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Tagged villages

markus
28,065 downloads 19 comments
Sun, Jan 08, 2012 since last update
A great fantasy map with castles, (dwarven-) cities, atlantis and more.
Single player map

I stopped working on this map because of 1.0.0 mc update.
cyborgratchet
16,609 downloads 40 comments
Sun, Sep 16, 2012 since last update
This is my main world, which I have been working on since 2012. Everything is made in and meant to be played in 1.6.4.

Map of the Empire
Capital Metro Map

Capitol Building download
North-South Map
Overhead Map (Minutor)
Isriael
13,546 downloads 8 comments
Sat, Jun 01, 2013 since last update
My own personal city I've been slowly creating for over 4 years, I'd like to keep it forever and just keep going. If any of y'all play it and create some cool ideas contact me I'd love to see!
Cheeses 13,000 downloads? I'm loosing my mind guys!!!
Updated several buildings,completed the underwater tunnel as well as an underwater biodome. Some jungle updates, a few Egyptian City updates, signs and place-names etc.
Frissia 624M
dalek4444
5,729 downloads 5 comments
Wed, Jan 07, 2015 since last update
- ORIGINAL PROJECT - BUILT ONLY BY MYSELF WITHOUT USING ANY ADVANCED TECHNIQUES (Creative Mode) - MADE FOR EXPLORATION (would suggest exploring the newer (and better) builds to the south and east of the empire as well as the city at the spawn point)
- FEEL FREE TO USE THIS MAP FOR ANYTHING YOU WANT
- ON-GOING CONSTRUCTION

A big trade empire made up of many settlements of different sizes and 3 ENORMOUS CITIES (capitals). Some bigger buildings are furnished - mostly in the capitals.
Over 200 islands and over 400 settlements, roads, castles, palaces, temples, churches, cathedrals, walls, forts, fields, tunnels, many specialized buildings (banks, parliament houses, town halls, markets, hospitals, theaters, baths, galleries, cemeteries,...) canals and gardens.

CHALLENGE:
Try finding 4 secret underground shelters beneath the 2 biggest cities (2/3 capitals) and the city at the spawn point.
Sarky
4,815 downloads 0 comments
Sun, Jan 06, 2013 since last update
Same map I got, but with custom npcs.
All next updates will be here, I separated it in case if someone want basic map without them. Main structure and village updates will be here too and first 1.o version will stay as it is most likely.

Idea:
Idea is to create Huge adventure RPG map with custom npcs what give you quests. You will fallow several main quest-lines and by choices you do, you will get several endings.
If possible I will try to add several begginings too what give you different starting locations and main questlines. Like Dark and Light campaign.
Mining will be disabled and it will turn fully to RPG/Adventure map.

Currently there are done less than 10% of what I want it to be, maybe even less.



Changes at V 1.1=========================================================
Added custom Npc module
Added about 10 custom npcs some with interesting interact lines.
Currently no working quests, but you can hire already.

Names are set.

All npcs are in main biggest village.

Currently nothing much changed, just some more custom npcs walking around and some dialogs under interact lines.
Added some referances, like Edward says quites from Edward in Twilight.

Idea is to add more similar npcs to make playing more fun and interesting.

Some issues.
> You can hire Edward as follower, but it does not exactly do anything.
He fallows you yes, but it does not seem that he attack anyone. He will attack you when you hit him.

> Some damages are set really high, so there are npcs what can kill you with one hit twice. That is one of things what will ned to be fixed.

> Sometimes npcs do not do what they was said to do, so you can find some guys randomly jumping, stuck in floors, floating and stuff like that. Well... just like in real life.

V 1.2====================================================================
> Little changed damage rates.
> Now followers and guards attack mobs, but they may attack iron golems too...
> Added some quests to 2 or 3 npcs. Dialogs to several npcs. Some dialogs open, appear or are only active while on quest.

Added more dialogs what are hidden for now, because they dont work they way they must...

Some quests are daily so you can do daily jobs to get some coins.

Coins have no use for now, but shop will be one of things to be added soon .

V1.3=====================================================================

> Added 2 portals to nether

> Largest village - finished wall and added more guards
> some damage and range fixes fixes (npc could hit with sword in 20m radius and kill with one hit)
>Some additional locations and easter eggs
>Started working on fractions
> Tested with photo realism pack - some npcs stay low resolution so as items what came with custom npc pack

V1.4================================================================

Now total 4 nether portals most likely later I will destroy them, idea for them is to create distant locations.

Minor map updates one more redone village. Added some npcs, mostly guards in castle and fort dunkof .
Now all mercenary guards can be haired .
No new quests or interact lines.
maybe some more

V 1.5

Map transferred to new minecraft version (1.5.1, but some npcs are still buggy.
Added 2 new locations :
Forgentau tower with some building - full with hostile mages and priests.
Buildings are more or less done, but need to add some loot.

Started huge location near Forgentau tower with underground labyrinth.

Some minor edits and fixes. But still long way ahead .

All npcs in Biggest village was killed, we will remake them all as custom npcs.
=
Some issues
> Grammar are still bad... but that is not big problem. All texts will need to be redone one day, sometime later.
>Now killing any npc gives no exp and 99% gives no items too.
> All npcs respawn, even if asked in quest to kill him, he will respawn. It is set like this because if you kill him then he is deleted from map and then may be problems returning him, so if you screw up, all world is screwed up, so as monster or other npc can kill vital npc and we dont want that.
> Quest system is not so functional as we may want, quests for minecraft are recent feature/mod and quests can be done as complicated as this system allow us .
> With high resolution texture packs custom npcs stay low quality so as some items, maybe in future we will get update what allow hi-res textures.
However it is still playable with hi-res textures, but some stuff are still low res ...


NEWS:

I got back my old(better) pc :) so I will maybe try my success on server and some hi-res texture packs.


=========================================================================

Interested in something ? Have questions ? Want to chat ? Have top secret information about government facilities ? Write to me !
My email:
hoggenot@gmail.com
Skype:
Karakhalbas

p.s I will not import and have not imported any stuff in map, it is not interesting and fair if you copy code of other creations and paste in your map.

p.p.s Even if it is fanatasy map, my idea is to keep realism here, so no huge diamond buildings, floating catles here and stuff like that. I have idea about Atlantis - underwater town, but ofcours as much as it looks more or less natural.

p.p.p.s Materials for all this most;y will be cobbersote, stone bricks and wood. In medieval time you did not normally had houses full of gold and diamonds, people are poor and resources are limited so as houses and vilages are looking simiar too.

p.p.p.p.s This map will be slowly updated time bytime, but only time by time, it is just side project I do when I have free tie .
Xoyjaz
3,187 downloads 13 comments
Wed, Apr 29, 2015 since last update
Project Zearth is the class example of a minecraft city. If minecraft was ever to establish societies just as advance as we have in the real world this is what it could look like. Car transportation does not exist in minecraft, therefore the main transportation service is railways in Project Zearth.
The map has multiple cities, villages and towns spread all around the world map to create different regions. Currently there are five major cities ruling the land and many more villages all across Zearth. Tracks and roads connect everything to each other. 98% is furnished to some standard and there is a lot of exterior work on the buildings.

IT TOOK MORE TIME FOR ME TO UPLOAD THIS MAP THAN IT WILL FOR YOU TO DOWNLOADIT. BE PATIENT. ITS WORTH IT
The map comes with a 100% withdraw which means if you are not pleased with the map and did not enjoy the download time contact me why you did not enjoy it and I will give you back that time you spent on my map

For more map update information click me

Texturepack used: Mixcraft HD - discontinued, want it on the new version? Contact me.
bethanys130857
2,456 downloads 36 comments
Fri, Mar 13, 2015 since last update
This map includes a double story house with a secret underground lab, a stable with six horses and if you follow the torches you will find three different villages that have been refurbished. There is also a Hotel, pool and a secret attic in the hotel.

NEW!!! Every village house now has red carpet floors (nothing big but it looks better)

Hope you enjoy

This world was made by my sister and I and it is our first.
Sarky
2,320 downloads 0 comments
Fri, Jan 04, 2013 since last update
There are version with custom npcs out too. ( It seems to be working even if you have no custom npc mod, just custom npcs do not shw up, so it is recommended to use that map, so as it have some more buildings in stuff in it. )
Never version:
http://www.minecraftworldmap.com/worlds/lQlLa#/132/64/248/-4/0/0

It is still not finished and is creative map I was making for some time already. Soon I will make lets-play video where I will show what I have here, at least big part of that.
It contains 4 naturally spawned villages with some additional lightening, buildings and defenses.
3 of them are desert villages and are not built up much, next casual village (main screenshot) is built up pretty much and is connected with castle what have some additional buildings. Castle and near castle buildings was populated by me and there are pretty much of villagers too. Below castle and village are tunnel , mine and dungeon systems - natural ones and some created or expanded by me.
There one more unnaturally made place what contains villagers, it is fort near castle it was meant to be some king of religious sect, so there may be some confusing signs. They are mostly made by me, but some are inspirated from other sources) , if I remember right it is only one with automatic 2x3 block gate (experimented with sticky pistons) , this place is almost done expanding and is closed structure. So it will not change much. Only thing needed it better underground system here.

There are some more Easter eggs hidden within a map including tree houses and caves.

There are more to come.

I tried to make it all look natural, was thinking how would be structures and pillars made naturally, at least a little bit.
Idea is to make it huge adventure/survival map where you can explore kingdom and stuff like that.

Anyone is free to use this map if credits remain to me - Sarkenhard.
And please inform me too, before you do that.

Later idea is to add custom npcs with some quests.

It is better to use texture-pack with this,I used SMPs-Revival
It is not best but is ok with slow end computers and laptops (it works fine on my laptop)

Some more screenshots :
http://adf.ly/Gu2xr
Sorry for ADFLY ... ;)
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