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Please note, this is a 2017 copy of a world that is still being played on a regular basis. Most of what you see in this map is either changed or completely gone.
Tolbia is my main single player survival world, and started in 2015 on 1.8, it's 4 years old. The world is default with not a single mod ever being employed, no optifine or cheats. This is not a server: everything in this world was built by myself alone. The world is being developed with the idea of expanding a giant, advanced civilization across the landscape, complete with enormous, ambitious builds you would normally see only in Creative Mode.
This world is interesting because it showcases my advancing from a noob to a pro. Some buildings are ugly, others are half-decent. This is an upload from summer 2017, back I didn't have an eye for aesthetics. See the link below for a 2018 copy of the world!
6/1/2019: This upload is now almost 2 years old. Because this site no longer works, I'm not able to make new uploads of the world. However, I'm still playing on it regularly today and a lot of progress has been done, including extensive urbanization of the main settlement region. As of this entry, the world is 5.44 GB. An updated copy will be provided when it is possible.
9/4/2019: The world is 4 years old and will probably run on 1.13.2 indefinitely. A massive skyscraper is under construction in the main city area. It will be taller than the current tallest building of 99 blocks and will consume around 100,000 individual blocks. The river passing through the area is being filled up, the main railroad is now 5.5 km long, and the world save is currently 5.99 GB. Also attempting some map art in a retro ocean. I'll never stop saying it, 1.13+ is such a pain due to the new terrain generation. Can't see half of the world anymore on a render engine due to the flattening. Thanks for the utterly unnecessary addition to this game Mojang.
9/8/2019: Work continues to be done on the new skyscraper, it is now as tall as the one with purple terracotta (see link below). A plaza/pavilion has been added on the building's north side, and more land is being cleared out in the immediate northeast.
9/21/2019: About 35,000 gray wool has gone into the new skyscraper so far, and it's only half done. Also approaching 1 million jumps since I started this world 4 years ago, only 17,000 to go! There should be an achievement/advancement.
9/30/2019: Got to 1 million jumps yesterday. More stone bricks have been laid in the court in front of the oak house. The new skyscraper has been named Venture Tower (it was originally called the Venture Building, but I feel like "tower" fits better). It is almost 100 blocks tall now with nearly 20 stories. It'll be taller than I originally envisioned, probably as close as 10 blocks from the height limit.
10/11/2019: Venture Tower is now the tallest building in the world, and also the first to exceed 100 blocks in height. Elsewhere, more slab sidewalk has been placed along the streets.
10/17/2019: The river in the main settlement has been pushed to the desert. Haven't been focusing much on filling up the river lately, hoping to turn this around in the coming days. The east-west railroad has been extended to the shores of the mesa, something I've been anticipating for years.
10/23/2019: Added some spiff to the building's lobby level, putting the brilliant colors of concrete to use. The world also hit Day 3900 today.
10/27/2019: About one quarter of the skyscraper to go, currently 21 stories tall. Still haven't figured out what the roof's design will look like, but I'll cross that bridge when I come to it.
10/30/2019: More excavation work has been happening in and around the city. Removed the smaller savanna hill to the east of the settlement, now there are no hills or high areas obstructing the city's expansion. Replaced the consequent stony ground with grass and used the new stone supplies to extend the highway south a little. The highway is ramping upwards and will continue over the land on a bridge (I'm in no mood to excavate kilometers-worth of land for this project).
11/6/2019: The river-removing project is on its final leg, now going past the stony buildings to the settlement's northeast. I'm also working on the skyscraper's final section (before the penthouse/special levels at the top, where the facade will be unique). Currently 25 floors, equaling about 120 meters tall.
11/8/2019: Today begins the moving of a major north-south street in the city several blocks to the north, in order to give more room to the front of Venture Tower. There's still lots of work to be done across all the city's streets. I also began extending the latest railroad over the stone highway towards the south; the plan is for both rail and highway to continue like this for about half a kilometer until the city is cleared, from there the rail will move away from the highway and continue parallel to it. The reason for all this is because there is limited room within the city limits, and besides, it'll look cool.
11/9/2019: Added more trees to the court behind Venture Tower. I stopped furnishing/lighting up the building's interior a long time ago, so now over half of the entire complex is dark. You might imagine the incredible numbers of mobs spawning inside right now (local difficulty makes this issue impressively worse). The building's interior size is so massive though that I've decided to just wait on lighting the place up until it's topped out. In the meantime, I have to deal with hundreds of zombies and a frustrating amount of creeper damage.
11/21/2019: 28 floors on Venture Tower, and the building has finally broken through Y level 200 (135-ish blocks tall). This project is now an entire year old, making it the longest, most time consuming, and resource-demanding endeavor I've ever made in this world, as well as Minecraft in general. Definitely building something smaller after this is finished.
11/24/2019: Work on the main section of facade that goes down to ground level, including the floors in this section, has finally stopped. I am now preparing to begin construction of the penthouse levels, which will feature a unique facade design. I'm thinking about tweaking the entrance some, perhaps by adding more glass all along the front.
11/28/2019: I have begun reshaping the entrance to Venture Tower. Removed a lot of slabs to give a more glassy (and aesthetic) appearance. I'm also concerned about the amount of slabs covering the north and south facades, seriously considering removing a number of them.