StilliamIdoge SWinge jwandel Mirillis DiGiDiX57 mjimenez2001 mattuFIN StenleyYT Froquenst qwertyplayer2
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Sarky
7,690 downloads 0 comments across 3 worlds.

Sarky's Minecraft Worlds

Sarky
4,945 downloads 0 comments
6 yrs, 5 mths since last update
Same map I got, but with custom npcs.
All next updates will be here, I separated it in case if someone want basic map without them. Main structure and village updates will be here too and first 1.o version will stay as it is most likely.

Idea:
Idea is to create Huge adventure RPG map with custom npcs what give you quests. You will fallow several main quest-lines and by choices you do, you will get several endings.
If possible I will try to add several begginings too what give you different starting locations and main questlines. Like Dark and Light campaign.
Mining will be disabled and it will turn fully to RPG/Adventure map.

Currently there are done less than 10% of what I want it to be, maybe even less.



Changes at V 1.1=========================================================
Added custom Npc module
Added about 10 custom npcs some with interesting interact lines.
Currently no working quests, but you can hire already.

Names are set.

All npcs are in main biggest village.

Currently nothing much changed, just some more custom npcs walking around and some dialogs under interact lines.
Added some referances, like Edward says quites from Edward in Twilight.

Idea is to add more similar npcs to make playing more fun and interesting.

Some issues.
> You can hire Edward as follower, but it does not exactly do anything.
He fallows you yes, but it does not seem that he attack anyone. He will attack you when you hit him.

> Some damages are set really high, so there are npcs what can kill you with one hit twice. That is one of things what will ned to be fixed.

> Sometimes npcs do not do what they was said to do, so you can find some guys randomly jumping, stuck in floors, floating and stuff like that. Well... just like in real life.

V 1.2====================================================================
> Little changed damage rates.
> Now followers and guards attack mobs, but they may attack iron golems too...
> Added some quests to 2 or 3 npcs. Dialogs to several npcs. Some dialogs open, appear or are only active while on quest.

Added more dialogs what are hidden for now, because they dont work they way they must...

Some quests are daily so you can do daily jobs to get some coins.

Coins have no use for now, but shop will be one of things to be added soon .

V1.3=====================================================================

> Added 2 portals to nether

> Largest village - finished wall and added more guards
> some damage and range fixes fixes (npc could hit with sword in 20m radius and kill with one hit)
>Some additional locations and easter eggs
>Started working on fractions
> Tested with photo realism pack - some npcs stay low resolution so as items what came with custom npc pack

V1.4================================================================

Now total 4 nether portals most likely later I will destroy them, idea for them is to create distant locations.

Minor map updates one more redone village. Added some npcs, mostly guards in castle and fort dunkof .
Now all mercenary guards can be haired .
No new quests or interact lines.
maybe some more

V 1.5

Map transferred to new minecraft version (1.5.1, but some npcs are still buggy.
Added 2 new locations :
Forgentau tower with some building - full with hostile mages and priests.
Buildings are more or less done, but need to add some loot.

Started huge location near Forgentau tower with underground labyrinth.

Some minor edits and fixes. But still long way ahead .

All npcs in Biggest village was killed, we will remake them all as custom npcs.
=
Some issues
> Grammar are still bad... but that is not big problem. All texts will need to be redone one day, sometime later.
>Now killing any npc gives no exp and 99% gives no items too.
> All npcs respawn, even if asked in quest to kill him, he will respawn. It is set like this because if you kill him then he is deleted from map and then may be problems returning him, so if you screw up, all world is screwed up, so as monster or other npc can kill vital npc and we dont want that.
> Quest system is not so functional as we may want, quests for minecraft are recent feature/mod and quests can be done as complicated as this system allow us .
> With high resolution texture packs custom npcs stay low quality so as some items, maybe in future we will get update what allow hi-res textures.
However it is still playable with hi-res textures, but some stuff are still low res ...


NEWS:

I got back my old(better) pc :) so I will maybe try my success on server and some hi-res texture packs.


=========================================================================

Interested in something ? Have questions ? Want to chat ? Have top secret information about government facilities ? Write to me !
My email:
[email protected]
Skype:
Karakhalbas

p.s I will not import and have not imported any stuff in map, it is not interesting and fair if you copy code of other creations and paste in your map.

p.p.s Even if it is fanatasy map, my idea is to keep realism here, so no huge diamond buildings, floating catles here and stuff like that. I have idea about Atlantis - underwater town, but ofcours as much as it looks more or less natural.

p.p.p.s Materials for all this most;y will be cobbersote, stone bricks and wood. In medieval time you did not normally had houses full of gold and diamonds, people are poor and resources are limited so as houses and vilages are looking simiar too.

p.p.p.p.s This map will be slowly updated time bytime, but only time by time, it is just side project I do when I have free tie .
Sarky
381 downloads 0 comments
6 yrs, 8 mths since last update
Quest system test. I will use on my main world "Villages , forts and castles".
Currently here are 4 quests, some dialogs and custom npcs.
Some of these quests will be on my main map too. So you can see about how quests will look like.
Shop and coin value/exchange system can be seen too.
I will be happy to get some feedback, suggestions and so on.

Mainly idea with quests is to keep several main questlines what move together time by time. Your actions will make some quests appear and some disappear. you help good or bad guys, bring items and stuff or do assassinations.

if you find one or other quests impossible to end (said something wrong, or did something wrong.you can delete your name at save game folder /users or something like that. I will reset your process.

To play you may need costum npc mod and forge universal mod for minecraft.

Sarky
2,364 downloads 0 comments
6 yrs, 5 mths since last update
There are version with custom npcs out too. ( It seems to be working even if you have no custom npc mod, just custom npcs do not shw up, so it is recommended to use that map, so as it have some more buildings in stuff in it. )
Never version:
http://www.minecraftworldmap.com/worlds/lQlLa#/132/64/248/-4/0/0

It is still not finished and is creative map I was making for some time already. Soon I will make lets-play video where I will show what I have here, at least big part of that.
It contains 4 naturally spawned villages with some additional lightening, buildings and defenses.
3 of them are desert villages and are not built up much, next casual village (main screenshot) is built up pretty much and is connected with castle what have some additional buildings. Castle and near castle buildings was populated by me and there are pretty much of villagers too. Below castle and village are tunnel , mine and dungeon systems - natural ones and some created or expanded by me.
There one more unnaturally made place what contains villagers, it is fort near castle it was meant to be some king of religious sect, so there may be some confusing signs. They are mostly made by me, but some are inspirated from other sources) , if I remember right it is only one with automatic 2x3 block gate (experimented with sticky pistons) , this place is almost done expanding and is closed structure. So it will not change much. Only thing needed it better underground system here.

There are some more Easter eggs hidden within a map including tree houses and caves.

There are more to come.

I tried to make it all look natural, was thinking how would be structures and pillars made naturally, at least a little bit.
Idea is to make it huge adventure/survival map where you can explore kingdom and stuff like that.

Anyone is free to use this map if credits remain to me - Sarkenhard.
And please inform me too, before you do that.

Later idea is to add custom npcs with some quests.

It is better to use texture-pack with this,I used SMPs-Revival
It is not best but is ok with slow end computers and laptops (it works fine on my laptop)

Some more screenshots :
http://adf.ly/Gu2xr
Sorry for ADFLY ... ;)

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