jarocker4 AhMeD0oo0 Yamantaca9 mick_5 mattuFIN JOSHUELITO miki_the_best
♫ La La La La La ♫

Browse Premium Minecraft Worlds

Praxx
4,441 downloads 0 comments
7 yrs, 3 mths since last update
Upload of Vechs' super hostile Kaizo Caverns map
Bluephobes
4,124 downloads 0 comments
4 yrs, 2 mths since last update
Mineton City

Created by Frossa
Buildings by Frossa, Nossa, and Bluephobes

Mineton City is a Minecraft city based of early 20th century architecture inhabited by NPC villagers.
It resembles a survival map as much as a creation map with its many shops and stores in which you may find food and other supplies, so this map can be enjoyed in the hands of everyone! (especially a griefer...)
What makes Mineton city different than all the other city maps on this forum is that every building is individually furnished for it's own unique style and look. Great structures with great interior!

Play it, wreck it, burn it or blow it up! Once you've downloaded it nothing will stop you!

Note: Playing on Minecraft 1.2.5 will cause every doorstep in the city to be crowded by villager, and you will hear constant noises of doors closing and opening. This is due to the improved AI the villagers recieved in the update. Just a warning.

Leave suggestions on what you would like to get added to the city! Make sure it is contemporary for the theme, though!
Armitige
3,961 downloads 2 comments
6 yrs, 7 mths since last update
My world map from my popular Digging Minecraft series!
Try zooming in 1 level if the map below says "Generating Map Content".
http://www.youtube.com/user/salgurdar

Updated 6/10/2011
Armitige
3,786 downloads 1 comments
6 yrs, 3 mths since last update
The world save from my All New Digging Minecraft series.

Last upload: 31/10/2012. (dd/mm/yyyy)
Map generation in progress...
nebagram
3,414 downloads 6 comments
2 wks, 6 days since last update
The awaited-by-no one download for my old let's play world Fat of the Land. The original series is no more but I still play the map so up it goes for download.

Updated to version 1.13.2! (03/Feb/2019).

Uploaded the whole world last time as I accidentally edited the grauniad fram out of the previous upload and I've done a bit of work there so sorry about the massive file size. Assuming it works.

New world tour video! https://youtu.be/FwMSdFraq5k (can't remember if I get a bit sweary in this but I usually do so you've been warned either way).

View the old world tour video here: https://www.youtube.com/watch?v=IQjaskxQ0gg (caution: a bit sweary too).

Updates (08/Sep/18): made the world download even stupidly bigger by exploring a lot of territory to find very few shipwrecks/hearts of the sea and absolutely no bleeding parrots. Connected the Eastern Complex to the main Complex with a ring that's half-and-half styles (you'll know what I mean when you see it). Added an item transport system, from the Complex storage sphere to the Food bulk storage (which looks a little less hideous than before). Added another iron farm and a big oak tree farm to the complex, removed the sugar bowl but I think I know where I'm going to put that. I removed the big 'supergate' stargate and did some fairly heavy-duty terraforming of the land underneath the Complex. And planted somewhere between 1500 and 2000 oak trees in an area about the size of a postage stamp. No update video because wibble but I might do another world tour video in the next couple of weeks.

The overviewer is still showing an older version of the map due to known issues with the site. The world will still download properly.

Upcoming updates:

Might rebuild the villager breeder and make it work if I get the motivation.

A few points of interest in the world-

Overworld-

-1513, 71, 1561- A little pen in which I've trapped a load of different varieties of bunny.
182, 7, -158- The Manky cave. An old base I never got around to finishing, but includes a skeleton spawner farm. And lots of sheep.
191, 75, -304 Old Villager farm. Based on an idea by Docm77, pre-1.8 this included a villager from whom you could get infinite emeralds by abusing his final paper trade. Doesn't work any more, though the villager still has a few useful trades.
70, 54, -398 Big Gold Farm. Based on a design by JL2579, yields vast quantities of gold.
324, 166, -312 A Stargate. I had a lot of cobblestone and got bored, basically.
328, 64, -241 Horse Paddock. Not tried seriously breeding horses yet (though the two saddled one in the little annex in the corner both have good health, speed and jumping stats).
222, 69, -84 Town. Been working on this for a good long while, as per usual the villagers usually huddle into about 15% of the available houses at night. It does have a fairly hefty population, though, and some good trades.
366, 64, 76 Entrance to The Vault, aka my old base. Mostly deserted now but there are a few still-active farms in there. Including...
375, 110, 22 Vault Mob system. Based on the classic design by Ethoslab, feeds into the second floor down in the vault.
339. 39. 85- Third floor down in the vault, a basic slime farm (my own design). No automation, just go in there and start whacking away.
210, 62, 65 Iron Golem Farm. Classic design made by the crew from the Zipkrowd server.
Surrounding the Iron Golem farm is 'Mount Craftmore'- a monument to the eight Youtube Minecrafters who have influenced me the most. They are, from left to right- Mumbo Jumbo, Xisumavoid, Zisteau, Ethoslab, DocM77, BDoubleO100, GuudeBoulderfist, Kurtjmac.
470, 255, 6 Giant Cactus. Got bored. Had 4 stacks of cactus. Sue me.
501, 64, 368 Entrance to Slime Farm. Designed by yours truly, is horrendously incomplete and will likely remain that way for a long time.
372, 70, 678 Witch Farm. Based on the design by Docm77 with modifications by me (meaning it works by using TNT). Above it is an AFK fish farm by Panda4994 and Xisumavoid for when 'single efficiency' isn't enough for you.
-503, 74, -2104 Bizarre Chunk Error. Don't know what caused this, don't know how to fix it.
-845, 32, 673 Silverfish Farm. My own design, unfortunately is parked right on top of an abandoned mineshaft so not hugely efficient.
615, 255, -99 Giant sandstone spire, just because.
630, 66, -66 Pur Pur Farm (for 1.9 and afterward)
70, 65, 317 The base of a giant temple I'll probably never finish building. Has a triple slime farm underneath it (design by xisuma), which is surprisingly efficent considering I haven't lit up the surrounding caves, and very little above it.
701, 5, 49 Underground base thing (currently just a big hole)
721, 6, 46- Slime Farm (design by xisumavoid, poorly implemented by me, not fully efficient as surrounding caves aren't fully lit up)
-821, 69, -1843 Guardian Farm. My own design (but inspired by similar farms built by Etho & Zipkrowd), works in both passive mode or by funneling the mobs into the nether. Sort-of tutorial/detailed video description here- https://www.youtube.com/watch?v=lF5CRQHknys . Also includes an afk fishing farm (design by Xisuma) because everything nowadays has to have an afk fishing farm.

The Nether-

-94, 50, -220 Where the guardians get funneled to. Includes plenty of potions for killing goodness.
-109, 64, 162- Blaze Farm. The much-copied design by Ethoslab. Underneath this is a fortress with good wither skeleton spawning rates and a strength 2 beacon for smacking the skellies.
-10 (ish), 64, 162- Wither Skeleton Farm, design by Tango Tek.
207, 67, -103 Wither Skeleton Farm. My own design, hence why it doesn't really work well. or at all.
75, 225, -56 Gold Farm. Virtually identical to the one built by Doc & Etho on the Mindcrack server. Also allows Ghast spawning. Doesn't work anymore since Pig Dudes got aggro toward iron gollums and as such the technical stuff has been dismantled.
-200, 232, 201 Gold Farm. My own design, works by pelting Zombie Pigmen with eggs and watching them hilariously plummet to their doom (building tutorial can be found here- http://www.youtube.com/watch?v=87vQuRhAg8U ).
The Nether hub can be accessed from pretty much any main overworld portal and has a tree farm in it (my own design)

The End-

18, 55, 253 Former Enderman Farm. The much-imitated design by JL2579, now dismantled.
336, 1, 0- New Enderman Farm. Same design as before, will hopefully work a little better this time. Or would've if mobs could still spawn on pressure plates.
0, 1, 200 ish- yet another enderman farm, this time designed by ilmango, so it actually works the way it should.
-1840, 64, 400 End City w. Ship. Head toward negative X and you'll find 5 more. Well, two more and three hideously incomplete ones.

And last, but not least...

(Overworld) 461, 128, 96 The entrance to The Complex. My main base, largely inspired by Zisteau's builds on the Mindcrack maps over the years. Currently includes (deep breath): Pig Farm, Sheep Farm, Cow Farm, Mooshroom Farm, Rabbit Farm, 2 Chicken Farms (my own design), Aquarium, Cake Farm, Triple Zombie Pigman/gold Farm (design again by JL2579), Mob Farm (design by MrNewGuyGaming & Etho), Iron Farm (the classic zipkrowd design again), Boat Launcher (my own design), Horse Farm, Donkey Farm (now with donkeys!), Dog Farm, Cat Farm, Ice Farm (my own design), Lava Storage, Seed Farm (my own design), Mushroom Farm, Snow Farm (my own design), Work-in-Progress Village (with villagers), Villager Breeder (designed by UnaryBit, broken by me, later fixed, then broken even worse), AFK fishing farm (design by Docm77 and poorly implemented by me so doesn't actually work), Crop Farms, sugar cane farm, Gourd Farm, automated Cactus Farm (my own design), Cocoa Bean Farm, Vine Farm (design inspired by xisumavoid), kelp farm, pickle farm, big spruce and jungle tree farms (design by me), huge Rubik's Cube (slightly incomplete), tower of power (mostly incomplete), Storage Sphere, Furnace Sphere, Brewing Sphere, Enchanting Room, Library and... Map Sphere. It also technically includes another, larger Stargate (without water). To the east is the eastern complex, with an industrial sugar cane farm (design by me), a nether wart farm (also designed by me), a terrible wheat, potato and carrot farm (also me), a terrible kelp farm (still me), a smooth stone farm (me by way of Etho) a super smelter that still doesn't work (because I redesigned it) and an industrial pumpkin/melon farm (design by ilmango).

And introducing...

(Overworld) 172, 202, 65- block museum. Still has all of one block in it and has done for (as far as I can tell) about 18 months.

And the Temple, in the swamp just to the south of the complex. Still very much work in progress.

Different rules in this world:

-Mob cramming is turned off as I thought it was a stupid idea anyway. Sorry if your game lags a bit as a result.
-Also, added several custom crafting recipes for things like other ways to smelt glass and finally having a use for the ridiculous amount of feathers my world gets. If you think they're cheaty, tough. It's my world and I'll mod it if I want to.

I started the map in May 2012 so there's doubtless tons of other stuff I missed too.

Because the complex is built out of glass I recommend you use a clear glass texture pack. Specifically, this one- http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2712555-connected-clear-glass-clear-ice-resource-pack-1-2 . I've tested it and it works in 1.13 despite not specifying that it will.

Yes I know all my downloads come from my namedrops of Mindcrack and Hermitcraft members. Face- bothered?

Now available in slimmed-down version, featuring only the good stuff mentioned above (well, most of it anyway) and at a tenth the size! Click here- http://www.minecraftworldmap.com/worlds/2cqCY - for 'Thin of the Land'! (Last updated Jan/18, not likely to be updated again anytime soon unless McEdit gets its act together).
rabbeseking
3,030 downloads 0 comments
6 yrs, 2 mths since last update
Not created by me, all credit goes to Oz Workshop.

Uploading so people can take a look at this fantastic (and somewhat hard to get a hold of) map.

Uses Aza's Arid texture pack, credit to AzaIndustries for that.
ck punk
2,989 downloads 1 comments
6 yrs, 3 mths since last update
big castle i'm working on and a few random mob spawning bases like giant creeperheads that act as a creeper vilage, a giant skeliton head in the jungle, and a pirate ship in the bay behind the castle, which houses a few skelition spawners and some decent loot, the harbour ahs a few cannons rigged up to shoot at the boat but make sure you get the loot first.
lsouc
2,923 downloads 0 comments
1 yr, 4 mths since last update
a cool place with a big pyramid! and also one epic rollercoaster with an EPIC drop in the beginning! also huge railroad, a pirate ship, a mini pyramid, random holes in the ground and a house built on a tree built on a tree built on a tree built on a huge tree! Just look on the map for other cool things, because there's much, much more than only what I listed!
Recent Comments
nice i just happen to live in iceland...
kaldikaldi1 2 days, 22 hours ago
Did you have a Minecraft Forum and Planet Minecraft account? ...
DozeSoviet99 4 days, 5 hours ago
Would you please upload to PlanetMinecraft.com?...
Dozo1944 5 days, 19 minutes ago
This is awesome!!...
Fussygemstone 5 days, 7 hours ago
THis 2nd upload of mine is the same world as the 1st, but a newer/later version :) In this one I created/changed more....
RoBoRe 6 days, 15 hours ago
Hi, das ist mein zweiter Kommentar zu meinen Plaennen. Ich habe nach 2 Jahren des Bauens jetzt eine entscheidung zum Watch City Projekt reingeschrieben und es wird mehr Inhalt kommen als geplant da i...
Titoo8899 6 days, 22 hours ago
The people wants to see also once new projects. My map is brand new from april 2018 kind regards to all ...
raigoo 1 week, 2 days ago
Recent Posts
The fourm site is very simple and unique and the quality of content is very excellent. I have also bookmarked this website.Thanks Puzzle Games...
andymark 1 day, 1 hour ago
Hey dude its a nice one and you have posted great pics here. Thanks for these posts made here in this forum. Arcade Games...
andymark 1 day, 1 hour ago
I have a filter in the works that will launch with MapViewer. This is something Skeight should have implemented day one, it will only render maps after reading the map version in its level.dat. Th...
Nathangorr 5 days, 4 hours ago
Skeight should install a filter, so that unsupported formats are not rendered. nice greetings to all...
raigoo 6 days, 2 minutes ago
Hello all, I have made a lot of progress with MapViewer, though the features that I have been adding are taking a lot more time than I anticipated. I have successfully set up my render servers, UIs, ...
Nathangorr 2 weeks, 12 hours ago
♫ La La La La La ♫ © 2011 MinecraftWorldMap.com. All Rights Reserved.
About | Forums