ElZenkyo Davidtramn beefboy19 ducloc2003 ThinksLabMC
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Tagged let's play

electroduck
31,464 downloads 16 comments
Mon, Feb 06, 2012 since last update
->THIS IS NOT MINE, I'M JUST MAPPING IT!!!<-
Please support Etho by going to http://www.youtube.com/user/EthosLab and watching his amazing let's play.
nebagram
3,502 downloads 6 comments
Sat, Apr 13, 2013 since last update
The awaited-by-no one download for my old let's play world Fat of the Land. The original series is no more but I still play the map so up it goes for download.

Updated to version 1.13.2! (14/May/2019). (because 1.14 was pretty broken and 1.14.1 wasn't out when this world was last saved)

The site seems to have un-banned me for now so uploading to see it I can get it all up (wahey!) before it realises. Anyone remember the old Commodore 64 game The Sentinel? Feels a bit like that.

Uploaded the whole world again, so sorry about the colossal world size. Umm, and the massive lag you're going to experience when you log in..

New world tour video! https://youtu.be/FwMSdFraq5k (can't remember if I get a bit sweary in this but I usually do so you've been warned either way).

View the old world tour video here: https://www.youtube.com/watch?v=IQjaskxQ0gg (caution: a bit sweary too).

Updates (14/May/19): almost exactly seven years to the day since I started the map! Added a really laggy turtle farm to the industrial area of the complex, then felt really smug at being able to lag out a world with the hardest-to-breed mob in the game. Expanded the southern complex with a tree farm, a sorting system and an AFK fish farm. Which I've been using a lot, along with the ones in the industrial area of the complex and at the top of the complex tree. Made progress on the tower of poor in the complex, added a Grian style 'infinity room' (you'll know it when you see it). So yes, there's a perfectly flat 128x128 snowed-over part of the world on the map somewhere (it's kinda south of the western complex). Added additional 'mob habitat' spheres and 'plants' bowls to the complex in anticipation of 1.14. Well, 1.14.1 anyway. No update video because bleep bloop but I'm planning on doing another world tour in the next few days/weeks/epochs (plans subject to almost certain change)

The overviewer is still showing nothing due to known issues with the site. The world will still download properly.

Upcoming updates:

1.14 will mean a lot of changes necessary to my villages/towns and complete overhaul of the iron farms, so expect those to change a lot in the next world download. Might chuck a few pandas in there as well.

A few points of interest in the world-

Overworld-

-1513, 71, 1561- A little pen in which I've trapped a load of different varieties of bunny.
182, 7, -158- The Manky cave. An old base I never got around to finishing, but includes a skeleton spawner farm. And lots of sheep. Going to include a record farm when I can be bothered to build it.
191, 75, -304 Old Villager farm. Based on an idea by Docm77, pre-1.8 this included a villager from whom you could get infinite emeralds by abusing his final paper trade. Doesn't work any more, though the villager still has a few useful trades.
70, 54, -398 Big Gold Farm. Based on a design by JL2579, yields vast quantities of gold. Sometimes.
324, 166, -312 A Stargate. I had a lot of cobblestone and got bored, basically.
328, 64, -241 Horse Paddock. Not tried seriously breeding horses yet (though the two saddled one in the little annex in the corner both have good health, speed and jumping stats).
222, 69, -84 Town. Been working on this for a good long while, as per usual the villagers usually huddle into about 15% of the available houses at night. Whether this will be the same in 1.14 is anyone's guess at this point. It does have a fairly hefty population, though, and some good trades.
366, 64, 76 Entrance to The Vault, aka my old base. Mostly deserted now but there are a few still-active farms in there. Including...
375, 110, 22 Vault Mob system. Based on the classic design by Ethoslab, feeds into the second floor down in the vault.
339. 39. 85- Third floor down in the vault, a basic slime farm (my own design). No automation, just go in there and start whacking away.
210, 62, 65 Iron Golem Farm. Classic design made by the crew from the Zipkrowd server.
Surrounding the Iron Golem farm is 'Mount Craftmore'- a monument to the eleven YouTube Minecrafters who have influenced me the most. They are, from left to right- Mumbo Jumbo, Xisumavoid, Zisteau, Ethoslab, DocM77, BDoubleO100, GuudeBoulderfist, Kurtjmac, Grian, Iskall85, SethBling.
372, 70, 678 Quantum Witch Farm/Southern Complex. Based on the design by Docm77 with modifications by me. Above it is an AFK fish farm also by Doc for when 'single efficiency' isn't enough for you.
-503, 74, -2104 Bizarre Chunk Error. Don't know what caused this, don't know how to fix it.
-845, 32, 673 Silverfish Farm. My own design, unfortunately is parked right on top of an abandoned mineshaft so not hugely efficient.
615, 255, -99 Giant sandstone spire, just because.
70, 65, 317 The base of a giant temple I'll probably never finish building. Has a triple slime farm underneath it (design by xisuma), which is surprisingly efficent considering I haven't lit up the surrounding caves, and very little above it.
701, 5, 49 Underground base thing (currently just a big hole)
721, 6, 46- Slime Farm (design by xisumavoid, poorly implemented by me, not fully efficient as surrounding caves aren't fully lit up). Currently being dismantled to make way for a giant empty hole.
-821, 69, -1843 Guardian Farm. My own design (but inspired by similar farms built by Etho & Zipkrowd), works in both passive mode or by funneling the mobs into the nether. Sort-of tutorial/detailed video description here- https://www.youtube.com/watch?v=lF5CRQHknys . Also includes an afk fishing farm (design by DocM77) because everything nowadays has to have an afk fishing farm.

The Nether-

-94, 50, -220 Where the guardians get funneled to. Includes plenty of potions for killing goodness.
-109, 64, 162- Blaze Farm. The much-copied design by Ethoslab. Underneath this is a fortress with good wither skeleton spawning rates and a strength 2 beacon for smacking the skellies.
-10 (ish), 64, 162- Wither Skeleton Farm, design by TangoTek.
207, 67, -103 Wither Skeleton Farm. My own design, hence why it doesn't really work well. or at all.
75, 225, -56 Gold Farm. Virtually identical to the one built by Doc & Etho on the Mindcrack server. Also allows Ghast spawning. Doesn't work anymore since Pig Dudes got aggro toward iron gollums and as such the technical stuff has been dismantled.
-200, 232, 201 Gold Farm. My own design, works by pelting Zombie Pigmen with eggs and watching them hilariously plummet to their doom (building tutorial can be found here- http://www.youtube.com/watch?v=87vQuRhAg8U ).
The Nether hub can be accessed from pretty much any main overworld portal and has a tree farm in it (my own design)

The End-

18, 55, 253 Former Enderman Farm. The much-imitated design by JL2579, now dismantled.
336, 1, 0- New Enderman Farm. Same design as before, will hopefully work a little better this time. Or would've if mobs could still spawn on pressure plates, so was dismantled too.
0, 1, 200 ish- yet another enderman farm, this time designed by ilmango, so it actually works the way it should.
-1840, 64, 400 End City w. Ship. Head toward negative X and you'll find 5 more. Well, two more and three hideously incomplete ones. Felt that was significant somehow.

And last, but not least...

(Overworld) 461, 128, 96 The entrance to The Complex. My main base, largely inspired by Zisteau's builds on the Mindcrack maps over the years. Currently includes (deep breath): Pig Farm, Sheep Farm, Cow Farm, Mooshroom Farm, Rabbit Farm, 2 Chicken Farms (my own design), Aquarium, Cake Farm, Triple Zombie Pigman/gold Farm (design again by JL2579), Mob Farm (design by MrNewGuyGaming & Etho), Double Iron Farm (the classic zipkrowd design again), Boat Launcher (my own design), Horse Farm, Donkey Farm (now with donkeys!), Dog Farm, Cat Farm, Ice Farm (my own design), Lava Storage, Seed Farm (my own design), Mushroom Farm, Snow Farm (my own design), Work-in-Progress Village (with villagers), Villager Breeder (designed by UnaryBit, broken by me, later fixed, then broken even worse), AFK fishing farm (design by Docm77), Crop Farms, sugar cane farm, Gourd Farm, Cactus Farm, Cocoa Bean Farm, Vine Farm (design inspired by xisumavoid), kelp farm, pickle farm, big oak, big spruce and jungle tree farms (design by me), huge Rubik's Cube (slightly incomplete with a cheaty portal inside), tower of power (mostly incomplete), Storage Sphere, Furnace Sphere, Brewing Sphere, Enchanting Room, Library and... Map Sphere. To the east is the industrial part of the complex, with an industrial sugar cane farm (design by me), a nether wart farm (also designed by me), a terrible wheat, potato and carrot farm (also me), a terrible kelp farm (still me), a terrible creeper farm (me again), a smooth stone farm (me by way of Etho) a super smelter that smelts but is hideously fuel inefficient (my design again), a cactus/kelp smelter (design inspired by Mumbo), a turtle/lag farm (me) and an industrial pumpkin/melon farm (design by ilmango).

And introducing...

(Overworld) 172, 202, 65- block museum. Still has all of one block in it and has done for (as far as I can tell) about 18 months.

And the Temple, in the swamp just to the south of the complex and north of the southern complex. Still very much work in progress.

Different rules in this world:

-Mob cramming is turned off as I thought it was a stupid idea anyway. Sorry if your game lags a bit as a result. Which it inevitably will.
-Also, added several custom crafting recipes for things like other ways to smelt glass and finally having a use for the ridiculous amount of feathers my world gets. If you think they're cheaty, tough. It's my world and I'll mod it if I want to.

I started the map in May 2012 so there's doubtless tons of other stuff I missed too.

Because the complex is built out of glass I recommend you use a clear glass texture pack. Specifically, this one- http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2712555-connected-clear-glass-clear-ice-resource-pack-1-2 . I've tested it and it works in 1.13 despite not specifying that it will.

Yes I know all my downloads come from my namedrops of Mindcrack and Hermitcraft members. Face- bothered?

Now available in slimmed-down version, featuring only the good stuff mentioned above (well, most of it anyway) and at a tenth the size! Click here- http://www.minecraftworldmap.com/worlds/2cqCY - for 'Thin of the Land'! (Last updated Jan/18, not likely to be updated again anytime soon unless McEdit gets its act together, which doesn't look like it's going to happen anytime soon).
Badday117
1,406 downloads 0 comments
Fri, Aug 16, 2013 since last update
World Download of FTB Unleashed v1.13

My world as of episode 20 of my let's play series. Enjoy.

Everything should be self sustaining except for the occasional bug out with the slime farm and the AE system filling up with stuff. There should be a sign at spawn with directions to the base. There is also a chest of my equipped items in the basement of the house, along with a sign with the coordinates of the quarries. I hope that is everything you need to know. If there is anything else please shoot me a message over at youtube or leave a comment on one of my videos and I will get back to you. Thanks.

www.youtube.com/Badday117
Girith
1,214 downloads 0 comments
Mon, Sep 23, 2013 since last update
Bonjour

Description : http://forum.minecraft-france.fr/threads/hardcore-et-redstone.17903/
JakeDers
1,210 downloads 1 comments
Sun, Sep 23, 2012 since last update
Pretty basic survival map I made myself.

CHALLENGES:
-Build an animal farm with every animal. (Hidden spawn eggs)
-Build an epic tree house.
-Create a small island with a house on it.
-Bake a cake.
-Create a rail that connects the tree to your island.
-Get full diamond armor.

Leave a comment to tell me how it is or suggest ideas for future maps!
Enjoy!
-Ders
skeight
1,200 downloads 0 comments
Sat, Nov 19, 2011 since last update
My new Minecraft 1.0 Hardcore Let's Play series. Named after an awesome old NES (or was it SNES) game "skate or die" ... remember that game?

My goal with this series is to make it to "The End" and kill the Enderdragon to complete the game. If I can do that then I will convert the world to a regular Survival map and start Season 2 of the Let's Play with the same world! :D

Full Playlist
enwhytj
790 downloads 0 comments
Thu, Jan 02, 2014 since last update
LP World with : tree farm, iron farm, blaze farm, xp farm, potion room, stable, mob tower, redstone systems, cobble generator, secrets passages with redstone, items sorter and retrieval system, huge cave with all minecraft 1.7 biomes, underground river with enchanting table, fancy oven room and chests room and a lot of surprises! (huge pixel art, big city!). (This map is not over)
Texture pack : Onigiris
Willzy
544 downloads 0 comments
Sun, Jul 21, 2013 since last update
En-Us: My world of my survival Let's Play, Episode 28
Pt-Br: Meu mundo survival da minha serie Let's Play, Episodio 28


Visite meu canal, e confira a serie! Clique Aki!
Recent Comments
I also made 2 large underground spaces. When mining we also can achieve such a thing so that is nice :) I hope you can find them! I also made many small underground rooms. And I like to create more la...
RoBoRe 3 days, 9 hours ago
I have MANY crops and most I guess? But I have wheat, beetroot, melon, pumpkin, sugar cane, vines, kelp, brown mushroom (small and huge), red mushroom (small and huge) and the last one I got is cactus...
RoBoRe 3 days, 9 hours ago
I would be up to build on a server. Was present on original server before shutdown, made train stuff, never got builder rank. sure as heck would love to get the chance to work on a new server fr...
jmartyj 4 days, 1 hour ago
rember u can alllways watch me building up to the next upload on twitch at https://www.twitch.tv/lord_molagbal...
lord_molagbal 1 week, 2 days ago
upload failed do to auto log out program kicking me during upload progress ... cant upload tell this is fixed...
lord_molagbal 2 weeks, 1 day ago
working on atimpting to upload the map may be an hr or so do to its size being close to the max alowed size :) iv finished most of the tuch up work that was needed and forced about 30-40% of the chunc...
lord_molagbal 2 weeks, 1 day ago
Glad to see the site back up & running...
MauvaisGarcon69 2 weeks, 1 day ago
Recent Posts
How is the progress going?...
marcusnh 1 day, 2 hours ago
I don't understand what you mean about 22tiles or tsunami. It doesn't matter as the site admin is out of communicaion....
cgutteridge 1 day, 11 hours ago
Cant be used; its not 22 tiles in width. Unless you really want everything to look like a tsunami hit it when you view it in the editor....
SushiBon 2 days, 57 minutes ago
Thanks for your sharing, it's really great...
thaonhipili123 2 days, 10 hours ago
the site is slowly dying by its own because the creator has left and the rendering and uploads do not work anymore....
malandrin 3 days, 9 hours ago
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