There are version with custom npcs out too. ( It seems to be working even if you have no custom npc mod, just custom npcs do not shw up, so it is recommended to use that map, so as it have some more buildings in stuff in it. )
It is still not finished and is creative map I was making for some time already. Soon I will make lets-play video where I will show what I have here, at least big part of that.
It contains 4 naturally spawned villages with some additional lightening, buildings and defenses.
3 of them are desert villages and are not built up much, next casual village (main screenshot) is built up pretty much and is connected with castle what have some additional buildings. Castle and near castle buildings was populated by me and there are pretty much of villagers too. Below castle and village are tunnel , mine and dungeon systems - natural ones and some created or expanded by me.
There one more unnaturally made place what contains villagers, it is fort near castle it was meant to be some king of religious sect, so there may be some confusing signs. They are mostly made by me, but some are inspirated from other sources) , if I remember right it is only one with automatic 2x3 block gate (experimented with sticky pistons) , this place is almost done expanding and is closed structure. So it will not change much. Only thing needed it better underground system here.
There are some more Easter eggs hidden within a map including tree houses and caves.
There are more to come.
I tried to make it all look natural, was thinking how would be structures and pillars made naturally, at least a little bit.
Idea is to make it huge adventure/survival map where you can explore kingdom and stuff like that.
Anyone is free to use this map if credits remain to me - Sarkenhard.
And please inform me too, before you do that.
Later idea is to add custom npcs with some quests.
It is better to use texture-pack with this,I used SMPs-Revival
It is not best but is ok with slow end computers and laptops (it works fine on my laptop)
Some more screenshots :
Sorry for ADFLY ... ;)