Poll: Are you willing to have a lower quality map render to improve speed?
This poll is closed.
YES, I don't care if the quality is lower, I just want to see my map
41.75%
43 41.75%
NO, I don't mind waiting and would prefer to keep the quality of the map.
58.25%
60 58.25%
Total 103 vote(s) 100%
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Render times and 1.2 Support
04-09-2012, 10:17 AM,
#31
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RE: Render times and 1.2 Support
skeight Offline Administrator View worlds
********
Update:

Finished with optimization on large maps and continuing with overviewer. Big GrinCool
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04-11-2012, 06:06 PM,
#32
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RE: Render times and 1.2 Support
legolad Offline Premium View worlds
***
(04-09-2012, 10:17 AM)skeight Wrote: Update:

Finished with optimization on large maps and continuing with overviewer. Big GrinCool

Wow. Great progress, Skeight. Looking forward to having it all up and running. Thanks for all your hard work!!HeartBig GrinBig GrinBig GrinHeart
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04-12-2012, 12:18 PM, (This post was last modified: 04-12-2012, 12:57 PM by skeight.)
#33
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RE: Render times and 1.2 Support
skeight Offline Administrator View worlds
********
Worked through all the major issues. Now working on the final touches and getting things ready for the migration to live enviornment.

Should have this ready to go in the next day or two

Test render is here: http://www.minecraftworldmap.com/worlds/mQC1u
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04-12-2012, 06:26 PM,
#34
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RE: Render times and 1.2 Support
legolad Offline Premium View worlds
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(04-12-2012, 12:18 PM)skeight Wrote: Worked through all the major issues. Now working on the final touches and getting things ready for the migration to live enviornment.

Should have this ready to go in the next day or two

Test render is here: http://www.minecraftworldmap.com/worlds/mQC1u

That's fantastic, man. Big Grin
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04-13-2012, 10:20 AM,
#35
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RE: Render times and 1.2 Support
smdl2 Offline Premium View worlds
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(04-12-2012, 12:18 PM)skeight Wrote: Worked through all the major issues. Now working on the final touches and getting things ready for the migration to live enviornment.

Should have this ready to go in the next day or two

Test render is here: http://www.minecraftworldmap.com/worlds/mQC1u

Thanks, Skeight! It looks great!
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04-13-2012, 03:26 PM,
#36
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RE: Render times and 1.2 Support
miguidotcom Offline Premium View worlds
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The 1.2.5 maps are supported?
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04-13-2012, 05:29 PM,
#37
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RE: Render times and 1.2 Support
skeight Offline Administrator View worlds
********
(04-13-2012, 03:26 PM)miguidotcom Wrote: The 1.2.5 maps are supported?

Very soon. Working through final tests now.
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04-13-2012, 11:15 PM, (This post was last modified: 04-13-2012, 11:24 PM by skeight.)
#38
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RE: Render times and 1.2 Support
skeight Offline Administrator View worlds
********
One server is up and rendering using overviewer and It all appears to be running smooth.

I'm continuing to monitor for a little while and then I'll get the premium render queue running. I didn't have any premium people sitting in the queue though so if you're premium and want to upload, please upload or just post your links so I can add your worlds to the render and use them as a test bed.

I should say that premium users do get additional content which I will outline later and they will be rendered by the regular queue as premium maps with the additional features but they just won't skip to the front of the line until I have this operational.
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