan/18, not likely to be updated again anytime soon unless McEdit gets its act together, which doesn't look like it's going to happen anytime soon).