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Tagged computer

10,844 downloads 6 comments
Thu, Mar 22, 2012 since last update
This map(MC v1.2.3) has 2 features.
Best Viewed with Johnsmith Texture pack. Get it here

First off there is a Starship high above made by myself. The ship is complete with power core, main bridge, secondary bridge, quarters, cannons, galley, captains quarters, 2 cargo bays, and 2 fighter hangers.
Inspired by Star Trek, Star Gate and Battlestar Galactica.

Second is below. An automated Mob arena Version 1 Built by Aracongi with some help from Syntacks. This thing is complex! sleep in the bed near the entrance, flick the switch (mine cart up top will start to circulate meaning it is working) and enter the mob arena. This version is a work in progress but is working as is. fight zombies, skeletons, and cave spiders. There is no exit once in the arena atm.
5,413 downloads 1 comments
Sat, Dec 08, 2012 since last update
Uuuuuuuund der zweite Teil der Inselreihe

Let's show:
3,144 downloads 0 comments
Fri, Dec 21, 2012 since last update
this computer is in update version he can now painting and its have now a debug and all letters and numbers
1,199 downloads 2 comments
Fri, Aug 23, 2013 since last update
Amazing laptop in minecraft
Looked - YouTube
746 downloads 0 comments
Thu, Apr 17, 2014 since last update
Use snapshot 14w11b

Command block computer to draw dragon fractal curve, as seen in

724 downloads 2 comments
Fri, Jan 25, 2013 since last update
*UPDATE* the save has been updated with a new ALU. This one fixes the problems experienced in the previous version. It is built using a custom model of the XOR gate demostrated by ProperInglish here. It also has a lot more program memory, IIRC around 60 words. Currently it will run at 40ticks per cycle (0.25Hz), though this may change in future updates

This is the first release of my second attempt at building a CPU in Minecraft. This one is a lot different to the first, and I literally just got it working so don't be surprised if things don't work quite as they should. Beta is beta. If you do find anything that doesn't work as it should, please let me know if the comments. Any other feedback/questions/comments would also be appreciated :)

Feature List:
16-bit FABO input (4-bit Function Code, 4-bit A Input Address, 4-bit B Input Address, 4-bit Output Address). Function 0000 allows A and B Inputs to be interpreted as an 8-bit number to be saved at the output address.

12bytes of Dual Read RAM

7 tick instant carry 8-bit ALU capable of the following functions:
-Incrementation (A+B+1, setting B to 0 gives A++)
-Decrementation (A-B-1, setting B to 0 gives A--)

Jump capable program counter. this is addressed as a register and so can be written to and read from like any other memory cell allowing for easy jumps, and pointer arithmetic (yay!!) within the program memory.

Conditional jumping *PARTIALLY TESTED*. can jump if A==B, A!=B, A>=B, A<B.<br />
As a demo of these abilities, I've set up the CPU to run the Fibonacci sequence. You can have a look at the code to do this inside the program memory, it's only 4 lines :P

Known Issues:

Conditional Jumping might not work. The parts are all there, but I haven't checked timings etc, so odd stuff might happen. You can try it out yourself (ALU instructions are present and correct), but don't expect anything.

Register 14 is broken. this is due to me being clumsy with MCEdit while pasting in the new ALU. I will fix it at some point, but I dont expect any of you will be using that many variables any time soon. The most I've used at once was 5 :P

Odd endian-ness. When entering numbers into the program memory, the Most Significant Bit (MSF) is on different sides depending on what is being done. This is because I designed different parts of the CPU from different sides, and didn't take into account what would happen when they were plugged together. This isn't really a bug, since it doesn't affect the operation of the CPU, but it can make programming it a pain in the arse.

The reason this CPU looks quite weird is down to the way that I arranged the buses: when building the first two prototypes, I noticed that I had to add a lot of delay to certain parts of the circuit to get the timings right. I also noticed that the timing of the read system was severely messed up: trying to add a number from the first register to a number from the last register would result in the signals getting to the ALU at completely different times, ruining the sum. This is because the address input and data output were on the same side of the system: as the redstone signal moves further down the decoder, it has to be repeated, adding latency. It then gathers more latency coming back. The solution to this is to run the decoder buses in the same direction as the data buses, which results in each register getting an equal amount of delay no matter where it is, from address input to data output. This is because the signals were travelling in the same direction, and so had to go through the same number of repeaters for each register.
This meant that I had to position the program memory output at the opposite end of the CPU to the ALU. In order to reduce the size, I placed it on top. This ensures that the far entries won't get unloaded if the player moves to the other end of the CPU.

This map contains many circuit prototypes, which you are more than welcome to look at and use in your own designs (accreditation would be appreciated if you do). However, it can be quite easy to get lost, especially since there are two CPU prototypes very close to the current one. The correct CPU is at co-ordinates x=1344 z=-117. You can press F3 to view your current co-ordinates, and type "/tp <player_name> 1344 32 -117" without quotation marks into Minecraft's chat box and replace <player_name> with your username to teleport yourself directly to it.

That's about it as far as the CPU goes, I'll update as and when I feel that I need to. Other items of note on this map are my attempts at making a screen, the fruits of which can be viewed at x=1090 z=163 (type "/tp <player_name> 1090 21 163" to teleport to it). This is currently unfinished, but still pretty impressive to look at :P

As always, suggestions/complements and criticisms are always welcome in the comments box. I recently decided to start streaming some of my development on my Twitch channel Most of it is just for my benefit (I've gotten very bad at logging my developments recently) and isn't very interesting to watch, especially since I'm not commentating or anything like that at the moment.
447 downloads 38 comments
Fri, Nov 20, 2015 since last update
This is the world mostly consisting of replicas of real-life GPUs and motherboards.

You can find these schematics present in this world here:

List of motherboard pixel arts in this schematic not finished:

= Intel B85M-F PLUS (ASUS)
= Intel X299-Taichi XE (ASRock)

Anyway, marking this schematic for re-rendering...

= This map was corrupted (only in the eyes of MCEdit and previous MC versions) as I opened that world in the 1.13.2 while it was last opened in 1.12.2. Because of this, I decided to discontinue any updates for this map due to the unrecoverable corruption of the world caused by the 1.13.2 update's bug. However, I decided to include the list of motherboard and GPU pixel art schematics so as to keep it as my memory for this map (Do NOT re-upload it anywhere in the Internet since it constitutes the copyright violation). Furthermore, I have created another map (reserved only for 1.12.2 version) dedicated to be a successor for this map. Anyway, you can download this map if you want.

P.S. This map can work with the 1.13.2 only.
285 downloads 1 comments
Wed, Jul 03, 2013 since last update
Murlok 3.0 (Por KurafSilva)- Paranagua-PR/BR

Mapa do Reino de Murlok (atualizado em 16/09/2014)

Se aventure na mais nova versao do Reino de Murlok, com mais de 100 criacoes o reino conta com 7 cidades rodeadas pela incrivel muralha .
Venha conhecer incriveis maquinas com Redstone,e muito mais.
Entre as criacoes estao :
+ de 50 edificios:
- Estadio de futebol ( 200 x 120 )
- Coliseu
- 3 Shoppings
- 3 torres de observacao
- Diversas Pontes
Entre outros
+ de 20 criacoes
- Tela Pistomatica (6 x 6) ( numeros de 0 a 9 automatico)
- Placa de memoria
- Conexao via cabos (temporizada 16,4 s /byte)
- iluminacao por sensor de presenca
- sistema de transporte com 2 linhas de trem/metro e 1 de barco

Faca ja o download desse incrivel mapa.

Alem de Murlok agora tambem existe PortLand, o maior porto do mapa, com o terminal de containers e o grande cais. E tambem TerraCota o novo continente! com o maior predio do minecraft sendo construido!

- Baixe o arquivo .zip
- Descompacte
- Substitua a pasta world no seu minecraft pela pasta world do arquivo.
- agora e so jogar.
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