Requests closed. Beta invites will be sent out to all Legacy (dev.mapviewer.app) users in early February.
Update (2/8/2019) - Due to unforseen delays, this project's development may leak into March. All of the required scripts are written to run the rendering backend, but it's taking me a while to get the database working the way I need it to.
All renders have been permanently deleted.
Progress Status
- Backup and Download Service | Status: In Progress
- Automated Render Setup | Status: Completed
- Render Compression | Status: Abandoned
- Web UI | Status: In Progress
- Bedrock Edition Support | Status: In Progress
- Render Network with Ansible | Status: In Progress
Service Updates
- 9/26 - Nether (buggy in 1.13) and end regions will now render.
- 10/6 - New compression algorithm in use, maps may be rerendered.
- 10/9 - Service migrated from sirius.gorriaran.us to rs1.dev.gorriaran.us. All maps are being re-rendered to test automated rendering.
- 10/10 - Extended version support from Minecraft 1.12-1.13 to 1.5-1.13.1.
- 10/11 - Added support for worlds containing spaces and special characters.
- 10/12 - Added JSON-based monitoring service.
- 10/23 - Service now has its own domain! All maps currently available over HTTPS via dev.mapviewer.app.
- 12/6 - Service is now being transitioned from Overviewer to Mapcrafter rendering software.
- 12/6 - Render compression work abandoned due to extremely high CPU usage and long render times.
- 12/6 - Docker support delayed while I wait for BigFootServers to integrate support.
- 12/8 - Added select renders to storage bucket on DS1 for testing.
- 12/30 - Docker testing abandoned due to cost concerns. Ansible development started.
- 12/30 - Development MapViewer server changed to legacy.mapviewer.app and downgraded for the introduction of new servers.
- 12/31 - Started early development of bedrock support using MCPE Viz. LevelDB to Anvil conversion for Overviewer abandoned due to time constraints.
- 1/15 - Submissions closed. Thank you for participating!
- 2/8 - Due to unforseen delays, this project's development may leak into March. All of the required scripts are written to run the rendering backend, but it's taking me a while to get the database working the way I need it to.