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JERealize
22,655 downloads 8 comments across 3 worlds.

JERealize's Minecraft Worlds

JERealize
404 downloads 0 comments
5 yrs, 8 mths since last update
NOTE: This map was (accidentally) made using AMPLIFIED mode.

Back in the 17th Century, the Mella Empire sent out a small fleet to the New World to establish a colony there. As it grew as much as it could in these unfriendly regions, however, the Mella Empire in Europe fell to the Prussians, and what remained of the royal family had to settle near the only colonies established by the empire.

(V2.0) The Western Mella Empire had founded Fort Williams on Williams Isle, far from the first set of colonies, as well as building a path from Fort Bighorn straight to Fort Greenspell using available caves, and a dedicated church. However, the construction of a pier at Fort Williams has garnered some controversy due to the isolation of the new area from the mainland.

(V3.0) Within a few years from the building of the Williams Isle pier, another pier was built on the mainland, along with a military base with enlisted soldiers. But as of now, the expansion of Fort Greenspell is troubling farmers occupying those lands. Also at this point, the first member of the Mella royal family in the New World was born.

(V4.0) At this point, the Mella Empire royals had invested in a slavehouse and bought up 12 African slaves, aiming to use them to help build the Mella infrastructure. This culminates in the infamous construction of the Inland Slave Passage, in which they were forced through the harshest climates to build a path toward Fort Bighorn, now renamed Camp Lieutenant. Soon enough, Camp Marksman arises on the Inland Slave Passage, seizing opportunity of the newer path.

(V5.0) Within the following two years, construction of Fort Greenspell has pushed the farmers out, though giving them a newer, larger land on which to farm. As new lands are being developed, though, the royal family has reached maximum capacity, and needs to find a new place in which to reside.

(V6.0) During the next few years, Fort Greenspell heavily expanded, with the Mella Royal Family given a well-guarded land completely separate from the town. While these expansions occurred, the British Empire starts settling on distant islands.

Currently built for Mella:
-Fort Passage
--currently holds 31 people (capacity for 36)
--has its own island port for small boats
--new meeting hall and trading post (added in V2.0)
--access to new pier (added in V3.0)
--separate trading post building, and new flagpole (added in V5.0)
-Camp Lieutenant (changed from Fort Bighorn in V4.0)
--currently holds 18 people (capacity for 24)
--includes meeting hall
--new trading post (added in V2.0)
-Fort Greenspell
--currently holds 116 people (capacity for 176)
--plenty of land to expand on
--trading post, and nearby church (added in V2.0)
--textiles shop and potions shop (added in V5.0)
--blacksmith, new church, schoolhouse, meeting hall, mining authority, new trading post (added in V6.0)
-Western Mella Center (closed down in V6.0)
-Fort Williams (added in V2.0)
--currently holds 20 people (capacity for 27)
--has a trading post, two guard posts, and a pier
-Passage Lookout Post holds 3 people (capacity for 6) (added in V3.0)
-Western Army Base 1 -- Passage Station (added in V3.0)
--currently holds 22 soldiers and 2 generals (capacity for 36+4)
-Auburn Hills (slaveholdings) (added in V4.0)
--currently holds 41 slaves and 4 slaveholders (capacity for 60+4)
--inspection station currently holds 2 people (capacity for 2)
--new custom-built masters' quarters, and tool shack (added in V5.0)
-Camp Marksman (added in V4.0)
--currently holds 13 people (capacity for 20)
--new trading post (added in V5.0)
-Camp Ringwald (added in V5.0)
--currently holds 6 people (capacity for 8)
-Mella Farming Station 1 (added in V5.0)
--currently holds 3 people and 2 slaves (capacity for 4+8)
-Western Mella Royal Plaza (added in V6.0)
--currently holds 28 royals and 7 guards (capacity for 36+14)
-Fort Outcast (added in V6.0)
--currently holds 3 people (capacity for 7)
--trading post
-Many lookout posts and interlinking paths available

Currently built for Britain:
-Minister Isle (added in V6.0)
--currently holds 4 people (capacity for 4)
--trading post
-Fallagher Fields (added in V6.0)
--currently holds 2 people (capacity for 4)
--trading post

Population of total colonies:

Mella:
  • V1.0 (1641): ~40 (+24 royals)
  • V2.0 (1645): 83 (+24 royals)
  • V3.0 (1648): 102 (+25 royals)
  • V4.0 (1651): 133 (+25 royals) (+12 slaves)
  • V5.0 (1653): 170 (+26 royals) (+28 slaves)
  • V6.0 (1657): 250 (+28 royals) (+43 slaves)


Britain
  • V6.0 (1657): 6


Bold=current version

Version 6.0 (Spying the Union Jack; December 11, 2013)
Version 5.0 (Master Ringwald; November 27, 2013)
Version 4.0 (The Slaves of Mella; November 17, 2013)
Version 3.0 (A True Military; November 10, 2013)
Version 2.0 (Williams Isle; November 8, 2013)
Version 1.0 (Collapse of Mella; November 3, 2013)

(And yes, I know piers weren't invented until the early 19th Century. You can't expect me to be completely historically accurate, especially since I haven't figured out how to build galleons yet. Besides, you know how hard it is to build in AMPLIFIED mode?)

ADDED in V5.0: 32x32 Faithful Resource Pack. This is not my creation, but it may be nice for you to play with high-definition textures.
JERealize
577 downloads 0 comments
7 yrs, 7 mths since last update
NOTICE: This is a survival map, not a creative map.

From the creators of Minecraft Village, I have created a new map, and a new storyline to follow:

In the year 2164, there were reports of an Earth-like realm only accessible through a hyper-speed compression beam created by Gliese-Ierns Enterprises. Located 186 light-years away from Earth, the planet was the 38th discovered to have life on it, and the first with the most similar atmospheric content to Earth's. Soon, pioneers from across the world flocked to Gliese-Ierns headquarters to settle on the 9th planet permitted by NASA to be safe for human settlement, and live the Extraterrestrial Dream.

Even through all this hype, pioneers who were allowed to travel to the new planet forgot a few things. First, the new planet was farther from Earth, thus was it harder to establish a communications link for both of these planets. Secondly, unlike most other expeditions, fewer supplies were taken to the planet, and without a stable energy grid, complex items could not be created by the subatomic-reconfiguration mechanisms many people on Earth rely on today. Also, There was no currently known way to return people back to Earth, so when people began swarming in, they realize that they were trapped for what seemed like eternity.

With the newly freed populace stranded on unfriendly terrain, they had to work as one to form their own self-sufficient civilization until communications could be established. However, numerous sub-plots predicted only by the narrator could mess with their hopes. Will things work out?

What to expect:

We have the original colony, where you can find lots of adequate housing, a church, clinic, diner (Hodgepodge Delight), ravine (with Snow Golem wildlife preserve), school, library, guard tower, pool, train station (with real train link). Also, we have another village, this time apartment-style, with library, clinic, and trading post, and more housing on a three-dimensional level. Plus, a nearby desert hosts the N2N theme park (under construction) with Notch's mansion inside (needs decorations). There are currently 2 Strongholds discovered and an edited NPC village in the distance.

Recent versions:

Version 1.3 (Rival City, 1/1/2012)
Version 1.2 (Poultry Aftermath, 12/27/2011)
Version 1.1 (Snow Golem's Rampage, 12/25/2011)
Version 1.0 (Arrival, 12/24/2011)
JERealize
21,674 downloads 8 comments
7 yrs, 7 mths since last update
My village and surrounding areas

Will be continually updated...
Radio tower, apartments, guard tower, stadium, underground plaza, portal to Nether...
Snow warning in the north...
Comes with mountain retreat...

Version 1.4 (January 1, 2012)
Version 1.3 (May 15, 2011)
Version 1.2.1 (April 22, 2011)
Version 1.2 (April 16, 2011)
Version 1.1 (April 9, 2011)
Version 1.0.1 (April 8, 2011)
Version 1 (April 5, 2011)

Recent Comments
It should work now and open the LAN to access cheats!...
IamtheCourier 1 day, 3 hours ago
ITS NOT WORKING!!!! YOU LIARS!!!...
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Only 6 Downloads and no comments. :( When i started this project i thought; hey, with a few mods added to the world, schematics and some TLC by 1 or 2 people we could have a fully functioning Ult...
TKBS 2 weeks, 1 day ago
epic gamer moment HHHHHHHHHHHH im first suckers...
yuutaxx 2 weeks, 3 days ago
lol...
fatman.exe 2 weeks, 6 days ago
Hello, I would like to be able to download this map if you want remuneration, I can give it to you, just tell me if I can acquire the map...
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How do you download ...
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