Kenneth Kungfuperson1 Kaspaar14 Piye Micek_52 HowardboG johnwick minecraftgamerpc64 americo24 BuckingSeason
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Praxx
4,454 downloads 0 comments
7 yrs, 9 mths since last update
Upload of Vechs' super hostile Kaizo Caverns map
Bluephobes
4,182 downloads 0 comments
4 yrs, 8 mths since last update
Mineton City

Created by Frossa
Buildings by Frossa, Nossa, and Bluephobes

Mineton City is a Minecraft city based of early 20th century architecture inhabited by NPC villagers.
It resembles a survival map as much as a creation map with its many shops and stores in which you may find food and other supplies, so this map can be enjoyed in the hands of everyone! (especially a griefer...)
What makes Mineton city different than all the other city maps on this forum is that every building is individually furnished for it's own unique style and look. Great structures with great interior!

Play it, wreck it, burn it or blow it up! Once you've downloaded it nothing will stop you!

Note: Playing on Minecraft 1.2.5 will cause every doorstep in the city to be crowded by villager, and you will hear constant noises of doors closing and opening. This is due to the improved AI the villagers recieved in the update. Just a warning.

Leave suggestions on what you would like to get added to the city! Make sure it is contemporary for the theme, though!
Armitige
3,970 downloads 2 comments
7 yrs, 1 mth since last update
My world map from my popular Digging Minecraft series!
Try zooming in 1 level if the map below says "Generating Map Content".
http://www.youtube.com/user/salgurdar

Updated 6/10/2011
Armitige
3,788 downloads 1 comments
6 yrs, 9 mths since last update
The world save from my All New Digging Minecraft series.

Last upload: 31/10/2012. (dd/mm/yyyy)
nebagram
3,550 downloads 6 comments
3 mths, 1 wk since last update
The awaited-by-no one download for my old let's play world Fat of the Land. The original series is no more but I still play the map so up it goes for download.

Updated to version 1.13.2! (14/May/2019). (because 1.14 was pretty broken and 1.14.1 wasn't out when this world was last saved)

The site seems to have un-banned me for now so uploading to see it I can get it all up (wahey!) before it realises. Anyone remember the old Commodore 64 game The Sentinel? Feels a bit like that.

Uploaded the whole world again, so sorry about the colossal world size. Umm, and the massive lag you're going to experience when you log in..

New world tour video! https://youtu.be/FwMSdFraq5k (can't remember if I get a bit sweary in this but I usually do so you've been warned either way).

View the old world tour video here: https://www.youtube.com/watch?v=IQjaskxQ0gg (caution: a bit sweary too).

Updates (14/May/19): almost exactly seven years to the day since I started the map! Added a really laggy turtle farm to the industrial area of the complex, then felt really smug at being able to lag out a world with the hardest-to-breed mob in the game. Expanded the southern complex with a tree farm, a sorting system and an AFK fish farm. Which I've been using a lot, along with the ones in the industrial area of the complex and at the top of the complex tree. Made progress on the tower of poor in the complex, added a Grian style 'infinity room' (you'll know it when you see it). So yes, there's a perfectly flat 128x128 snowed-over part of the world on the map somewhere (it's kinda south of the western complex). Added additional 'mob habitat' spheres and 'plants' bowls to the complex in anticipation of 1.14. Well, 1.14.1 anyway. No update video because bleep bloop but I'm planning on doing another world tour in the next few days/weeks/epochs (plans subject to almost certain change)

The overviewer is still showing nothing due to known issues with the site. The world will still download properly.

Upcoming updates:

1.14 will mean a lot of changes necessary to my villages/towns and complete overhaul of the iron farms, so expect those to change a lot in the next world download. Might chuck a few pandas in there as well.

A few points of interest in the world-

Overworld-

-1513, 71, 1561- A little pen in which I've trapped a load of different varieties of bunny.
182, 7, -158- The Manky cave. An old base I never got around to finishing, but includes a skeleton spawner farm. And lots of sheep. Going to include a record farm when I can be bothered to build it.
191, 75, -304 Old Villager farm. Based on an idea by Docm77, pre-1.8 this included a villager from whom you could get infinite emeralds by abusing his final paper trade. Doesn't work any more, though the villager still has a few useful trades.
70, 54, -398 Big Gold Farm. Based on a design by JL2579, yields vast quantities of gold. Sometimes.
324, 166, -312 A Stargate. I had a lot of cobblestone and got bored, basically.
328, 64, -241 Horse Paddock. Not tried seriously breeding horses yet (though the two saddled one in the little annex in the corner both have good health, speed and jumping stats).
222, 69, -84 Town. Been working on this for a good long while, as per usual the villagers usually huddle into about 15% of the available houses at night. Whether this will be the same in 1.14 is anyone's guess at this point. It does have a fairly hefty population, though, and some good trades.
366, 64, 76 Entrance to The Vault, aka my old base. Mostly deserted now but there are a few still-active farms in there. Including...
375, 110, 22 Vault Mob system. Based on the classic design by Ethoslab, feeds into the second floor down in the vault.
339. 39. 85- Third floor down in the vault, a basic slime farm (my own design). No automation, just go in there and start whacking away.
210, 62, 65 Iron Golem Farm. Classic design made by the crew from the Zipkrowd server.
Surrounding the Iron Golem farm is 'Mount Craftmore'- a monument to the eleven YouTube Minecrafters who have influenced me the most. They are, from left to right- Mumbo Jumbo, Xisumavoid, Zisteau, Ethoslab, DocM77, BDoubleO100, GuudeBoulderfist, Kurtjmac, Grian, Iskall85, SethBling.
372, 70, 678 Quantum Witch Farm/Southern Complex. Based on the design by Docm77 with modifications by me. Above it is an AFK fish farm also by Doc for when 'single efficiency' isn't enough for you.
-503, 74, -2104 Bizarre Chunk Error. Don't know what caused this, don't know how to fix it.
-845, 32, 673 Silverfish Farm. My own design, unfortunately is parked right on top of an abandoned mineshaft so not hugely efficient.
615, 255, -99 Giant sandstone spire, just because.
70, 65, 317 The base of a giant temple I'll probably never finish building. Has a triple slime farm underneath it (design by xisuma), which is surprisingly efficent considering I haven't lit up the surrounding caves, and very little above it.
701, 5, 49 Underground base thing (currently just a big hole)
721, 6, 46- Slime Farm (design by xisumavoid, poorly implemented by me, not fully efficient as surrounding caves aren't fully lit up). Currently being dismantled to make way for a giant empty hole.
-821, 69, -1843 Guardian Farm. My own design (but inspired by similar farms built by Etho & Zipkrowd), works in both passive mode or by funneling the mobs into the nether. Sort-of tutorial/detailed video description here- https://www.youtube.com/watch?v=lF5CRQHknys . Also includes an afk fishing farm (design by DocM77) because everything nowadays has to have an afk fishing farm.

The Nether-

-94, 50, -220 Where the guardians get funneled to. Includes plenty of potions for killing goodness.
-109, 64, 162- Blaze Farm. The much-copied design by Ethoslab. Underneath this is a fortress with good wither skeleton spawning rates and a strength 2 beacon for smacking the skellies.
-10 (ish), 64, 162- Wither Skeleton Farm, design by TangoTek.
207, 67, -103 Wither Skeleton Farm. My own design, hence why it doesn't really work well. or at all.
75, 225, -56 Gold Farm. Virtually identical to the one built by Doc & Etho on the Mindcrack server. Also allows Ghast spawning. Doesn't work anymore since Pig Dudes got aggro toward iron gollums and as such the technical stuff has been dismantled.
-200, 232, 201 Gold Farm. My own design, works by pelting Zombie Pigmen with eggs and watching them hilariously plummet to their doom (building tutorial can be found here- http://www.youtube.com/watch?v=87vQuRhAg8U ).
The Nether hub can be accessed from pretty much any main overworld portal and has a tree farm in it (my own design)

The End-

18, 55, 253 Former Enderman Farm. The much-imitated design by JL2579, now dismantled.
336, 1, 0- New Enderman Farm. Same design as before, will hopefully work a little better this time. Or would've if mobs could still spawn on pressure plates, so was dismantled too.
0, 1, 200 ish- yet another enderman farm, this time designed by ilmango, so it actually works the way it should.
-1840, 64, 400 End City w. Ship. Head toward negative X and you'll find 5 more. Well, two more and three hideously incomplete ones. Felt that was significant somehow.

And last, but not least...

(Overworld) 461, 128, 96 The entrance to The Complex. My main base, largely inspired by Zisteau's builds on the Mindcrack maps over the years. Currently includes (deep breath): Pig Farm, Sheep Farm, Cow Farm, Mooshroom Farm, Rabbit Farm, 2 Chicken Farms (my own design), Aquarium, Cake Farm, Triple Zombie Pigman/gold Farm (design again by JL2579), Mob Farm (design by MrNewGuyGaming & Etho), Double Iron Farm (the classic zipkrowd design again), Boat Launcher (my own design), Horse Farm, Donkey Farm (now with donkeys!), Dog Farm, Cat Farm, Ice Farm (my own design), Lava Storage, Seed Farm (my own design), Mushroom Farm, Snow Farm (my own design), Work-in-Progress Village (with villagers), Villager Breeder (designed by UnaryBit, broken by me, later fixed, then broken even worse), AFK fishing farm (design by Docm77), Crop Farms, sugar cane farm, Gourd Farm, Cactus Farm, Cocoa Bean Farm, Vine Farm (design inspired by xisumavoid), kelp farm, pickle farm, big oak, big spruce and jungle tree farms (design by me), huge Rubik's Cube (slightly incomplete with a cheaty portal inside), tower of power (mostly incomplete), Storage Sphere, Furnace Sphere, Brewing Sphere, Enchanting Room, Library and... Map Sphere. To the east is the industrial part of the complex, with an industrial sugar cane farm (design by me), a nether wart farm (also designed by me), a terrible wheat, potato and carrot farm (also me), a terrible kelp farm (still me), a terrible creeper farm (me again), a smooth stone farm (me by way of Etho) a super smelter that smelts but is hideously fuel inefficient (my design again), a cactus/kelp smelter (design inspired by Mumbo), a turtle/lag farm (me) and an industrial pumpkin/melon farm (design by ilmango).

And introducing...

(Overworld) 172, 202, 65- block museum. Still has all of one block in it and has done for (as far as I can tell) about 18 months.

And the Temple, in the swamp just to the south of the complex and north of the southern complex. Still very much work in progress.

Different rules in this world:

-Mob cramming is turned off as I thought it was a stupid idea anyway. Sorry if your game lags a bit as a result. Which it inevitably will.
-Also, added several custom crafting recipes for things like other ways to smelt glass and finally having a use for the ridiculous amount of feathers my world gets. If you think they're cheaty, tough. It's my world and I'll mod it if I want to.

I started the map in May 2012 so there's doubtless tons of other stuff I missed too.

Because the complex is built out of glass I recommend you use a clear glass texture pack. Specifically, this one- http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2712555-connected-clear-glass-clear-ice-resource-pack-1-2 . I've tested it and it works in 1.13 despite not specifying that it will.

Yes I know all my downloads come from my namedrops of Mindcrack and Hermitcraft members. Face- bothered?

Now available in slimmed-down version, featuring only the good stuff mentioned above (well, most of it anyway) and at a tenth the size! Click here- http://www.minecraftworldmap.com/worlds/2cqCY - for 'Thin of the Land'! (Last updated Jan/18, not likely to be updated again anytime soon unless McEdit gets its act together, which doesn't look like it's going to happen anytime soon).
rabbeseking
3,079 downloads 0 comments
6 yrs, 8 mths since last update
Not created by me, all credit goes to Oz Workshop.

Uploading so people can take a look at this fantastic (and somewhat hard to get a hold of) map.

Uses Aza's Arid texture pack, credit to AzaIndustries for that.
ReesesGamertag
3,028 downloads 6 comments
1 yr, 5 mths since last update
Achievement City from Achievement Hunter on PC
ck punk
2,997 downloads 1 comments
6 yrs, 9 mths since last update
big castle i'm working on and a few random mob spawning bases like giant creeperheads that act as a creeper vilage, a giant skeliton head in the jungle, and a pirate ship in the bay behind the castle, which houses a few skelition spawners and some decent loot, the harbour ahs a few cannons rigged up to shoot at the boat but make sure you get the loot first.
Recent Comments
just a reminder all downloads for map are on nexuas atm intell this site fixes its uploading bugs and do to the map is now 4.4gb in size stell lookinf for a new mc edit so i can trim the size down for...
lord_molagbal 2 days, 2 hours ago
It should work now and open the LAN to access cheats!...
IamtheCourier 3 days, 7 hours ago
ITS NOT WORKING!!!! YOU LIARS!!!...
aaaaaaa 3 days, 8 hours ago
Only 6 Downloads and no comments. :( When i started this project i thought; hey, with a few mods added to the world, schematics and some TLC by 1 or 2 people we could have a fully functioning Ult...
TKBS 2 weeks, 3 days ago
epic gamer moment HHHHHHHHHHHH im first suckers...
yuutaxx 2 weeks, 5 days ago
lol...
fatman.exe 3 weeks, 1 day ago
Hello, I would like to be able to download this map if you want remuneration, I can give it to you, just tell me if I can acquire the map...
Falcon_Games1 3 weeks, 1 day ago
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