newparadigma1 robinio198 AsianBajan marinoaimar4 ilyass ItsBugsyK SukkelNoob Rednewt33 oapedTok CaptainUSA01 MattQ012 Alevy1416 TeamBloxHead Ibinga MaddoxGames mattuFIN nebagram broadsword86 OliverGam Prometheus 0m1k okrzysztof CAMSTOC ArmoredinRed Juicy_J9 MC_bosstornado OliverGam Team Fire Gameing Ryanthusar Ms.Carnivorous Yamantaca9 Godrik Gen Darh_Hazard MegaSakura
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nebagram
2,590 downloads 4 comments across 7 worlds.

nebagram's Minecraft Worlds

nebagram
1 downloads 0 comments
1 wk, 8 hrs since last update
Antvenom uploaded a video about a world whose generation settings had broken it in a very spectacular way. This video- https://www.youtube.com/watch?v=rwM3m6IjxYI - and it's the second world featured. I thought 'why not generate the terrain and see what happens?'. So I did. Enjoy. :-)
nebagram
9 downloads 0 comments
2 mths, 2 wks since last update
Using the custom crafting recipes introduced in snapshot 17w48a- how to add (and customise) mob spawners to a survival world. Warning: they're not cheap.

A video description can be found here- https://youtu.be/tf1utURGbHI
nebagram
47 downloads 0 comments
1 mth, 3 days since last update
It's come to my attention that, if you'll pardon the pun, my main single player world fat of the Land- http://www.minecraftworldmap.com/worlds/7DtxG - has become really, really bloated and oversized. I have therefore chopped out a lot of the world using mcedit and only left the good stuff, such as the guardian farm, the witch farm, what little there is of the temple, the town, Mount Craftmore (my sculpture of Guude, Kurtjmac, BDoubleO100, Docm77, Etho, Zisteau, Xisumavoid and Mumbo Jumbo) and, of course, the Complex, in one much more easily digestible chunk (or rather, about 1800 chunks). Enjoy. :-)

Updated to version 1.12.2 (21/Jan/18)

Best enjoyed using the clear glass resources pack- http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2712555-connected-clear-glass-resource-pack-1-2-5-1-11

Screenshot taken using Sonic Ethers Ultimate Shaders- http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-compatible-with
nebagram
5 downloads 0 comments
2 yrs, 10 mths since last update
I'm so proud of my base the Complex, in my world fat of the Land- www.minecraftworldmap.com/worlds/7DtxG - that I decided to destroy it. :-)

Umm... ignore the bit I already destroyed. Sorry about that.
nebagram
32 downloads 1 comments
3 yrs, 1 mth since last update
Yet another former Youtube LP series map, running Minecraft version 1.6.4 using The FtB Monster pack.

Map updated to 18/1/15.
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66 downloads 0 comments
4 yrs, 6 mths since last update
The world upload for my aborted FtB Youtube series ( found here- http://www.youtube.com/playlist?list=PLoN7RI9HmsLq-Opj58W9TpXJhg2baOUNS ) Uses the Mindcrack Feed the Beast pack running 1.4.7.

Be sure to also check out my vanilla LP world- http://www.minecraftworldmap.com/worlds/7DtxG
nebagram
2,430 downloads 3 comments
1 wk, 5 days since last update
The awaited-by-no one download for my old let's play world Fat of the Land. The original series is no more but I still play the map so up it goes for download.

Updated to version 1.12.2 (12/Feb/18) View a video tour of the world here: https://www.youtube.com/watch?v=IQjaskxQ0gg (caution: I get a bit sweary at points). I'll do a new World Tour (capitalised!) once I reach 2000 downloads/can be bothered.

No update video for 12/Feb-18 as no one would bother to watch it anyway. I'll upload a new world tour soon to 'compensate'. By 'soon' I mean 'lol'. And by 'lol' you can probably guess what I mean. A few new points of interest- I've added two new 'side' rings to the complex, either side of the gyroscope. I'm calling the northern ring the 'poor' ring and the southern one the 'righteous' ring. The 'poor' ring has a 1/24th completed tower in it. Also, I decided my 101 block wide underground hole wasn't stupid enough, so I've started expanding it to 201 blocks instead.

A few points of interest in the world-

Overworld-

-1513, 71, 1561- A little pen in which I've trapped a load of different varieties of bunny.
182, 7, -158- The Manky cave. An old base I never got around to finishing, but includes a skeleton spawner farm. And lots of sheep.
191, 75, -304 Old Villager farm. Based on an idea by Docm77, pre-1.8 this included a villager from whom you could get infinite emeralds by abusing his final paper trade. Doesn't work any more, though the villager still has a few useful trades.
70, 54, -398 Big Gold Farm. Based on a design by JL2579, yields vast quantities of gold.
324, 166, -312 A Stargate. I had a lot of cobblestone and got bored, basically.
328, 64, -241 Horse Paddock. Not tried seriously breeding horses yet (though the two saddled one in the little annex in the corner both have good health, speed and jumping stats).
222, 69, -84 Town. Been working on this for a good long while, as per usual the villagers usually huddle into about 15% of the available houses at night. It does have a fairly hefty population, though, and some good trades.
366, 64, 76 Entrance to The Vault, aka my old base. Mostly deserted now but there are a few still-active farms in there. Including...
375, 110, 22 Vault Mob system. Based on the classic design by Ethoslab, feeds into the second floor down in the vault.
339. 39. 85- Third floor down in the vault, a basic slime farm (my own design). No automation, just go in there and start whacking away.
210, 62, 65 Iron Golem Farm. Classic design made by the crew from the Zipkrowd server.
Surrounding the Iron Golem farm is 'Mount Craftmore'- a monument to the eight Youtube Minecrafters who have influenced me the most. They are, from left to right- Mumbo Jumbo, Xisumavoid, Zisteau, Ethoslab, DocM77, BDoubleO100, GuudeBoulderfist, Kurtjmac.
470, 255, 6 Giant Cactus. Got bored. Had 4 stacks of cactus. Sue me.
501, 64, 368 Entrance to Slime Farm. Designed by yours truly, is horrendously incomplete and will likely remain that way for a long time.
372, 70, 678 Witch Farm. Based on the design by Docm77 with modifications by me (meaning it works by using TNT). Above it is an AFK fish farm by Panda4994 and Xisumavoid for when 'single efficiency' isn't enough for you.
-503, 74, -2104 Bizarre Chunk Error. Don't know what caused this, don't know how to fix it.
-845, 32, 673 Silverfish Farm. My own design, unfortunately is parked right on top of an abandoned mineshaft so not hugely efficient.
615, 255, -99 Giant sandstone spire, just because.
630, 66, -66 Pur Pur Farm (for 1.9 and afterward)
70, 65, 317 The base of a giant temple I'll probably never finish building. Has a triple slime farm underneath it (design by xisuma), which is surprisingly efficent considering I haven't lit up the surrounding caves, and very little above it.
701, 5, 49 Underground base thing (currently just a big hole)
721, 6, 46- Slime Farm (design by xisumavoid, poorly implemented by me, not fully efficient as surrounding caves aren't fully lit up)
-821, 69, -1843 Guardian Farm. My own design (but inspired by similar farms built by Etho & Zipkrowd), works in both passive mode or by funneling the mobs into the nether. Sort-of tutorial/detailed video description here- https://www.youtube.com/watch?v=lF5CRQHknys . Also includes an afk fishing farm (design by Xisuma) because everything nowadays has to have an afk fishing farm.

The Nether-

-94, 50, -220 Where the guardians get funneled to. Includes plenty of potions for killing goodness.
-109, 64, 162- Blaze Farm. The much-copied design by Ethoslab. Underneath this is a fortress with good wither skeleton spawning rates and a strength 2 beacon for smacking the skellies.
-10 (ish), 64, 162- Wither Skeleton Farm, design by Tango Tek.
207, 67, -103 Wither Skeleton Farm. My own design, hence why it doesn't really work well. or at all.
75, 225, -56 Gold Farm. Virtually identical to the one built by Doc & Etho on the Mindcrack server. Also allows Ghast spawning. Doesn't work anymore since Pig Dudes got aggro toward iron gollums and as such the technical stuff has been dismantled.
-200, 232, 201 Gold Farm. My own design, works by pelting Zombie Pigmen with eggs and watching them hilariously plummet to their doom (building tutorial can be found here- http://www.youtube.com/watch?v=87vQuRhAg8U ).
The Nether hub can be accessed from pretty much any main overworld portal and has a tree farm in it (my own design)

The End-

18, 55, 253 Former Enderman Farm. The much-imitated design by JL2579, now dismantled.
336, 1, 0- New Enderman Farm. Same design as before, will hopefully work a little better this time. Or would've if mobs could still spawn on pressure plates.
0, 1, 200 ish- yet another enderman farm, this time designed by ilmango.
-1840, 64, 400 End City w. Ship. Head toward negative X and you'll find 5 more. Well, two more and three hideously incomplete ones.

And last, but not least...

(Overworld) 461, 128, 96 The entrance to The Complex. My main base, largely inspired by Zisteau's builds on the Mindcrack maps over the years. Currently includes (deep breath): Pig Farm, Sheep Farm, Cow Farm, Mooshroom Farm, Rabbit Farm, 2 Chicken Farms (my own design), Fish Farm, Cake Farm, Triple Zombie Pigman/gold Farm (design again by JL2579), Mob Farm (design by MrNewGuyGaming & Etho), Iron Farm (the classic zipkrowd design again), Boat Launcher (my own design), Horse Farm, Donkey Farm (currently lacking any donkeys), Dog Farm, Cat Farm, Ice Farm (my own design), Lava Storage, Seed Farm (my own design), Mushroom Farm, Snow Farm (my own design), Work-in-Progress Village (with villagers), Villager Breeder (designed by UnaryBit, broken by me, later fixed), AFK fishing farm (design by Terratree, doesn't work in 1.11, been meaning to fix), Crop Farm, Gourd Farm, Cactus Farm, automated Cactus Farm (my own design), Cocoa Bean Farm, Vine Farm (design inspired by xisumavoid), Storage Sphere, Furnace Sphere, Brewing Sphere, Enchanting Room, Library and... Map Sphere. It also technically includes another, larger Stargate (without water). To the east is the eastern complex, with an industrial sugar cane farm (design by me), a nether wart farm (also designed by me), a terrible wheat and carrot farm (also me), a super smelter that doesn't work (because I designed it) and an industrial pumpkin/melon farm (design by ilmango).

And introducing...

(Overworld) 172, 202, 65- block museum. Still has all of one block in it and has done for (as far as I can tell) about 18 months.

And the Temple, in the swamp just to the south of the complex. Still very much work in progress.

I started the map in May 2012 so there's doubtless tons of other stuff I missed too.

Because the complex is built out of glass I recommend you use a clear glass texture pack. Specifically, this one- http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2712555-connected-clear-glass-clear-ice-resource-pack-1-2 .

Yes I know all my downloads come from my namedrops of Mindcrack and Hermitcraft members. Face- bothered?

Now available in slimmed-down version, featuring only the good stuff mentioned above (well, most of it anyway) and at a tenth the size! Click here- http://www.minecraftworldmap.com/worlds/2cqCY - for 'Thin of the Land'! (Last updated Jan/18)

Recent Comments
You should add more rivers! Anything over 210 feet wide should appear... Also make the biome borders smoother. Are you going to use custom tree schematics?...
Rednewt33 23 hours, 33 minutes ago
I was having a lot of trouble with the 1.6 update so i brought on a second developer! _TheMinekingYT_ is now helping to build Phazez and all its future updates!...
Team Fire Gameing 1 day, 20 hours ago
They need to take this stuff down. Can't download and map wont load....
thornwolf 2 days, 11 hours ago
Added a specimen detention area to the Sheddu territory as well as a lab/city and Mother-ship. Added mines and a saucer crash to the canyon area. Added more mountains south of that location....
thescarletrook 3 days, 5 hours ago
fell free to look around stell in devlopment of the 1st build on the world more to come for it ...
lord_molagbal 3 days, 20 hours ago
Removed Wonderland and Oz. They just didn't fit the theme I had going on. Also Wonderland was far too close to Odemis. They may be placed in their own map someday....
thescarletrook 6 days, 5 hours ago
Lots of work on Odemis. Expanded the Northern Lakes. Connected the ocean to those lakes....
thescarletrook 1 week, 32 minutes ago
Recent Posts
So over the past two weeks ive been working on the new Phazez update, 1.6. I was having creative troubles and jsut dificulty in general trying to get this idea done so i contacted my friend _TheMineki...
Team Fire Gameing 1 day, 15 hours ago
Hello there,  So today we have finally finished our first map!  It is a mini-games map and we are looking for some people to try it. We have been working on the map for 1 month!  The map ...
SmilySpilly 1 day, 21 hours ago
Sorry for the late reply! It seems that your map has successfully rendered on my side. When uploading, please remember that your map may take some time to render before it is displayed. You can ch...
Nathangorr 4 days, 15 hours ago
In this map ther is 5 levels in each level you must find a pressureplate in a chest or in a shulker box  -This map is for only one player  -Minecraft version: 1.12.1 -Rules: -Set your gamemode i...
Nadir_31 5 days, 6 hours ago
I've looked over all of the support on the original thread. All I have in the folder is the data folder, icon.png, level.dat, level.dat_old, the playerdata folder, the region folder, session.lock, and...
Rednewt33 6 days, 18 hours ago
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