maddog0089 jojobean23 vafhudr nebagram mattuFIN GordK30 okrzysztof xxlukasxx Danyaenot Alfric Nathangorr monito23 Yamantaca9 OctaDicy RW_Derusha KingAlpha2212 Bufflez polarbear847 MatthewStevenGo ead11285561 HeartWarrior11 Juicy_J9 noneodat AngelGod dodocool codrut MegaSakura bobtogan Stephano cyaziris DaftPixel dalek4444 taenail KOmNdGaMeR CraftingHuman
Over 7,800,000 downloads equaling 550 TB!
nebagram
2,720 downloads 4 comments across 7 worlds.

nebagram's Minecraft Worlds

nebagram
1 downloads 0 comments
3 mths, 1 wk since last update
Antvenom uploaded a video about a world whose generation settings had broken it in a very spectacular way. This video- https://www.youtube.com/watch?v=rwM3m6IjxYI - and it's the second world featured. I thought 'why not generate the terrain and see what happens?'. So I did. Enjoy. :-)
nebagram
18 downloads 0 comments
5 mths, 2 wks since last update
Using the custom crafting recipes introduced in snapshot 17w48a- how to add (and customise) mob spawners to a survival world. Warning: they're not cheap.

A video description can be found here- https://youtu.be/tf1utURGbHI
nebagram
48 downloads 0 comments
4 mths, 6 days since last update
It's come to my attention that, if you'll pardon the pun, my main single player world fat of the Land- http://www.minecraftworldmap.com/worlds/7DtxG - has become really, really bloated and oversized. I have therefore chopped out a lot of the world using mcedit and only left the good stuff, such as the guardian farm, the witch farm, what little there is of the temple, the town, Mount Craftmore (my sculpture of Guude, Kurtjmac, BDoubleO100, Docm77, Etho, Zisteau, Xisumavoid and Mumbo Jumbo) and, of course, the Complex, in one much more easily digestible chunk (or rather, about 1800 chunks). Enjoy. :-)

Updated to version 1.12.2 (21/Jan/18)

Best enjoyed using the clear glass resources pack- http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2712555-connected-clear-glass-resource-pack-1-2-5-1-11

Screenshot taken using Sonic Ethers Ultimate Shaders- http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-compatible-with
nebagram
5 downloads 0 comments
3 yrs, 1 mth since last update
I'm so proud of my base the Complex, in my world fat of the Land- www.minecraftworldmap.com/worlds/7DtxG - that I decided to destroy it. :-)

Umm... ignore the bit I already destroyed. Sorry about that.
nebagram
32 downloads 1 comments
3 yrs, 4 mths since last update
Yet another former Youtube LP series map, running Minecraft version 1.6.4 using The FtB Monster pack.

Map updated to 18/1/15.
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67 downloads 0 comments
4 yrs, 9 mths since last update
The world upload for my aborted FtB Youtube series ( found here- http://www.youtube.com/playlist?list=PLoN7RI9HmsLq-Opj58W9TpXJhg2baOUNS ) Uses the Mindcrack Feed the Beast pack running 1.4.7.

Be sure to also check out my vanilla LP world- http://www.minecraftworldmap.com/worlds/7DtxG
nebagram
2,549 downloads 3 comments
2 wks, 6 days since last update
The awaited-by-no one download for my old let's play world Fat of the Land. The original series is no more but I still play the map so up it goes for download.

Updated to version 1.12.2 (07/May/18). New world tour video! https://youtu.be/FwMSdFraq5k (can't remember if I get a bit sweary in this but I usually do so you've been warned either way).

View the old world tour video here: https://www.youtube.com/watch?v=IQjaskxQ0gg (caution: a bit sweary too).

No update video for 07/May/18 because because. Updated: did a bit of tidying of something, did a lot of untidying the desert near the quantum witch farm, and started expanding the Western Complex (including a couple of polar bears!). Oh, and finally put donkeys in the Complex donkey farm, about 2 1/2 years too late.

A few points of interest in the world-

Overworld-

-1513, 71, 1561- A little pen in which I've trapped a load of different varieties of bunny.
182, 7, -158- The Manky cave. An old base I never got around to finishing, but includes a skeleton spawner farm. And lots of sheep.
191, 75, -304 Old Villager farm. Based on an idea by Docm77, pre-1.8 this included a villager from whom you could get infinite emeralds by abusing his final paper trade. Doesn't work any more, though the villager still has a few useful trades.
70, 54, -398 Big Gold Farm. Based on a design by JL2579, yields vast quantities of gold.
324, 166, -312 A Stargate. I had a lot of cobblestone and got bored, basically.
328, 64, -241 Horse Paddock. Not tried seriously breeding horses yet (though the two saddled one in the little annex in the corner both have good health, speed and jumping stats).
222, 69, -84 Town. Been working on this for a good long while, as per usual the villagers usually huddle into about 15% of the available houses at night. It does have a fairly hefty population, though, and some good trades.
366, 64, 76 Entrance to The Vault, aka my old base. Mostly deserted now but there are a few still-active farms in there. Including...
375, 110, 22 Vault Mob system. Based on the classic design by Ethoslab, feeds into the second floor down in the vault.
339. 39. 85- Third floor down in the vault, a basic slime farm (my own design). No automation, just go in there and start whacking away.
210, 62, 65 Iron Golem Farm. Classic design made by the crew from the Zipkrowd server.
Surrounding the Iron Golem farm is 'Mount Craftmore'- a monument to the eight Youtube Minecrafters who have influenced me the most. They are, from left to right- Mumbo Jumbo, Xisumavoid, Zisteau, Ethoslab, DocM77, BDoubleO100, GuudeBoulderfist, Kurtjmac.
470, 255, 6 Giant Cactus. Got bored. Had 4 stacks of cactus. Sue me.
501, 64, 368 Entrance to Slime Farm. Designed by yours truly, is horrendously incomplete and will likely remain that way for a long time.
372, 70, 678 Witch Farm. Based on the design by Docm77 with modifications by me (meaning it works by using TNT). Above it is an AFK fish farm by Panda4994 and Xisumavoid for when 'single efficiency' isn't enough for you.
-503, 74, -2104 Bizarre Chunk Error. Don't know what caused this, don't know how to fix it.
-845, 32, 673 Silverfish Farm. My own design, unfortunately is parked right on top of an abandoned mineshaft so not hugely efficient.
615, 255, -99 Giant sandstone spire, just because.
630, 66, -66 Pur Pur Farm (for 1.9 and afterward)
70, 65, 317 The base of a giant temple I'll probably never finish building. Has a triple slime farm underneath it (design by xisuma), which is surprisingly efficent considering I haven't lit up the surrounding caves, and very little above it.
701, 5, 49 Underground base thing (currently just a big hole)
721, 6, 46- Slime Farm (design by xisumavoid, poorly implemented by me, not fully efficient as surrounding caves aren't fully lit up)
-821, 69, -1843 Guardian Farm. My own design (but inspired by similar farms built by Etho & Zipkrowd), works in both passive mode or by funneling the mobs into the nether. Sort-of tutorial/detailed video description here- https://www.youtube.com/watch?v=lF5CRQHknys . Also includes an afk fishing farm (design by Xisuma) because everything nowadays has to have an afk fishing farm.

The Nether-

-94, 50, -220 Where the guardians get funneled to. Includes plenty of potions for killing goodness.
-109, 64, 162- Blaze Farm. The much-copied design by Ethoslab. Underneath this is a fortress with good wither skeleton spawning rates and a strength 2 beacon for smacking the skellies.
-10 (ish), 64, 162- Wither Skeleton Farm, design by Tango Tek.
207, 67, -103 Wither Skeleton Farm. My own design, hence why it doesn't really work well. or at all.
75, 225, -56 Gold Farm. Virtually identical to the one built by Doc & Etho on the Mindcrack server. Also allows Ghast spawning. Doesn't work anymore since Pig Dudes got aggro toward iron gollums and as such the technical stuff has been dismantled.
-200, 232, 201 Gold Farm. My own design, works by pelting Zombie Pigmen with eggs and watching them hilariously plummet to their doom (building tutorial can be found here- http://www.youtube.com/watch?v=87vQuRhAg8U ).
The Nether hub can be accessed from pretty much any main overworld portal and has a tree farm in it (my own design)

The End-

18, 55, 253 Former Enderman Farm. The much-imitated design by JL2579, now dismantled.
336, 1, 0- New Enderman Farm. Same design as before, will hopefully work a little better this time. Or would've if mobs could still spawn on pressure plates.
0, 1, 200 ish- yet another enderman farm, this time designed by ilmango.
-1840, 64, 400 End City w. Ship. Head toward negative X and you'll find 5 more. Well, two more and three hideously incomplete ones.

And last, but not least...

(Overworld) 461, 128, 96 The entrance to The Complex. My main base, largely inspired by Zisteau's builds on the Mindcrack maps over the years. Currently includes (deep breath): Pig Farm, Sheep Farm, Cow Farm, Mooshroom Farm, Rabbit Farm, 2 Chicken Farms (my own design), Fish Farm, Cake Farm, Triple Zombie Pigman/gold Farm (design again by JL2579), Mob Farm (design by MrNewGuyGaming & Etho), Iron Farm (the classic zipkrowd design again), Boat Launcher (my own design), Horse Farm, Donkey Farm (currently lacking any donkeys), Dog Farm, Cat Farm, Ice Farm (my own design), Lava Storage, Seed Farm (my own design), Mushroom Farm, Snow Farm (my own design), Work-in-Progress Village (with villagers), Villager Breeder (designed by UnaryBit, broken by me, later fixed), AFK fishing farm (design by Terratree, doesn't work in 1.11, been meaning to fix), Crop Farm, Gourd Farm, Cactus Farm, automated Cactus Farm (my own design), Cocoa Bean Farm, Vine Farm (design inspired by xisumavoid), Storage Sphere, Furnace Sphere, Brewing Sphere, Enchanting Room, Library and... Map Sphere. It also technically includes another, larger Stargate (without water). To the east is the eastern complex, with an industrial sugar cane farm (design by me), a nether wart farm (also designed by me), a terrible wheat and carrot farm (also me), a super smelter that doesn't work (because I designed it) and an industrial pumpkin/melon farm (design by ilmango).

And introducing...

(Overworld) 172, 202, 65- block museum. Still has all of one block in it and has done for (as far as I can tell) about 18 months.

And the Temple, in the swamp just to the south of the complex. Still very much work in progress.

I started the map in May 2012 so there's doubtless tons of other stuff I missed too.

Because the complex is built out of glass I recommend you use a clear glass texture pack. Specifically, this one- http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2712555-connected-clear-glass-clear-ice-resource-pack-1-2 .

Yes I know all my downloads come from my namedrops of Mindcrack and Hermitcraft members. Face- bothered?

Now available in slimmed-down version, featuring only the good stuff mentioned above (well, most of it anyway) and at a tenth the size! Click here- http://www.minecraftworldmap.com/worlds/2cqCY - for 'Thin of the Land'! (Last updated Jan/18)

Recent Comments
Thanks...
okrzysztof 9 hours, 53 minutes ago
NEW UPDATE (May 24, 2017): = Added new motherboard pixel arts. = Much more! :D...
MatthewStevenGo 3 days, 6 hours ago
Awesome :)...
GordK30 3 days, 21 hours ago
vote for the new city projects name at https://www.facebook.com/kamelotcityminecraft/ need help desideing between 2 city names to use for the capatial city of the new map...
lord_molagbal 5 days, 19 hours ago
after much thought I have decided to completely redo the insides of Khufu's pyramid, there was so much stuff I left out there that I have decided to add in, I will also correct the orientation of the ...
Metallica Dash 1 week, 3 hours ago
what tool or program did u use to get the trees...
lord_molagbal 1 week, 18 hours ago
did you make this map T_T ...
Omegacannon 1 week, 19 hours ago
Recent Posts
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Nathangorr 4 days, 20 hours ago
will as we aprock mc v 1.13.x releace iv knotest that the site isunable to render the newest minecraft worlds i know why this is however its do to the all the blocks ingam being changed somuch that th...
lord_molagbal 5 days, 6 hours ago
Skeight can sort out most server issues without needing to log into the frontend of the site. I concluded that the problem was manually resolved due to a queue flush taking place about 24 hours af...
Nathangorr 1 week, 2 days ago
I looked at him and he hasn't fixed the rendering issues (pretty sure they just sorted themselves out) and he was last online on February 27th, 2018. What happened to him?...
C1_ 1 week, 2 days ago
I never quite received a response from Skeight, but I find it probable that this was not an automated fix.  I'm glad I could help!...
Nathangorr 1 week, 5 days ago
Over 7,800,000 downloads equaling 550 TB! © 2011 MinecraftWorldMap.com. All Rights Reserved.
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