Kenneth Kungfuperson1 Kaspaar14 Piye Micek_52 TallenvisS HowardboG cheapcass2 johnwick pereloono minecraftgamerpc64 americo24 BuckingSeason
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Tagged test

datascreamn
10,812 downloads 6 comments
Thu, Mar 22, 2012 since last update
This map(MC v1.2.3) has 2 features.
Best Viewed with Johnsmith Texture pack. Get it here http://www.minecraftforum.net/topic/26727-johnsmith-texture-pack-v92-32x-12-with-customizer-0301/

First off there is a Starship high above made by myself. The ship is complete with power core, main bridge, secondary bridge, quarters, cannons, galley, captains quarters, 2 cargo bays, and 2 fighter hangers.
Inspired by Star Trek, Star Gate and Battlestar Galactica.

Second is below. An automated Mob arena Version 1 Built by Aracongi with some help from Syntacks. This thing is complex! sleep in the bed near the entrance, flick the switch (mine cart up top will start to circulate meaning it is working) and enter the mob arena. This version is a work in progress but is working as is. fight zombies, skeletons, and cave spiders. There is no exit once in the arena atm.
Sarky
4,941 downloads 0 comments
Sun, Jan 06, 2013 since last update
Same map I got, but with custom npcs.
All next updates will be here, I separated it in case if someone want basic map without them. Main structure and village updates will be here too and first 1.o version will stay as it is most likely.

Idea:
Idea is to create Huge adventure RPG map with custom npcs what give you quests. You will fallow several main quest-lines and by choices you do, you will get several endings.
If possible I will try to add several begginings too what give you different starting locations and main questlines. Like Dark and Light campaign.
Mining will be disabled and it will turn fully to RPG/Adventure map.

Currently there are done less than 10% of what I want it to be, maybe even less.



Changes at V 1.1=========================================================
Added custom Npc module
Added about 10 custom npcs some with interesting interact lines.
Currently no working quests, but you can hire already.

Names are set.

All npcs are in main biggest village.

Currently nothing much changed, just some more custom npcs walking around and some dialogs under interact lines.
Added some referances, like Edward says quites from Edward in Twilight.

Idea is to add more similar npcs to make playing more fun and interesting.

Some issues.
> You can hire Edward as follower, but it does not exactly do anything.
He fallows you yes, but it does not seem that he attack anyone. He will attack you when you hit him.

> Some damages are set really high, so there are npcs what can kill you with one hit twice. That is one of things what will ned to be fixed.

> Sometimes npcs do not do what they was said to do, so you can find some guys randomly jumping, stuck in floors, floating and stuff like that. Well... just like in real life.

V 1.2====================================================================
> Little changed damage rates.
> Now followers and guards attack mobs, but they may attack iron golems too...
> Added some quests to 2 or 3 npcs. Dialogs to several npcs. Some dialogs open, appear or are only active while on quest.

Added more dialogs what are hidden for now, because they dont work they way they must...

Some quests are daily so you can do daily jobs to get some coins.

Coins have no use for now, but shop will be one of things to be added soon .

V1.3=====================================================================

> Added 2 portals to nether

> Largest village - finished wall and added more guards
> some damage and range fixes fixes (npc could hit with sword in 20m radius and kill with one hit)
>Some additional locations and easter eggs
>Started working on fractions
> Tested with photo realism pack - some npcs stay low resolution so as items what came with custom npc pack

V1.4================================================================

Now total 4 nether portals most likely later I will destroy them, idea for them is to create distant locations.

Minor map updates one more redone village. Added some npcs, mostly guards in castle and fort dunkof .
Now all mercenary guards can be haired .
No new quests or interact lines.
maybe some more

V 1.5

Map transferred to new minecraft version (1.5.1, but some npcs are still buggy.
Added 2 new locations :
Forgentau tower with some building - full with hostile mages and priests.
Buildings are more or less done, but need to add some loot.

Started huge location near Forgentau tower with underground labyrinth.

Some minor edits and fixes. But still long way ahead .

All npcs in Biggest village was killed, we will remake them all as custom npcs.
=
Some issues
> Grammar are still bad... but that is not big problem. All texts will need to be redone one day, sometime later.
>Now killing any npc gives no exp and 99% gives no items too.
> All npcs respawn, even if asked in quest to kill him, he will respawn. It is set like this because if you kill him then he is deleted from map and then may be problems returning him, so if you screw up, all world is screwed up, so as monster or other npc can kill vital npc and we dont want that.
> Quest system is not so functional as we may want, quests for minecraft are recent feature/mod and quests can be done as complicated as this system allow us .
> With high resolution texture packs custom npcs stay low quality so as some items, maybe in future we will get update what allow hi-res textures.
However it is still playable with hi-res textures, but some stuff are still low res ...


NEWS:

I got back my old(better) pc :) so I will maybe try my success on server and some hi-res texture packs.


=========================================================================

Interested in something ? Have questions ? Want to chat ? Have top secret information about government facilities ? Write to me !
My email:
[email protected]
Skype:
Karakhalbas

p.s I will not import and have not imported any stuff in map, it is not interesting and fair if you copy code of other creations and paste in your map.

p.p.s Even if it is fanatasy map, my idea is to keep realism here, so no huge diamond buildings, floating catles here and stuff like that. I have idea about Atlantis - underwater town, but ofcours as much as it looks more or less natural.

p.p.p.s Materials for all this most;y will be cobbersote, stone bricks and wood. In medieval time you did not normally had houses full of gold and diamonds, people are poor and resources are limited so as houses and vilages are looking simiar too.

p.p.p.p.s This map will be slowly updated time bytime, but only time by time, it is just side project I do when I have free tie .
Clbrend
2,705 downloads 1 comments
Fri, Apr 29, 2011 since last update
This is my single player world.
I'm just testing this website.
Minecity
2,093 downloads 16 comments
Mon, Oct 14, 2013 since last update
The Map "test" or Agent city is a massiv city/state project. The main city is frome the north end to the south end about 2.000 blocks large. But there are 26 small villages and a few Island too where you can also go. All over the Map are little Minigames. The Minigames are in German and have a English translation. On the map is a big minecart, bus and ferry network with 47 lines and about 429 stations. All sings are written in german. In the folder is a map of all lines and stations.

Plan of Public Transportation:
http://www.bilder-upload.eu/upload/76f9b6-1504870652.png

Overview:
http://www.bilder-upload.eu/upload/fcfd7b-1504870612.png

More Screenshots:
http://www.planetminecraft.com/project/agent-city/
dondivine
1,632 downloads 2 comments
Tue, Aug 09, 2011 since last update
Private Server thats avaiable for downloading! here!
We have different villages and structures in different area's we give names.


--The Bio-Dome
A Huge Glass Bio-Dome build in a massive lake.

--Skyrim Castle
Our Main base of operations.

--Desert Temple
A huge Sandstone/Wooden Temple in a desert biome near our Castle.

--Watch Tower
A mountain with a house in it and a underground train station to another place.

--Pedo Paradise
A new island still under development with a huge pedobear statue.

--Second World
Another mountain with a house in it and a huge beach biome near it.

--The royal Quarry
A huge Shaft mine 20*17*70 Big to get the resources for our world.





Crew:

Dondivine ( Mod )
XximohxX ( Co-Mod )
Panettiere
Drew3201
Max007x
Assburgerr
Bartjo666


--V1.0
09 Aug 2011 19:00
Created This Post

--V1.1
10 Aug 2011 1:24
Updated World Desert temple Progress And Snow Fortress Added.

--V1.2
11 Aug 2011 1:23
Updated world file ,Desert temple finished,Winterfell almost done plus a railroad to it,And the Beach VIlla is upgraded And A mineCart Trainstation is added.

--V1.3 / 1.4
12 Aug 2011 01:56
Added Bio-Dome, Beginning of another castle, Added more traps in the desert temple and some more stuff.

--v1.5 / 1.6
13 Aug 2011 01:25 / 14 Aug 2011 20:06
Added a Minecart Station in the Bio-Dome,Some Fixes to buildings,Added a new Minecart Railway to the Bio-Dome And a split underway to a still to come building!
Added More PixelArt.
--
Added A minecart system split with a better working system and a tunnel underwater.
Some minor fixes and updates.


UPDATE!

***Server Finished***

We stopped working on this server to begin on another more professional way.

Our next map will be updated soon!

We might ever restart here but we'll see.

Cheers,
Dondivine,,
Sarky
381 downloads 0 comments
Sat, Jan 05, 2013 since last update
Quest system test. I will use on my main world "Villages , forts and castles".
Currently here are 4 quests, some dialogs and custom npcs.
Some of these quests will be on my main map too. So you can see about how quests will look like.
Shop and coin value/exchange system can be seen too.
I will be happy to get some feedback, suggestions and so on.

Mainly idea with quests is to keep several main questlines what move together time by time. Your actions will make some quests appear and some disappear. you help good or bad guys, bring items and stuff or do assassinations.

if you find one or other quests impossible to end (said something wrong, or did something wrong.you can delete your name at save game folder /users or something like that. I will reset your process.

To play you may need costum npc mod and forge universal mod for minecraft.

arcticfawx
263 downloads 0 comments
Mon, Sep 12, 2011 since last update
Well, had some fun messing around with the leaked version of Minecraft 1.8, only differences between this and my 1.7.3 world are the melon and pumpkin farms, some rotten flesh in the chests of my mob grinder and some beef and chicken in the animal farm chests, no new chunks explored tho :/

A real 1.8 World from me might be out after some time :P

*You might need 1.8 to run the map properly without crashing
Jansu
213 downloads 0 comments
Fri, Apr 29, 2011 since last update
Uploading this untouched World just to test this website.
Recent Comments
just a reminder all downloads for map are on nexuas atm intell this site fixes its uploading bugs and do to the map is now 4.4gb in size stell lookinf for a new mc edit so i can trim the size down for...
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It should work now and open the LAN to access cheats!...
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ITS NOT WORKING!!!! YOU LIARS!!!...
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Only 6 Downloads and no comments. :( When i started this project i thought; hey, with a few mods added to the world, schematics and some TLC by 1 or 2 people we could have a fully functioning Ult...
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epic gamer moment HHHHHHHHHHHH im first suckers...
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lol...
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